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======<span style="visibility:hidden;font-size:0">Overview</span>====== | ======<span style="visibility:hidden;font-size:0">Overview</span>====== | ||
{{Overview | {{Overview | ||
| overview = Dragon Knight | | overview = Dragon Knight a character that fighter alongside her partner, the dragon Astra. She pressures the opponent's guard by utilizing Astra's immobilizing attacks as well as a wide array of airborne-based attacks. | ||
She is able to press an unwavering offense due to increased MP recovery speed when Awakened | |||
| lore = '''Originating from Plane: Dragonia, she was one of the greatest warriors of Dragon Tyrant Bakal: he who the dragons worshipped as both their father and the King of Dragons.''' | | lore = '''Originating from Plane: Dragonia, she was one of the greatest warriors of Dragon Tyrant Bakal: he who the dragons worshipped as both their father and the King of Dragons.''' | ||
Line 10: | Line 13: | ||
Now, on the Day of the Waning Dragon which marks the end of a year, she lay dying on the battlefield after being stabbed by an enemy's blade.<br> | Now, on the Day of the Waning Dragon which marks the end of a year, she lay dying on the battlefield after being stabbed by an enemy's blade.<br> | ||
Suddenly, a halo of light encompasses her, which then drops her off in a completely different place. | Suddenly, a halo of light encompasses her, which then drops her off in a completely different place. | ||
| summary = is classified as a | | summary = is classified as a <font color="#9569bc">'''''Gimmicky'''''</font> type. She can summon her dragon companion Astra for powerful independent attacks and can alter her airborne trajectory with her unique airdash. | ||
| pros = | | pros = | ||
* '''Has a Dragon:''' Astra, Dragon Knight's titular Dragon, can be commanded independently from herself for tandem pressure. | * '''Has a Dragon:''' Astra, Dragon Knight's titular Dragon, can be commanded independently from herself for tandem pressure. | ||
* '''Has an Airdash:''' j. | * '''Has an Airdash:''' {{clr|4|j.M}} pauses Dragon Knight's momentum and can be turned into an airdash with another {{clr|4|j.M}} input. This really opens up her pressure options and gives her ambiguous high/lows when most characters don't have them. | ||
* '''Strong Reach:''' Dragon Knight has a surprising amount of long-reaching moves as her sword and shield change forms. | * '''Strong Reach:''' Dragon Knight has a surprising amount of long-reaching moves as her sword and shield change forms. | ||
| cons = | | cons = | ||
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===<big>Summon Astra</big>=== | ===<big>Summon Astra</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input= | |input=5M | ||
|description= | |description= | ||
Sends Astra forward to the opponent's location, attacking upon reaching them. If Dragon Knight is hit before Astra's attack is active, the move will be cancelled and Astra will fly back to its initial position behind Dragon Knight. Attacking Astra itself will also cancel the move. | Sends Astra forward to the opponent's location, attacking upon reaching them. If Dragon Knight is hit before Astra's attack is active, the move will be cancelled and Astra will fly back to its initial position behind Dragon Knight. Attacking Astra itself will also cancel the move. | ||
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===<big>Dragon Smash</big>=== | ===<big>Dragon Smash</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input= | |input=623M,2M | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
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===<big>Dragon Warrior Princess</big>=== | ===<big>Dragon Warrior Princess</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input= | |input=236M,6M | ||
|description= | |description= | ||
* Placeholder | * Placeholder | ||
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===<big>Biting Dragon</big>=== | ===<big>Biting Dragon</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input= | |input=214M,4M | ||
|description= | |description= | ||
A hitgrab that launches the opponent high in the air. Can combo into Dragon Sortie or juggle the opponent with an active Astra move | A hitgrab that launches the opponent high in the air. Can combo into Dragon Sortie or juggle the opponent with an active Astra move | ||
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===<big>Dragon Wing</big>=== | ===<big>Dragon Wing</big>=== | ||
{{DNFD_Move_Card|game=DNFD|mp=yes | {{DNFD_Move_Card|game=DNFD|mp=yes | ||
|input=j. | |input=j.M,j.M~5M,j.M~4M | ||
|versioned= | |versioned=yes | ||
|description= | |description= | ||
Dragon Wing costs more MP the longer you stay in the air after activating it. Dragon Knight will drop to the ground once she runs out of MP | Dragon Wing costs more MP the longer you stay in the air after activating it. Dragon Knight will drop to the ground once she runs out of MP | ||
'''Boost Wing (Forward) {{clr|4|5M}}''' | |||
'''Boost Wing (Forward) {{clr|4| | |||
* Placeholder | * Placeholder | ||
---- | ---- | ||
'''Boost Wing (Backward) {{clr|4| | '''Boost Wing (Backward) {{clr|4|4M}}''' | ||
* Placeholder | * Placeholder | ||
}} | }} |
Revision as of 23:45, 26 June 2022
Dragon Knight a character that fighter alongside her partner, the dragon Astra. She pressures the opponent's guard by utilizing Astra's immobilizing attacks as well as a wide array of airborne-based attacks.
She is able to press an unwavering offense due to increased MP recovery speed when Awakened
Dragon Knight Dragon Knight is classified as a Gimmicky type. She can summon her dragon companion Astra for powerful independent attacks and can alter her airborne trajectory with her unique airdash.
- Has a Dragon: Astra, Dragon Knight's titular Dragon, can be commanded independently from herself for tandem pressure.
- Has an Airdash: j.M pauses Dragon Knight's momentum and can be turned into an airdash with another j.M input. This really opens up her pressure options and gives her ambiguous high/lows when most characters don't have them.
- Strong Reach: Dragon Knight has a surprising amount of long-reaching moves as her sword and shield change forms.
- MP Hungry: Dragon Knight needs her Dragon to pressure opponents effectively, making MP management especially important to her.
Dragon Knight | |
---|---|
Health: | 930 |
Guard Gauge: | 950 |
MP Regen Rate: | 15 |
Prejump: | 4 |
Backdash: | 26 |
Unique Movement Options: | Dragon Wing |
Normal Moves
5A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -2 | 30 | 1 | - |
5AA
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 0 | 30 | 1 | 0 |
5B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -2 | 50 | 3 | - |
2A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
55% | -2 | 30 | 1 | - |
2B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | KD (+10) | 50 | 3 | - |
j.A
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | ~+15 | 30 | 1 | - |
j.B
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -4~+19 | 50 | 3 | - |
Universal Mechanics
Throw
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | KD (+2) | - | 10 | - |
Dodge
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | KD (+12) | - | - | - |
Special Moves
Lethal Punto
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -3 | 60 | 5 | - |
Shield Uppercut
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | KD (+35) | 60 | 5 | - |
Sky Break
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | KD (+62) | 60 | 5 | - |
- Recovers airborne
Finish!
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | KD (+22) | 60 | 3 | - |
Knuckle Blaster
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%x2 | KD (~+36) | 10 | 2 | 3, 4 |
MP Special Moves
Summon Astra
Sends Astra forward to the opponent's location, attacking upon reaching them. If Dragon Knight is hit before Astra's attack is active, the move will be cancelled and Astra will fly back to its initial position behind Dragon Knight. Attacking Astra itself will also cancel the move.
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | +25 | 50 | - | - |
- Recovery begins immediately after Startup. Dragon Knight recovers a minimum of 12 Frames before Astra attacks.
Dragon Breath
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x3 | +25 | 30 Per Hit | - | 5 |
Dragon Fang
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x12 | ~+125 | 10x11, 20 | - | 5, 6 |
Dragon Force
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%x6 | ~+70 | 30x6 | - | - |
Dragon Smash
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%x2 | KD (+14) | 60 (First Hit) | - | - |
- reversal
Dragon Warrior Princess
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90% | KD (+30) | 100 | - | - |
Biting Dragon
A hitgrab that launches the opponent high in the air. Can combo into Dragon Sortie or juggle the opponent with an active Astra move
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 90%x3 | KD (+37) | 50 | - | - |
Dragon Wing
Dragon Wing costs more MP the longer you stay in the air after activating it. Dragon Knight will drop to the ground once she runs out of MP
Boost Wing (Forward) 5M
- Placeholder
Boost Wing (Backward) 4M
- Placeholder
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
j.M | - | - | - | - | - |
j.M~5M | - | - | - | - | - |
j.M~4M | - | - | - | - | - |
Awakening Moves
Dragon Sortie
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
100% | HKD (+2) | 40 | - | - |
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •