DNFD/Damage

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Combo System

Gravity

Pushback

Increasing Hitstun

Damage Scaling

Proration

Ground Attack

  • Also known as OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground."

Minimum Damage

Other Damage

White Damage

When characters are struck by most attacks, a portion of the damage is dealt as White Damage distinctly visible on the HP Gauge. Characters cannot be K.O.'d from this white damage, and recover it (i.e. turn it back into "real" HP) slowly over time after not taking any damage for a brief period.

Normals, throws, Skills, and Guard Cancels deal 50% of their damage as white damage on hit and 0 damage of any kind on block.
MP Skills do not deal any of their damage as white damage while removing all white HP on hit, and strikes deal 50% of their damage as white damage on block while projectiles deal ??% (less).
Awakening Skills do not deal any of their damage as white damage while removing all white HP on hit like MP Skills, but do 0 damage of any kind on block.

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