DNFD/Grappler: Difference between revisions

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{{Overview
{{Overview
| overview =  
| overview =  
| lore =  
| lore = '''A Fighter of the Black Pearl Ring that traveled across the country while storming into and challenging dojos that had earned much renown to head-on duels.''' <br/>
He believes that fighting against powerful opponents is the essence of martial arts, and does not accept anything other than the will to become stronger. However, he tends to avoid challenging dojos of good standing. Rather, he targets corrupt dojos that extort offerings under the pretense of providing protection, smashing them on his travels. <br/>
Now, he continues his training in the deepest mountain valleys, hiding from the Suju Kingdom's ransom on his head.
| summary = Grappler who can charge most of his moves to boost their effects
| summary = Grappler who can charge most of his moves to boost their effects
| pros =  
| pros =  

Revision as of 15:36, 25 May 2022

Overview
Overview

 Grappler  Grappler Grappler who can charge most of his moves to boost their effects

Pros
Cons
  • Devastating Damage: Grappler's combo routes deal incredibly high damage, potentially killing in as quickly as two combos.
  • Blockstring Mixups: With access to variable charge timing on Specials and MP moves, Grappler can reset pressure with plus on block moves or go into tick-throw attempts with his various highly rewarding command grabs
  • Whiff Punishing: Grappler's command grabs can hit any extended hurtboxes, effectively closing the distance between mid to longer range opponents relying on large normals to keep him out.
  • Armored Attacks: Grappler has access to Armored moves to push through single-hit attacks and punish the opponent, forcing them to reconsider their gameplan.
  • Stubby: Grappler's short range and lack of approach tools forces him to rely on predictable options to get in. As such, he greatly struggles against zoner playstyles.
  • Exploitable Defense: With his only reversal being a Counter attack, it carries greater risk than traditional reversals in being susceptible to Grabs
Reduce white damage received when guarding
Grappler
DNFD Grappler Portrait.png
Health:1100
Guard Gauge:1050
MP Regen Rate:18
Prejump:4f
Backdash:

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Low Fling

5S (Hold to change effect)

High Kick

2S (Hold to change effect)

Neck Snap

6S (Hold to change effect)

Air Steiner

4S (Hold to change effect)

Slam Kick

j.S (Hold to change effect)

MP Special Moves

Magnumsault

5MS (Hold to change effect)

Seismic Crash

2MS or 623MS

Shoulder Tackle

6MS or 236MS (Hold to change effect)

Break Down

4MS or 214MS (Hold to change effect) (Air OK)

Awakening Moves

Sole Bearer: Quaking Tiger

In Awakened State: AS (Hold to change effect)

External References

Navigation

 Grappler
To edit frame data, edit values in DNFD/Grappler/Data.