DNFD/Enchantress

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< DNFD
Revision as of 23:57, 26 June 2022 by Whatgoat (talk | contribs)
Overview
Overview

Enchantress...

 Enchantress  Enchantress is classified as a ... type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks.

Pros
Cons
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Greatly reduces the passive MP consumption of Showtime!
Enchantress
DNFD Enchantress Portrait.png
Health:900
Guard Gauge:950
MP Regen Rate:15
Prejump:4
Backdash:26F
Unique Movement Options:Teleport Dodge

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Rose Vines

Madd, it's Time to Dance!

Lantern Firebomb

Version Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
Lantern Firebomb Level 1 78 Mid 15~25 Travel + 10 47 -26 none
Lantern Firebomb Level 2 94 Mid 26~35 Travel + 10 44 -20 none
Lantern Firebomb Level 3 110 Mid 36~44 Travel + 10 42 -16 none
Lantern Firebomb Level 4 126 Mid 45 Travel + 10 40 -10 none
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Version Proration On-Hit Guard Damage MP Gain Level
6S 80%, 90% +19 10, 50 2, 2 4, 3
6S 80%, 90% +24 10, 60 3, 3 4, 3
6S 80%, 90% +28 10, 70 3, 3 4, 3
6S 80%, 90% +73 10, 100 4, 4 4, 3
No results

Destiny Puppet

Aerial Lantern Firebomb

Version Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln
Aerial Lantern Firebomb Level 1 78 Mid 15~25 Travel + 10 Falling + 10 -26~-12 none
Aerial Lantern Firebomb Level 2 94 Mid 26~35 Travel + 10 Falling + 10 -20~-6 none
Aerial Lantern Firebomb Level 3 110 Mid 36~44 Travel + 10 Falling + 10 -16~-2 none
Aerial Lantern Firebomb Level 4 126 Mid 45 Travel + 10 Falling + 10 -10~+4 none
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Version Proration On-Hit Guard Damage MP Gain Level
j.S 80%, 90% +19~+33 10, 50 2, 2 4, 3
j.S 80%, 90% +24~+38 10, 60 3, 3 4, 3
j.S 80%, 90% +28~+42 10, 70 3, 3 4, 3
j.S 80%, 90% +73~+87 10, 100 4, 4 4, 3
No results

MP Special Moves

Showtime!

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
- - 0 - 20 - none 10

Enchantress gains control of her puppet, Madd, which is moved by forward and backwards inputs. Her M move inputs change properties while Showtime! is active.

Due to the move's low recovery, it can be used to effectively maintain pressure or extend combos via canceling normals or special moves.

  • Drains Enchantress' MP over time while active.
  • Showtime does not end when Madd is hit by the opponent
Proration On-Hit Guard Damage MP Gain Level
- - - - -
No results

And, Scene!

Madd the Guard

Madd Mad Slash

Curse of Terror Bear

Terrible Roar

Harvest

Keep Away!

Awakening Moves

Forest of Dolls

External References

Navigation

 Enchantress
To edit frame data, edit values in DNFD/Enchantress/Data.