DNFD/Kunoichi/Data

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< DNFD‎ | Kunoichi

Links

Infobox Data

Portrait Icon Name Health Guard Gauge Prejump MP Regen Rate Unique Movement Options
DNFD Kunoichi Portrait.png DNFD Kunoichi Icon.png Kunoichi 930 950 4 12 Double Jump, Ninpo: Log Clone
Backdash Forward Dash Jump Height Jump Duration Walk Speed Backward Walk Speed Initial Dash Speed Dash Acceleration
346.5 10.5 9.3 15 0.6

Normal Moves

5A Data

5A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40 All 6 2 16 -3 -1 65% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 5A.png
DNFD Kunoichi 5A Hitbox.png

5AA Data

5AA
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 All 8 2 16 -3 +1 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 5AA.png
DNFD Kunoichi 5AA Hitbox.png

5B Data

5B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 All 10 3 20 -7 -2 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 5B.png
DNFD Kunoichi 5B Hitbox.png

2A Data

2A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40 Low 5 2 21 -10 -7 55% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 2A.png
DNFD Kunoichi 2A Hitbox.png

2B Data

2B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 Low 11 3 22 -7 - 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 2B.png
DNFD Kunoichi 2B Hitbox.png

j.A Data

j.A
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
40 High 5 4 18(+2 Landing) - - 70% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi jA.png
DNFD Kunoichi jA Hitbox.png

j.B Data

j.B
Normal
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
60 High 8 5 21(+3 Landing) - - 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi jB.png
DNFD Kunoichi jB Hitbox.png

Universal Mechanics

Throw Data

A+B
Throw
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 Throw 5 2 22 - HKD(+2) 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi AB.png
File:DNFD Kunoichi AB Hitbox.png

Dodge Data

6G
Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 1 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Kunoichi 6G.png
File:DNFD Kunoichi 6G Hitbox.png

Backwards Dodge Data

4G
Backwards Dodge
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - - 0 30 8 - - - 1~20 Hit, Projectile
21~30 Projectile
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
- - - - - - - - - -
DNFD Kunoichi 6G.png
File:DNFD Kunoichi 6G Hitbox.png

Guard Cancel Data

6B+S
Guard Cancel
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
70 All 23 - - -23 +12 0% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 2S.png
DNFD Kunoichi 2S Hitbox.png

Special Moves

Flame Cut Data

5S
Flame Cut
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50, 70 All 14, 28 2,(12),2 26 -7 - 80%×2 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 5S 1.pngDNFD Kunoichi 5S 2.png
DNFD Kunoichi 5S 1 Hitbox.pngDNFD Kunoichi 5S 2 Hitbox.png

Rising Cut Data

2S
Rising Cut
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80 All 15 4 22 -12 - 75% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 2S.png
The fly swatter
DNFD Kunoichi 2S Hitbox.png
air recovery

Kunai Throw Data

6S
Kunai Throw
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
30x3 All 15 Until collision 36 -16 -11 80%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 6S.png
DNFD Kunoichi 6S Hitbox.png

Ninpo: Log Clone Data

4S
Ninpo: Log Clone
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
- - 6 10 15 - - - 6~15 full
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi 4S.png
DNFD Kunoichi 4S Hitbox.png

Kunai Throw (Air) Data

j.S
Kunai Throw (Air)
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50x3 All 15 Until collision Until landing+15 - - 80%×3 none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi jS.png
DNFD Kunoichi jS Hitbox.png

Flying Squirrel Data

j.2S
Flying Squirrel
Special
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
90 All 14 10 7 +6 ~ +15 - 80% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi j2S.png
DNFD Kunoichi j2S Hitbox.png

MP Special Moves

Burning Stigma Data

Automatic
Burning Stigma
Other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
50 All 150 - - - - 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
-
DNFD Kunoichi Stigma.pngDNFD Kunoichi Stigma Hit.png
Mark (don’t jump) • Detonation

Fire Art: Fireball Data

5M
Fire Art: Fireball
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
116 20×5, 60 All 21 29 15 -2 - 90%×6 (~53%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40
DNFD Kunoichi 5M 1.pngDNFD Kunoichi 5M 2.png
5M5[M], a bit more reach
DNFD Kunoichi 5M 1 Hitbox.pngDNFD Kunoichi 5M 2 Hitbox.png

Nin-Bound Fire Art: Fireball Data

5[M]
Nin-Bound Fire Art: Fireball
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
161 23×8, 80 All 52 [42] 24 19 +4 - 90%×9 (~39%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
35
DNFD Kunoichi 5M 1.pngDNFD Kunoichi 5M 2.png
DNFD Kunoichi 5M 1 Hitbox.pngDNFD Kunoichi 5M 2 Hitbox.png
Values in brackets are charge times when in Awakening

Heavenly Fire Blast Data

623M
Heavenly Fire Blast
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
132 60, 36, 36 All 15 6,(23),20,10 59 -16* - 90%, 50%×2 (~23%) 1~?? All
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
60
DNFD Kunoichi 623M 1.pngDNFD Kunoichi 623M 2.pngDNFD Kunoichi 623M 3.png
Roll after blocking this • 623M623[M]
DNFD Kunoichi 623M 1 Hitbox.pngDNFD Kunoichi 623M 2 Hitbox.pngDNFD Kunoichi 623M 3 Hitbox.pngDNFD Kunoichi 623M 4 Hitbox.pngDNFD Kunoichi 623M 5 Hitbox.png
First active frame •   • Projectile hitbox • Explosion on ground collision • Max range on charged (third projectile)
reversal

Nin-Bound Heavenly Fire Blast Data

623[M]
Nin-Bound Heavenly Fire Blast
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
230 100, (30,100)×3 All 45 [35] 6,(23),[20,10]x3 25(Air) -16* - 90%, 50%×6 (~1%) 1~?? All
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
55
DNFD Kunoichi 623M 1.pngDNFD Kunoichi 623M 2.pngDNFD Kunoichi 623M 3.png
DNFD Kunoichi 623M 1 Hitbox.pngDNFD Kunoichi 623M 2 Hitbox.pngDNFD Kunoichi 623M 3 Hitbox.pngDNFD Kunoichi 623M 4 Hitbox.pngDNFD Kunoichi 623M 5 Hitbox.png
reversal
Values in brackets are charge times when in Awakening

Flame Tornado Data

236M
Flame Tornado
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
150 17×29 All 30 95 50 +120 - 90%×29 (~5%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
90
DNFD Kunoichi 236M 1.pngDNFD Kunoichi 236M 2.png
236M236[M]
DNFD Kunoichi 236M 1 Hitbox.pngDNFD Kunoichi 236M 2 Hitbox.pngDNFD Kunoichi 236M 3 Hitbox.pngDNFD Kunoichi 236M 4 Hitbox.pngDNFD Kunoichi 236M 5 Hitbox.png

Nin-Bound Flame Tornado Data

236[M]
Nin-Bound Flame Tornado
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
208 22×33 All 60 [50] 115 50 +140 - 90%×33 (~3%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
85
DNFD Kunoichi 236M 1.pngDNFD Kunoichi 236M 2.png
Max range 6M6[M] travels fullscreen
DNFD Kunoichi 236M 1 Hitbox.pngDNFD Kunoichi 236M 2 Hitbox.pngDNFD Kunoichi 236M 3 Hitbox.pngDNFD Kunoichi 236M 4 Hitbox.pngDNFD Kunoichi 236M 5 Hitbox.png
First active frame • Max range uncharged • Taller hitbox during later frames • 6[M] Early frames • 6[M] late frames
Values in brackets are charge times when in Awakening

Toad Oil Bomb Data

214M
Toad Oil Bomb
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
80, 80, 80 All 31 18,(56),24/until collision,10 6 +13 ~ +14 - 90%×3 (~73%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
70
DNFD Kunoichi 214M 1.pngDNFD Kunoichi 214M 2.png
Summon ([M] version tracks) • Fireball
DNFD Kunoichi 214M 1 Hitbox.pngDNFD Kunoichi 214M 2 Hitbox.pngDNFD Kunoichi 214M 3 Hitbox.pngDNFD Kunoichi 214M 4 Hitbox.png
First active frame (active until landing) • First active fireball frame • Effective arc of fireball • Explosion hitbox on contact with floor

Nin-Bound Toad Oil Bomb Data

214[M]
Nin-Bound Toad Oil Bomb
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
100, 90, 90 All 63 [53] 18,(55),24/until collision,10 6 +17 - 90%×3(~73%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
65
DNFD Kunoichi 214M 1.pngDNFD Kunoichi 214M 2.png
Summon ([M] version tracks) • Fireball
DNFD Kunoichi 214M 1 Hitbox.pngDNFD Kunoichi 214M 2 Hitbox.pngDNFD Kunoichi 214M 3 Hitbox.pngDNFD Kunoichi 214M 4 Hitbox.png
First active frame (active until landing) • First active fireball frame • Effective arc of fireball • Explosion hitbox on contact with floor
Values in brackets are charge times when in Awakening

Flying Air Shuriken Data

j.M
Flying Air Shuriken
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
Raw 123 20×6, 60 All 15 until floor collision,(6),13 35 -9 ~ +12 - 90%×7 (~48%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
40
DNFD Kunoichi j214M.png
DNFD Kunoichi j214M Hitbox.pngDNFD Kunoichi j214M 2 Hitbox.pngDNFD Kunoichi j214M 3 Hitbox.png

Nin-Bound Flying Air Shuriken Data

j.[M]
Nin-Bound Flying Air Shuriken
M
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
Raw 185 20×6, 40, 20×3, 40, 20×4, 60, 20 All 45 [35] until floor collision,(3),10 (1st volley)

until floor collision,(8),18 (2nd & 3rd volley)

31 ±0 ~ +29 - 90%×17 (~17%) none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
35
DNFD Kunoichi j214M.png
DNFD Kunoichi j214M Hitbox.pngDNFD Kunoichi j214M 2 Hitbox.pngDNFD Kunoichi j214M 3 Hitbox.png
Values in brackets are charge times when in Awakening

Awakening Moves

Sword of Kusanagi Data

AS
Sword of Kusanagi
other
Damage Verbose Damage Guard Startup Active Recovery On-Block On-Hit Proration Invuln
400 All 2+16 19 35 -37 +2 90% none
Cancel Attack Level Blockstun Ground Hit Air Hit Ground CH Hitstop Guard Damage MP Gain MP Cost
DNFD Kunoichi AS.pngDNFD Kunoichi AS Cinematic.png
DNFD Kunoichi AS 1 Hitbox.pngDNFD Kunoichi AS 2 Hitbox.png

Category

Mechanics
Application & Advanced Information
Archived Information