DNFD/Enchantress

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Overview

Overview

Enchantress...

Playstyle
x32px Enchantress is classified as a ... type. She has many ranged attacks and can steal MP from the opponent, all while simultaneously controlling her puppet, Madd, for powerful coordinated attacks.
Pros Cons
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DNFD Enchantress Awakening Icon.png Favoritism

Greatly reduces the passive MP consumption of Showtime!

Normal Moves

5A

5A
Damage Guard Startup Active Recovery On-Block Invuln
All none
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5AA

5AA
Damage Guard Startup Active Recovery On-Block Invuln
All none
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5B

5B
Damage Guard Startup Active Recovery On-Block Invuln
All none
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2A

2A
Damage Guard Startup Active Recovery On-Block Invuln
Low none
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2B

2B
Damage Guard Startup Active Recovery On-Block Invuln
Low none
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j.A

j.A
Damage Guard Startup Active Recovery On-Block Invuln
High none
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j.B

j.B
Damage Guard Startup Active Recovery On-Block Invuln
High none
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Universal Mechanics

Throw

A+B
Damage Guard Startup Active Recovery On-Block Invuln
Throw none
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Dodge

6G
Damage Guard Startup Active Recovery On-Block Invuln
N/A none
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Guard Cancel

6B+S
Damage Guard Startup Active Recovery On-Block Invuln
All none
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Special Moves

Rose Vines

5S
Damage Guard Startup Active Recovery On-Block Invuln
All none
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Madd, it's Time to Dance!

2S
Damage Guard Startup Active Recovery On-Block Invuln
All none
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Lantern Firebomb

6S (Hold OK)
Name Damage Guard Startup Active Recovery On-Block Invuln
Level 1 All none
Level 2 All none
Level 3 All none
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Destiny Puppet

4S
Damage Guard Startup Active Recovery On-Block Invuln
All none
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Aerial Lantern Firebomb

j.S (Hold OK)
Name Damage Guard Startup Active Recovery On-Block Invuln
Level 1 All none
Level 2 All none
Level 3 All none
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MP Special Moves

Showtime!

5M (Air OK)
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All none

Enchantress gains control of her puppet, Madd, which is moved by forward and backwards inputs. Her M move inputs change properties while Showtime! is active.

Due to the move's low recovery, it can be used to effectively maintain pressure or extend combos via canceling normals or special moves.

  • Drains Enchantress' MP over time while active.
  • Showtime does not end when Madd is hit by the opponent

And, Scene!

5M during Showtime! (Air OK)
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All none
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Madd the Guard

623M during Showtime! or 2M during Showtime!
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 40 none
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Madd Mad Slash

236M during Showtime! or 6M during Showtime!
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 20 none
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Curse of Terror Bear

214M during Showtime! or 4M during Showtime!
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 80 none
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Terrible Roar

623M or 2M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 70 none
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Harvest

236M or 6M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 60 none
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Keep Away!

214M or 4M
Damage Guard Startup Active Recovery On-Block MP Cost Invuln
All 80 none

Command grab that places the "Doll Hit" status on the opponent for a short duration. Doll Hit prevents the opponent from taking any actions other than walking, jumping, or using A normals.

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Awakening Moves

Forest of Dolls

AS during Awakened state
Damage Guard Startup Active Recovery On-Block Invuln
All none
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External References

Navigation

x32px Enchantress
Ambox notice.png To edit frame data, edit values in DNFD/Enchantress/Data.