< DNFD
Overview
Dragon Knight is easy to use and has good air mobility with her air dash. Can summon Astra to help her perform powerful attacks
Dragon Knight Dragon Knight is classified as a Gimmicky type. She can summon her dragon companion Astra for powerful independent attacks and can alter her airborne trajectory with her unique airdash.
Pros
Cons
- Has a Dragon: Astra, Dragon Knight's titular Dragon, can be commanded independently from herself for tandem pressure.
- Has an Airdash: j.MS pauses Dragon Knight's momentum and can be turned into an airdash with another j.MS input. This really opens up her pressure and gives her ambiguous high/lows when most characters don't have them.
- Strong Reach: Dragon Knight has a surprising amount of long-reaching moves as her sword and shield change forms.
- MP Hungry: Dragon Knight needs her Dragon to pressure opponents effectively, making MP management especially important to her.
Dragon Knight | |
---|---|
Health: | 930 |
Guard Gauge: | 950 |
MP Regen Rate: | 15 |
Prejump: | 4 |
Backdash: | 26 |
Unique Movement Options: | Dragon Wing |
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -2 | 30 | 1 | - |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 0 | 30 | 1 | 0 |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -2 | 50 | 3 | - |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
55% | -2 | 30 | 1 | - |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | KD (+10) | 50 | 3 | - |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | ~+15 | 30 | 1 | - |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -4~+19 | 50 | 3 | - |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | KD (+2) | - | 10 | - |
Dodge
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | KD (+12) | - | - | - |
Special Moves
Lethal Punto
5S(Hold OK)
- DNFD DragonKnight 5S.png
- DNFD DragonKnight 5S Hitbox.png
- Placeholder
Shield Uppercut
2S
- DNFD DragonKnight 2S.png
- DNFD DragonKnight 2S Hitbox.png
- Placeholder
Sky Break
6S
- DNFD DragonKnight 6S.png
- DNFD DragonKnight 6S Hitbox.png
- Placeholder
Finish!
4S
- DNFD DragonKnight 4S.png
- DNFD DragonKnight 4S Hitbox.png
- Placeholder
Knuckle Blaster
j.S
- DNFD DragonKnight jS.png
- DNFD DragonKnight jS Hitbox.png
- Placeholder
MP Special Moves
Summon Astra
5MS
- DNFD DragonKnight 5MS.png
- DNFD DragonKnight 5MS Hitbox.png
No results
- Placeholder
Dragon Breath
5MS > A
- DNFD DragonKnight 5MSA.png
- DNFD DragonKnight 5MSA Hitbox.png
No results
- Placeholder
Dragon Fang
5MS > B
- DNFD DragonKnight 5MSB.png
- DNFD DragonKnight 5MSB Hitbox.png
No results
- Placeholder
Dragon Force
5MS > S
- DNFD DragonKnight 5MSS.png
- DNFD DragonKnight 5MSS Hitbox.png
No results
- Placeholder
Dragon Smash
2MS or 623MS
- DNFD DragonKnight 623MS.png
- DNFD DragonKnight 623MS Hitbox.png
No results
- Placeholder
Dragon Warrior Princess
6MS or 236MS
- DNFD DragonKnight 236MS.png
- DNFD DragonKnight 236MS Hitbox.png
No results
- Placeholder
Biting Dragon
4MS or 214MS
- DNFD DragonKnight 214MS.png
- DNFD DragonKnight 214MS Hitbox.png
No results
- Placeholder
Dragon Wing
j.MS
- DNFD DragonKnight jMS.png
- DNFD DragonKnight jMS Hitbox.png
No results
- Dragon Wing costs more MP the longer you stay in the air after activating it. Dragon Knight will drop to the ground once she runs out of MP
- Placeholder
Awakening Moves
Dragon Sortie
In Awakened State: AS
- DNFD DragonKnight 5AS.png
- DNFD DragonKnight 5AS Hitbox.png
No results
- Placeholder
External References
To edit frame data, edit values in DNFD/Dragon Knight/Data.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •