DNFD/Inquisitor

From Dustloop Wiki
Overview
Overview
Pros
Cons
  • Lockdown: Inquisitor's infamous Burning Wheel keeps opponents blocking and taking high amounts of chip for almost three full seconds. She also has Fleige's Firebomb which acts as a less MP-intensive and much safer alternative.
  • Flege's Essence: Inquisitor's unique debuff allows her to extend combos in places where most characters cannot.
  • Defense: Summary Justice is one of the strongest DPs in the game. It hits all around Inquisitor and can be comboed after if the opponent was hit by Flege's Essence.
  • Lacks Traditional Mixups: her Guard Bar pressure is very strong, but she lacks any kind of unique high/low or strike/throw mixups to apply during her lockdown moves.
MP recovery after using an MP move begins sooner
Inquisitor
DNFD Inquisitor Portrait.png
Health:930
Guard Gauge:950
MP Regen Rate:12
Prejump:4
Backdash:26F
Unique Movement Options:Cut-in Dash

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Punishing Cross

5S

Rising Cut

2S

Cut-in Dash

6S

Cut-in Bash

S after Cut-in Dash

Flege's Essence

4S

Punishment

j.S

Raid

j.2S

MP Special Moves

Flege's Firebomb

5MS

Noble Rage

2MS or 623MS

Summary Justice

6MS or 236MS

Burning Wheel

4MS or 214MS

God's Wrath

j.MS

Awakening Skill

Blazing Hell

In Awakened State: AS

External References

Navigation

 Inquisitor
To edit frame data, edit values in DNFD/Inquisitor/Data.