DNFD/Kunoichi: Difference between revisions

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{{Overview
{{Overview
| overview =  
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| lore = '''An assassin who possesses the power to manipulate fire to take out her targets.'''
 
She specializes in Ninjutsu: a technique created through the combination of Nen, Chakra, and inherent Dark Elf magic.
 
Kunoichi take their payment for protecting royals and nobles not in the form of wealth, but as being worshipped as familial guardians. As such, they carry out duties such as guarding important persons or infiltrating enemies to collect information.
 
Learning to control fire requires painstaking training, so it is taken for granted that one adept in such skills possesses great patience and fortitude.
 
As they rarely reveal themselves to the outside world, Kunoichi are often thought of as mere myths or beings that exist only in legends.
| summary =  
| summary =  
| pros =  
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Revision as of 15:38, 25 May 2022

Overview
Overview
Pros
Cons
  • Space Control: Kunoichi's kunai and MS Skills give her incredible control over the screen. 236MS and 214MS in particular are very large and hard to avoid while also being highly advantageous on block.
  • Mobility: being the only character with a double jump as well as having a teleport, Kunoichi is highly mobile. This also synergizes quite well with her space control.
  • Pressure: Kunoichi's plethora of projectiles also lend themselves to being strong pressure tools. She can use their plus frames to easily cover teleports in blockstrings for extended pressure.
  • Versatility: All of her MS Skills apply Burning Stigmata on the opponent and can be charged for increased effectiveness.
  • Short Range: Kunoichi's normals, being kunai strikes, do not have much reach. However, this is mostly mitigated by her mobility and pressure game.
Increases the speed of binding Nin and decreases the MP consumption of Nin-Bound moves
Kunoichi
DNFD Kunoichi Portrait.png
Health:930
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:
Unique Movement Options:Double Jump, Ninpo: Log Clone

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Note: Kunoichi has a double jump that is put here on the movelist. Unless meaningful frame data is found, there will not be a move card for it other than this notice.

Flame Cut

5S

Rising Cut

2S

Kunai Throw

6S or j.S

Ninpo: Log Clone

4S

Flying Squirrel

j.2S

MP Special Moves

Burning Stigma

Automatic after MS moves

Fire Art: Fireball

5MS (Hold to change effect)

Heavenly Fire Blast

2MS or 623MS (Hold to change effect)

Flame Tornado

6MS or 236MS (Hold to change effect)

Toad Oil Bomb

4MS or 214MS (Hold to change effect)

Flying Air Shuriken

j.4MS or j.214MS (Hold to change effect)

Awakening Moves

Sword of Kusanagi

In Awakened State: AS

External References

Navigation

 Kunoichi
To edit frame data, edit values in DNFD/Kunoichi/Data.