DNFD/Ghostblade: Difference between revisions

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{{Overview
{{Overview
| overview =  
| overview =  
| lore =  
| lore = '''A Slayer that fights alongside the "Ghost"'''
 
All Slayers resist the fate of their Ghost Hands in their own ways.
 
However, they are unable to control their Ghost Hands when they go berserk in the end, thus leading to a tragic end.<BR>
However, some manage to escape this destiny by sharing their body; now neither dead nor alive, with their Ghost, leading to the coexistence of two souls.
 
Characterized by their ashen bodies and Ghost Hands that glow an icy blue, it is said that their lifelessness makes it seem as if they are but a ghost wielding a sword.
| summary =  
| summary =  
| pros =  
| pros =  

Revision as of 15:40, 25 May 2022

Overview
Overview
Pros
Cons
  • Whiff Punishing: Ghostblade can punish nearly any move on whiff with Ghost: Single Strike into Dyad: Soul Cross's incredible speed and range.
  • Corner Carry: If being able to rapidly close distance from nearly fullscreen to start combos already wasn't enough, Ghostblade can further carry the opponents with OTG 4M re-launching and juggling them further.
  • Extended Okizeme: Ghostblade can create potent Okizeme situations with 4MS and j.MS's staggered Ghost attacks enabling safejumps as well as strike/throw and high/low mixups.
  • Weak Defense: While he has a great Guard Counter that reaches nearly fullscreen, Ghostblade does not have access to a reversal as his 2MS is a teleport, which can lose to certain meaty attacks.
  • Anti Air Struggles: Ghostblade does not have a grounded attack that hits directly above him other than 5S. As such, he his vulnerable to safejump set ups and meaty overheads.
  • Fickle Ghost: The Ghost that is summoned with 4MS, 6MS, j.MS and 5MS can be killed in one strike, ending the rest of the move.
Increases damage dealt to opponents
Ghostblade
DNFD Ghostblade Portrait.png
Health:950
Guard Gauge:950
MP Regen Rate:12
Prejump:
Backdash:
Unique Movement Options:Ghost Retracer

Normal Moves

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Ultimate Phantom Slash

5S

Spectral Eradication

2S

Drive Slash

6S~S~S

Soul Strike

4S

Cross Slash

j.S

MP Special Moves

Ghost - Single Strike

5MS

Dyad: Soul Cross

5MS during Ghost - Single Strike

Ghost Retracer

2MS or 623MS

Ghost: Sky Slash

6MS or 236MS

Ghost: Phantom Wind

4MS or 214MS

Ghost: Targeted Hit

j.MS

Awakening Skill

Phantasmal Slayer

In Awakened State: AS

External References

Navigation

 Ghostblade
To edit frame data, edit values in DNFD/Ghostblade/Data.