< DNFD
Normal Moves
5A
- A quick short ranged slash in front of the Hitman
5AA
- Sprays gunfire in a similar arc as the slash from 5A
5B
- A medium range downward slash
2A
- Sprays gunfire at the opponent's feet. A surprisingly long ranged low.
- Good for tick throw attempts
2B
- Extremely long range low poke/sweep with high recovery.
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
No results
- Placeholder
Dodge
- Hitman Twirls forward. Standard universal dodge.
Guard Cancel
- DNFD Hitman 6BS.png
- DNFD Hitman 6BS Hitbox.png
No results
- Placeholder
Special Moves
Surprise Cut
5S
- Multi-hitting forward stabs. Fires the gun at the edge of the move's range at the end of the animation.
- Can be cancelled into other Specials or MP moves at any time during the multi-hits.
Dead Lift
2S
- Two-hit move. Performs a downward cut followed by a rising slash which launches the opponent.
- Can be cancelled into other Specials or MP moves before the rising slash becomes active, allowing for a grounded combo instead of launching.
Agile Maneuver
6S
- Forward moving slash. Can be used as a gap gloser for long range hit confirms
- Fires the gun at the tip of the sword slash at the end of the animation
- Can be cancelled into MP moves during the sword slash to avoid the gunfire activating.
- Unlike Hitman's other Specials, cannot be canceled into another special move.
Mighty Strike
4S
- A short range slam of the sword in a downward arc.
- Causes a short ground bounce on hit.
Dead Six
j.S
- Slashes a tall arc in front of the Hitman, followed by a slightly taller spray of gunfire.
- Slightly halts air momentum on use
- Can cancel into Helix Dive in between the hits
MP Special Moves
Final Strike
5MS
No results
- Performs an enormous slash that covers a large portion of the screen
Bill Drill
2MS or 623MS
- DNFD Hitman 623MS.png
- DNFD Hitman 623MS Hitbox.png
No results
- Invincible Reversal. Very unsafe on block.
- Has a fairly wide horizontal range but not much vertical reach.
Caracole
6MS or 236MS
No results
- An upward slash followed by throwing a spinning gun forward.
- Fairly plus on block and can spacing trap immediately with 2B
- The spinning gun is considered a projectile and remains active if Concentration Cancelled
Sweep
4MS or 214MS
- DNFD Hitman 214MS.png
- DNFD Hitman 214MS Hitbox.png
No results
- Slashes and shoots all around the Hitman
Helix Dive
j.MS
- DNFD Hitman jMS.png
- DNFD Hitman jMS Hitbox.png
No results
- Spins around several times in the air while shooting and slashing, followed by a falling sword slam.
- Sword slam causes a short ground bounce on hit, allowing for a combo in the corner.
Awakening Moves
Dusk Wings
In Awakened State: AS
- DNFD Hitman 5AS.png
- DNFD Hitman 5AS Hitbox.png
No results
- Performs an enormous forward stab that connects from nearly fullscreen
- Extremely unsafe on block at close and mid range.
Shattering Strike
In Awakened State: After or During MS moves, 5MS
- DNFD Hitman MS5MS.png
- DNFD Hitman MS5MS Hitbox.png
No results
- Only available while the Hitman is Awakened
- Can cancel during multi-hit portions or at the end of of MS by inputting 5MS
- Massive attack that covers the majority of the screen
- Crumples the opponent on counter hit, allowing for combo extensions or an easy confirm into Dusk Wings
External References
To edit frame data, edit values in DNFD/Hitman/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •