< DNFD
This section is still being written. It may be wildly inaccurate or missing significant data.
Please feel free to make edits, but include edit summaries and sources where applicable.
Combo System
Gravity
Pushback
Increasing Hitstun
Damage Scaling
Proration
Ground Attack
- Also known as OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground."
Minimum Damage
Other Damage
White Damage
When characters are struck by most attacks, a portion of the damage is dealt as White Damage distinctly visible on the HP Gauge. Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period.
- Normals, throws, Skills, and Guard Cancels deal 50% of their damage as white damage on hit and 0 damage of any kind on block.
- MP Skills do not deal any of their damage as white damage while removing all white HP on hit, and strikes deal 50% of their damage as white damage on block while projectiles deal ??% (less).
- Awakening Skills do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block.
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •