DNFD/Lost Warrior

From Dustloop Wiki
Overview
Overview

Lost Warrior uses unpredictable attacks that ignore distance by teleporting. He can stop opponents' time by landing MP skills mulitple times. When awakened, Time Stop is extended, and after landing five MP Skills, the opponent is temporarily stopped.

 Lost Warrior  Lost Warrior is classified as a Gimmicky type. Has a variety of moves that can ignore distance. Has a variety of moves to switch sides with the opponent. Has strong lockdown through Time Stop.

Pros
Cons
  • Fullscreen Presence: Lost Warrior has large normals, complemented by a suite of teleports and moves that track the opponent's position anywhere on the screen, allowing him to convert off any stray hit.
  • Damage: Lost Warrior's damage is very high off random hits which only get higher if he has more MP, in awakening, and/or lands time stop.
  • Slow Options - Lost Warrior's fastest move in his entire moveset is a 10 frame jab, tied with Launcher and Ranger, in a game where the average abare speed is 7 frames and some characters are as fast as 5.

Awakening Effect: activates when entering Awakening mode at 30% HP or less.

Enchance MP Skill moves and the effect of Time Stop:

Every time Engraved Time is inflicted, the opponent will freeze momentarily and the duration of Time Stop will be extended.
Lost Warrior
DNFD Lost Warrior Portrait.png
Health:1050
Guard Gauge:1050
MP Regen Rate:15
Prejump:4
Backdash:26F
Unique Movement Options:Vanish

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Guard Cancel

Special Moves

Mysterious Slash

Resolute Cut

Phase Shift

Vanish

Mysterious Sphere

MP Special Moves

Time Stop

Vanish Cutter

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
130 All 15 4 39 -22 none 50

A forward teleporting launch strike. At certain distances, Lost Warrior will cross over the opponent and hit them from behind.

  • Jump cancellable on hit but not on block
  • After inputting jump cancel, Lost Warrior has a short window to cancel his prejump frames into any grounded mana skill, including another 5M. This allows comboing after 5M in situations he otherwise couldn't.
  • Hits OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.", allowing combo extensions after a hard knockdown from j.M or 6S
Proration On-Hit Guard Damage MP Gain Level
90% 130
No results

Absolute Guard

Mysterious Pierce

Vanish Strike

Dominate

Awakening Moves

Transcendence Impact

Colors

DNFD Lost Warrior Color 1.png
DNFD Lost Warrior Color 2.png
DNFD Lost Warrior Color 3.png
DNFD Lost Warrior Color 4.png
1
2
3
4
DNFD Lost Warrior Color 5.png
DNFD Lost Warrior Color 6.png
DNFD Lost Warrior Color 7.png
DNFD Lost Warrior Color 8.png
5
6
7
8

Navigation

 Lost Warrior
To edit frame data, edit values in DNFD/Lost Warrior/Data.