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{{Overview | {{Overview | ||
| overview = | | overview = | ||
| lore = | | lore = '''A Fighter of the Black Pearl Ring that traveled across the country while storming into and challenging dojos that had earned much renown to head-on duels.''' <br/> | ||
He believes that fighting against powerful opponents is the essence of martial arts, and does not accept anything other than the will to become stronger. However, he tends to avoid challenging dojos of good standing. Rather, he targets corrupt dojos that extort offerings under the pretense of providing protection, smashing them on his travels. <br/> | |||
Now, he continues his training in the deepest mountain valleys, hiding from the Suju Kingdom's ransom on his head. | |||
| summary = Grappler who can charge most of his moves to boost their effects | | summary = Grappler who can charge most of his moves to boost their effects | ||
| pros = | | pros = |
Revision as of 15:36, 25 May 2022
- Devastating Damage: Grappler's combo routes deal incredibly high damage, potentially killing in as quickly as two combos.
- Blockstring Mixups: With access to variable charge timing on Specials and MP moves, Grappler can reset pressure with plus on block moves or go into tick-throw attempts with his various highly rewarding command grabs
- Whiff Punishing: Grappler's command grabs can hit any extended hurtboxes, effectively closing the distance between mid to longer range opponents relying on large normals to keep him out.
- Armored Attacks: Grappler has access to Armored moves to push through single-hit attacks and punish the opponent, forcing them to reconsider their gameplan.
- Stubby: Grappler's short range and lack of approach tools forces him to rely on predictable options to get in. As such, he greatly struggles against zoner playstyles.
- Exploitable Defense: With his only reversal being a Counter attack, it carries greater risk than traditional reversals in being susceptible to Grabs
Normal Moves
5A
- Placeholder
5AA
- Hits low for a convenient mixup with 214MS.
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
- Placeholder
Dodge
- DNFD Grappler 6G.png
- DNFD Grappler 6G Hitbox.png
- Placeholder
Guard Cancel
- DNFD Grappler 6BS.png
- DNFD Grappler 6BS Hitbox.png
- Placeholder
Special Moves
Low Fling
5S (Hold to change effect)
- DNFD Grappler 5S.png
- DNFD Grappler 5S Hitbox.png
- Placeholder
Grappler lunges forward with a command grab. On successful grab, he will launche the opponent upwards with a high kick.
High Kick
2S (Hold to change effect)
- Anti-air kick
- Charged version lunges forward
Neck Snap
6S (Hold to change effect)
- Placeholder
Air Steiner
4S (Hold to change effect)
- Anti-air hitgrab kick, switches sides.
- Can hit opponents on the ground.
- On successful grab, can combo into Awakening Skill.
Grappler does a flying kick upwards. On hit, he will take the opponent to the ground with the power of his legs.
Slam Kick
j.S (Hold to change effect)
- Ridiculous jump-in normal.
MP Special Moves
Magnumsault
5MS (Hold to change effect)
- DNFD Grappler 5MS.png
- DNFD Grappler 5MS Hitbox.png
- Placeholder
Grappler leaps into the air then comes straight down with a stomp.
Seismic Crash
2MS or 623MS
- DNFD Grappler 623MS.png
- DNFD Grappler 623MS Hitbox.png
- Placeholder
Grappler enters a parry stance. If hit during the stance, he will grab the opponent and people's elbow them.
Shoulder Tackle
6MS or 236MS (Hold to change effect)
- DNFD Grappler 236MS.png
- DNFD Grappler 236MS Hitbox.png
- Placeholder
Break Down
4MS or 214MS (Hold to change effect) (Air OK)
- DNFD Grappler 214MS.png
- DNFD Grappler 214MS Hitbox.png
- Command grab.
- Air version hits ground opponents.
- Ground and air versions have mostly different animations on successful throw.
Grappler's SPD.
Awakening Moves
Sole Bearer: Quaking Tiger
In Awakened State: AS (Hold to change effect)
- DNFD Grappler 5AS.png
You know it's good when there are kanji onscreen
- DNFD Grappler 5AS Hitbox.png
- Placeholder
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •