< DNFD
(Formatting for new clr template) |
|||
Line 3: | Line 3: | ||
{{Overview | {{Overview | ||
| overview = | | overview = | ||
| lore = | | lore = '''An assassin who possesses the power to manipulate fire to take out her targets.''' | ||
She specializes in Ninjutsu: a technique created through the combination of Nen, Chakra, and inherent Dark Elf magic. | |||
Kunoichi take their payment for protecting royals and nobles not in the form of wealth, but as being worshipped as familial guardians. As such, they carry out duties such as guarding important persons or infiltrating enemies to collect information. | |||
Learning to control fire requires painstaking training, so it is taken for granted that one adept in such skills possesses great patience and fortitude. | |||
As they rarely reveal themselves to the outside world, Kunoichi are often thought of as mere myths or beings that exist only in legends. | |||
| summary = | | summary = | ||
| pros = | | pros = |
Revision as of 15:38, 25 May 2022
Overview
Pros
Cons
- Space Control: Kunoichi's kunai and MS Skills give her incredible control over the screen. 236MS and 214MS in particular are very large and hard to avoid while also being highly advantageous on block.
- Mobility: being the only character with a double jump as well as having a teleport, Kunoichi is highly mobile. This also synergizes quite well with her space control.
- Pressure: Kunoichi's plethora of projectiles also lend themselves to being strong pressure tools. She can use their plus frames to easily cover teleports in blockstrings for extended pressure.
- Versatility: All of her MS Skills apply Burning Stigmata on the opponent and can be charged for increased effectiveness.
- Short Range: Kunoichi's normals, being kunai strikes, do not have much reach. However, this is mostly mitigated by her mobility and pressure game.
Kunoichi | |
---|---|
Health: | 930 |
Guard Gauge: | 950 |
MP Regen Rate: | 12 |
Prejump: | 4 |
Backdash: | |
Unique Movement Options: | Double Jump, Ninpo: Log Clone |
Normal Moves
5A
- Placeholder
5AA
- Placeholder
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
No results
- Placeholder
Dodge
- Placeholder
Guard Cancel
- DNFD Kunoichi 6BS.png
- DNFD Kunoichi 6BS Hitbox.png
No results
- Placeholder
Special Moves
Note: Kunoichi has a double jump that is put here on the movelist. Unless meaningful frame data is found, there will not be a move card for it other than this notice.
Flame Cut
5S
- DNFD Kunoichi 5S.png
- DNFD Kunoichi 5S Hitbox.png
- Placeholder
Rising Cut
2S
- Placeholder
Kunai Throw
6S or j.S
- Placeholder
Ninpo: Log Clone
4S
- Placeholder
Flying Squirrel
j.2S
- Placeholder
MP Special Moves
Burning Stigma
Automatic after MS moves
- DNFD Kunoichi MS.png
- DNFD Kunoichi MS Hitbox.png
No results
- Applied after every MP move.
Fire Art: Fireball
5MS (Hold to change effect)
- DNFD Kunoichi 5MS.png
- DNFD Kunoichi 5MS Hitbox.png
No results
- Data in [] refers to charged version.
Heavenly Fire Blast
2MS or 623MS (Hold to change effect)
- DNFD Kunoichi 623MS.png
- DNFD Kunoichi 623MS Hitbox.png
No results
- Data in [] refers to charged version.
- Safe on block if both hits connect, but can be punished if the opponent rolls after the first hit.
Flame Tornado
6MS or 236MS (Hold to change effect)
- DNFD Kunoichi 236MS.png
- DNFD Kunoichi 236MS Hitbox.png
No results
- Data in [] refers to charged version.
Toad Oil Bomb
4MS or 214MS (Hold to change effect)
- DNFD Kunoichi 214MS.png
- DNFD Kunoichi 214MS Hitbox.png
No results
- Data in [] refers to charged version.
Flying Air Shuriken
j.4MS or j.214MS (Hold to change effect)
No results
- Data in [] refers to charged version.
Awakening Moves
Sword of Kusanagi
In Awakened State: AS
- DNFD Kunoichi 5AS.png
- DNFD Kunoichi 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Kunoichi/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •