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On the slower side in terms of average {{clr|2|5B}}’s, but has great frame advantage. | |||
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Revision as of 23:56, 3 July 2022
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Lost Warrior uses unpredictable attacks that ignore distance by teleporting. He can stop opponents' time by landing MP skills mulitple times. When awakened, Time Stop is extended, and after landing five MP Skills, the opponent is temporarily stopped.
Lost Warrior Lost Warrior is classified as a Gimmicky type. Has a variety of moves that can ignore distance. Has a variety of moves to switch sides with the opponent. Has strong lockdown through Time Stop.
- Fullscreen Presence: Lost Warrior has large normals, complemented by a suite of teleports and moves that track the opponent's position anywhere on the screen, allowing him to convert off any stray hit.
- Damage: Lost Warrior's damage is very high off random hits which only get higher if he has more MP, in awakening, and/or lands time stop.
- Slow Options - Lost Warrior's fastest move in his entire moveset is a 10 frame jab, tied with Launcher and Ranger, in a game where the average abare speed is 7 frames and some characters are as fast as 5.
Awakening Effect: activates when entering Awakening mode at 30% HP or less.
Enchance MP Skill moves and the effect of Time Stop:
Every time Engraved Time is inflicted, the opponent will freeze momentarily and the duration of Time Stop will be extended.Lost Warrior | |
---|---|
Health: | 1050 |
Guard Gauge: | 1050 |
MP Regen Rate: | 15 |
Prejump: | 4 |
Backdash: | 26F |
Unique Movement Options: | Vanish |
Normal Moves
5A
Somewhat resembles an anti-air but the editor who wrote this did not beat Story Mode to test this fact.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | +4 | 25 |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | +7 | 30 |
5B
On the slower side in terms of average 5B’s, but has great frame advantage.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | +8 | 50 |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | +7 | 20 |
2B
Lost Warrior slams his sword into the ground creating a shockwave. This move is one of his best pokes but can be awkward to convert without using a M skill.
- Largest normal hitbox
- Good for converting combos
- Awkward combo starter
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | 45 |
j.A
Lost Warrior's fastest air button making this the go to button for air to airs and jump ins.
- Can instant overhead on Crusader and Lost Warrior which makes this a useful mixup tool against those characters
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 25 |
j.B
Slow startup, weak hitbox, and stalling fall speed makes this move less favorable than j.A in many situations besides combos. With conversion however this tool becomes significantly stronger by allowing for stronger mixups.
- Slow startup and weak hitbox
- Slightly stalls his fall which can be useful with conversion
- Mainly used for combos
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | 50 |
Universal Mechanics
Throw
- +6 on hit
- Lost warrior's fastest move which can make it useful to challenge with at times.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+6) |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +5 |
Special Moves
Mysterious Slash
Teleports forward, cutting space to strike the opponent. Can cross over, and at a certain distance, hits the opponent from behind.
- Lost Warrior's hurtbox does not actually teleport, so don't use this to try to go through attacks or projectiles.
- Can cancel into 4S or 6S on hit or block.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | +2 | 70 |
Resolute Cut
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | 80 |
Phase Shift
Fullscreen hitgrab projectile that side switches and can combo into Vanish Cutter or Vanish Strike on hit.
- Causes a hard knockdown on hit
- Cannot hit airborne opponents.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
100%, 80% | 20 |
Vanish
Teleports forward into the air, allowing air actions while falling.
- Faster overhead option than jumping normally
- Gives a safejump after ending a combo with 2B
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
Mysterious Sphere
Stalls air momentum on use and fires two projectiles at different angles. Recovers in the air, allowing air actions while falling.
- If the projectile travels far enough, especially on counterhit, Lost Warrior can land and link into 6S or 5M for a full combo.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
MP Special Moves
Time Stop
All of Lost Warrior's MP Skills apply one stack of Engraved Time. When reaching 5 stacks, they are automatically consumed and Time Stop is activated, freezing the opponent in place for several seconds.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
Vanish Cutter
A forward teleporting launch strike. At certain distances, Lost Warrior will cross over the opponent and hit them from behind.
- Jump cancellable on hit but not on block
- After inputting jump cancel, Lost Warrior has a short window to cancel his prejump frames into any grounded mana skill, including another 5M. This allows comboing after 5M in situations he otherwise couldn't.
- Hits OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.", allowing combo extensions after a hard knockdown from j.M or 6S
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | 130 |
Absolute Guard
A counter-type reversal. Loses against lows, projectiles, and throws.
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 50% |
- Parry that loses to lows
Mysterious Pierce
Summons three swords at the opponent's location from anywhere on the screen. This attack is considered a Projectile and cal also OTG with the third hit.
- Plus on block
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×3 (~73%) | 50 each (150 total) |
Vanish Strike
Teleports directly above the opponents head. Ground bounces on hit.
- Hits OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.", allowing combo followups from certain hard knockdowns.
- Your followup to 6S when too far for 5M to reach.
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%×2 (81%) | 50,80 |
Dominate
- Causes a hard knockdown, allowing OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground." followups for a combo extension.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 100 |
Awakening Moves
Transcendence Impact
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | 40 |
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •