< DNFD
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{{Overview | {{Overview | ||
| overview = | | overview = | ||
| lore = | | lore = '''A Slayer that fights alongside the "Ghost"''' | ||
All Slayers resist the fate of their Ghost Hands in their own ways. | |||
However, they are unable to control their Ghost Hands when they go berserk in the end, thus leading to a tragic end.<BR> | |||
However, some manage to escape this destiny by sharing their body; now neither dead nor alive, with their Ghost, leading to the coexistence of two souls. | |||
Characterized by their ashen bodies and Ghost Hands that glow an icy blue, it is said that their lifelessness makes it seem as if they are but a ghost wielding a sword. | |||
| summary = | | summary = | ||
| pros = | | pros = |
Revision as of 15:40, 25 May 2022
Overview
Pros
Cons
- Whiff Punishing: Ghostblade can punish nearly any move on whiff with Ghost: Single Strike into Dyad: Soul Cross's incredible speed and range.
- Corner Carry: If being able to rapidly close distance from nearly fullscreen to start combos already wasn't enough, Ghostblade can further carry the opponents with OTG 4M re-launching and juggling them further.
- Extended Okizeme: Ghostblade can create potent Okizeme situations with 4MS and j.MS's staggered Ghost attacks enabling safejumps as well as strike/throw and high/low mixups.
- Weak Defense: While he has a great Guard Counter that reaches nearly fullscreen, Ghostblade does not have access to a reversal as his 2MS is a teleport, which can lose to certain meaty attacks.
- Anti Air Struggles: Ghostblade does not have a grounded attack that hits directly above him other than 5S. As such, he his vulnerable to safejump set ups and meaty overheads.
- Fickle Ghost: The Ghost that is summoned with 4MS, 6MS, j.MS and 5MS can be killed in one strike, ending the rest of the move.
Ghostblade | |
---|---|
Health: | 950 |
Guard Gauge: | 950 |
MP Regen Rate: | 12 |
Prejump: | |
Backdash: | |
Unique Movement Options: | Ghost Retracer |
Normal Moves
5A
- Placeholder
5AA
5B
- Placeholder
2A
2B
- Placeholder
j.A
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
No results
- Placeholder
Dodge
- Placeholder
Guard Cancel
- DNFD Ghostblade 6BS.png
- DNFD Ghostblade 6BS Hitbox.png
No results
- Placeholder
Special Moves
Ultimate Phantom Slash
5S
- Slashes multiple times in a wide horizontal area around the Ghostblade
- Can cancel into MP moves during any individual hit
Spectral Eradication
2S
- A massive horizontal slash that reaches nearly fullscreen
- Crumples the opponent on counter hit
Drive Slash
6S~S~S
- A dashing Rekka that can only chain into subsequent strikes on hit.
- Does not combo into MP moves, but can combo into the Awakening Skill, Phantasmal Slayer.
- Can crossup however easily punishable on block and negated entirely via the Guard button.
Soul Strike
4S
- A massive downward strike
Cross Slash
j.S
- Placeholder
MP Special Moves
Ghost - Single Strike
5MS
- DNFD Ghostblade 5MS.png
- DNFD Ghostblade 5MS Hitbox.png
No results
- Costs ? MP.
- Sends the Ghost forward fullscreen. Can be followed up by Dyad: Soul Cross
Dyad: Soul Cross
5MS during Ghost - Single Strike
- DNFD Ghostblade 5MS~MS.png
- DNFD Ghostblade 5MS~MS Hitbox.png
No results
- Costs ? MP.
- Only usable after Ghost: Single Strike. The Ghostblade very quickly rushes to the Ghost's destination, where they both attack the enemy simultaneously
Ghost Retracer
2MS or 623MS
- DNFD Ghostblade 623MS.png
- DNFD Ghostblade 623MS Hitbox.png
No results
- Costs ? MP.
- Teleports the Ghostblade forwards
- If a Ghost is active from 4M, 6M or j.M, teleports the Ghostblade to the Ghost's current location.
Ghost: Sky Slash
6MS or 236MS
- DNFD Ghostblade 236MS.png
- DNFD Ghostblade 236MS Hitbox.png
No results
- Costs ? MP.
- Launches the Ghost forward into the air at roughly a 30 degrees angle, then returns on the same path back to the Ghostblade. Strikes once on launch and once on return.
Ghost: Phantom Wind
4MS or 214MS
- DNFD Ghostblade 214MS.png
IZANAGI
- DNFD Ghostblade 214MS Hitbox.png
No results
- Costs ? MP.
- Summons the Ghost to move forward and attack with 3 greatly staggered slashes. The Ghostblade can move and attack freely while the Ghost is out.
- The Ghost can be attacked to end the rest of the attack
- The Ghost does not go through projectiles
- Can OTG the opponent, launching them back into the air for extended combos.
Ghost: Targeted Hit
j.MS
- DNFD Ghostblade jMS.png
- DNFD Ghostblade jMS Hitbox.png
No results
- Costs ? MP.
- Summons the ghost after a delay, dealing a falling strike followed by an uppercut slash.
Awakening Skill
Phantasmal Slayer
In Awakened State: AS
- DNFD Ghostblade 5AS.png
- DNFD Ghostblade 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Ghostblade/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •