1) Character Portrait
The portrait of the current character in play. Player 1 is on the left, while Player 2 is on the right.
2) HP Gauge
This gauge displays your remaining life. If this HP gauge drops below a certain % that player will enter Awakening.
3) MP Gauge
This gauge ties into MP skills. As you lose life the maximum amount of MP you can have will increase going all the way up to 200, which gives the player access to Awakening.
4) Guard Gauge
This gauge ties into Guard damage. Each move applies a set amount of Guard damage and when the guard gauge is depleted, that character will have their guard broken
5) Timer
Each round has a set time limit. If the timer reaches zero, then the character with the most life calculated by percentage is the winner of the round.
6) Round Counter
Each round you win will be tallied up here. If a player wins a round one of the circles will be filled.
Combo Counter
Indicates the number of hits dealt in the current combo.
System Text
Various texts will appear on the edges of the screen, relating to any interactions that occur.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •