< DNFD | Enchantress
Combo Notation Guide | Character Name Abbreviations | |||||||||
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Combo Theory
Basic Combos
Combo List
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | |
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(5AA) > 5B > 2B > 2S | - | - | - | - | - | - | |
5B > 2B(1) > 2S > 5MS > 9 [j.M > j.MS] x2 > 5B > 2B > 2C > 2MS | - | - | - | - | - | - | - |
(5AA) > 5B > 2B > 2S > 5MS > 66 2B(2) > 2MS > 5A | - | - | - | - | - | - | Starter combo to get used to cancelling 2S into 5MS. |
5S > 6MP | - | 122 | - | - | - | - | Fullscreen 5S confirm - Ends up about MP neutral by the time opponent recovers, while draining 40MP from them. |
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | Video |
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5AA > 2B > 2S > 5MS > 2S > 2MS > 5A (> 6G/Roll) | Midscreen | 181 | - | - | - | Hold forward during the combo to bring Madds close enough to land 2MS | https://twitter.com/UnsafeonHit/status/1541631168159911938 |
2A > 5B > 5S > 5MS, dash 5B > 2B > 5MS | - | - | - | - | - | ||
5B > 2B (1 hit) > 2S > 5MS > j.6B > 5MS > j.6B > 5MS > 5B > 2B > 4S | - | - | - | - | - | - | |
5B > 2B(2) > 2S > MS > 66 > j.B > MS > j.B > B > 2S > 623MS | Midscreen to Corner | 227 | - | - | - | Gives safe jump, fairly easy, makes 4/6S a force block, and sets up Command Grab in corner, even with only 70 meter | https://twitter.com/Seth_Boot/status/1542026576228909057 |
9~j.S~6MS, j.A land 2A > 5B > 2B > 2S > 623MS | - | - | - | - | - | Combo off an overhead. |
Combo | Position | Damage | MP Gain | Works on: | Difficulty | Notes | Video |
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4MS > 2A > dl [2S > 5MS]x3 > 2S > 6MS (?) > 5A > 2B > 2S > 6MS (?) > j.S > 2B > 4MS > AS | Corner | 732 | - | - | - | Check the 6MS in this notation. | https://twitter.com/SonicFox/status/1541989986035040257 |
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •