< DNFD | Inquisitor
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==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_DNFD | {{#cargo_query:tables=MoveData_DNFD | ||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit, | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes | ||
|where=chara="Inquisitor" and type="normal" | |where=chara="Inquisitor" and type="normal" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Special Moves== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_DNFD | {{#cargo_query:tables=MoveData_DNFD | ||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit, | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes | ||
|where=chara="Inquisitor" and type="special" | |where=chara="Inquisitor" and type="special" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Supers== | ==Supers== | ||
{{#cargo_query:tables=MoveData_DNFD | {{#cargo_query:tables=MoveData_DNFD | ||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit, | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes | ||
|where=chara="Inquisitor" and type="super" | |where=chara="Inquisitor" and type="super" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 | ||
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==Other== | ==Other== | ||
{{#cargo_query:tables=MoveData_DNFD | {{#cargo_query:tables=MoveData_DNFD | ||
|fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit, | |fields=input,images,hitboxes,damage,guard,startup,active,recovery,onBlock,onHit,prorate,invuln,cancel,MPcost,notes | ||
|where=chara="Inquisitor" and type="other" | |where=chara="Inquisitor" and type="other" | ||
|format=dynamic table|order by=_rowID|rows per page=50 | |format=dynamic table|order by=_rowID|rows per page=50 |
Revision as of 15:18, 22 June 2022
Glossary
System Data Glossary | |
---|---|
Health | The amount of damage characters take varies per character |
Guard Bar | The amount of guard damage characters take varies per character and when it reaches 0 the character's guard has been broken |
Guard Break | If the guard gauge reaches 0, the guard will be broken and that player will be unable to block for X frames |
MP | MP is used for performing mana skills which consume a certain amount to be performed |
Exhaustion | A temporary negative state that occurs if a character uses an MP Skill with exactly or less than the skill's MP cost available, pushing the MP Gauge to 0 or into an invisible negative amount. |
Techincal input | MP skills performed with technical inputs will have a shorter cooldown before mana increases compared to shortcut inputs |
Awakening | When a character gets to 30% or lower Health they enter Awakening which gives access to awakening super and awakening buffs. |
White Health | Health that slowly recovers over time but also can be consumed to perform conversion. |
Conversion | Consumes white life to perform conversion which can be done after most moves or any time in neutral. |
Guard Cancel | An invincible attack that launches the opponent away on hit that can only be performed while guarding. It costs 100 MP and cannot be performed without at least 100 MP. |
Prejump | Number of frames before a character becomes airborne from a jump, during which they are throw invincible but cannot block. |
Backdash | The total duration, and airborne duration of a backdash in frames. |
Forward Dash | The total duration of a step-based forward dash in frames, if uncanceled. Most characters have a run instead of a step. |
Jump Duration | The total duration of a jump in frames, if uncanceled. |
Jump Height | The maximum height of a jump in in-game units of distance. |
Walk Speed | The speed the character walks forward. |
Backwalk Speed | The speed the character walks backward. |
Initial Dash Speed | The starting speed of the character's forward dash. |
Dash Acceleration | The amount of speed gained per frame of forward dashing, prior to friction calculations. |
Friction | The amount of speed to lose one unit of acceleration, thus how quickly they lose acceleration. Note that a lower value means better overall acceleration. |
Frame Data Glossary | |
---|---|
guard | How this attack can be guarded. |
startup | Number of frames for this move to reach its first active frame (includes the first active frame). |
MP Skill startup | Generally will be 3+15+X (iXX); 3 frames of the game at normal speed, 15 frames of game slowdown, X frames at normal speed; iXX represents the frame it can punish certain moves on block due to slowdown |
active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. |
recovery | Number of frames this move is in a recovery state before returning to neutral. |
onBlock | After blocking this attack, how soon the attacker can act compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
onHit | After getting hit by this attack, how soon the attacker can act compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. |
guard Damage | How much the guard Damage is done when this attack is blocked. |
MP Gain | How much the MP is gained when this attack hits. |
MP Cost | How much the MP it cost to perform this move. |
level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. |
invuln | Attribute and hitbox invincibility for this move. |
prorate | How much additional damage proration this attack has. There are two types of proration: Initial and Forced. |
System Data
Error: No field named "high_jump_duration" found for any of the specified database tables.
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
5A | 50 | Mid | 10 | 2 | 17 | 0 | 0 | 65% | none | - | ||
5AA | 60 | Mid | 13 | 4 | 14 | +1 | +3 | 70% | none | - | ||
5B | 70 | Mid | 16 | 3 | 17 | +1 | +8 | 75% | none | - | ||
2A | 60 | Low | 7 | 3 | 19 | -1 | -1 | 60% | none | - | ||
2B | 70 | Low | 18 | 4 | 24 | -4 | KD (+20) | 70% | none | - | ||
j.A | 70 | High | 9 | 3 | Falling + 2 | ~+13 | ~+15 | 60% | none | - | ||
j.B | 80 | High | 15 | 4 | Falling + 3 | ~+14 | ~+19 | 75% | none | - |
Special Moves
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
5S | 106 | Mid | 16 | 2, 3 | 22 | -2 | KD (+39) | 80%, 80% | none | - | ||
2S | 90 | Mid | 20 | 11 | 20 | -8 | KD (+38) | 80% | none | - | ||
6S | - | - | 0 | - | 25 | - | - | - | none | 8~20 (6SS) | - | |
6SS | 80 | Mid | 12 | 2 | 35 | -16 | KD (+25) | 70% | none | - | ||
4S | 30 | Mid | 34 | 15 | 17 | -7 | -2 | 90% | none | - | ||
j.S | 100 | High | 18 | 6 | Falling + 5 | ~+17 | KD(~+52) | 80% | none | - | ||
j.2S | 97 | Mid | 21 | Falling, 3 | 24 | -11 | KD (+36) | 80%x2 | none | - |
Supers
No results
Other
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | onHit | prorate | invuln | cancel | MPcost | |
A+B | 150 | Throw | 5 | 2 | 22 | - | HKD(+5) | 100%, 0% | none | - | - | |
6G | - | - | 0 | 30 | 1 | - | - | - | 1~20 Hit, Projectile 21~30 Projectile | - | - | |
4G | - | - | 0 | 30 | 8 | - | - | - | 1~20 Hit, Projectile 21~30 Projectile | - | - | |
6B+S | 70 | Mid | 18 | 11 | 15 | -31 | KD (+12) | 0% | none | - | 100 | |
Incinerate | 50 [70] | N/A | - | - | - | - | - | - | none | - | - | |
AS | 400 | Mid | 17 (2 + 15) | 5 | 49 | -33 | HKD (+2) | 100% | none | - | - |
Gatling Table
- X = X is available on hit or block
- X[+] = X is available on whiff
- Sp = Special Attacks and Overdrives (aka: Specials and Supers)
- Su = Overdrives (aka: Supers)
To edit frame data, edit values in DNFD/Inquisitor/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •