DNFD/Crusader

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Overview
Overview

Crusader has many moves that have excellent range and damage. Coupled with being able to buff himself and placing a wall behind the opponent can make him difficult to deal with.

 Crusader  Crusader is classified as a Traps type. He has many moves with good range and damage. He can create walls at the opponent's location and has self-enhancing moves.

Pros
Cons
  • Heavenly Zoning: Crusader's long range normal pokes and access to grounded and airborne projectiles paired with nearly fullscreen attacks such as 5S/j.S allows him to effectively control space.
  • Corner on Demand: Deflect WallDNFD Crusader 236M.pngGuardMidStartup15RecoveryTotal 45Advantage+5 allows Crusader to place the opponent in a corner situation off of virtually any hit or as a whiff punish, enabling devastating combos at will.
  • Armor Install: After a hard knockdown, Grace of Lemedios[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- allows Crusader to safely set up a buff that grants him super armor for a long duration, preventing the opponent from contesting him with faster buttons unless they are multi-hits.
  • Meterless Counter: Crusader's 4S is a counter attack that does not cost any mana, allowing him to escape some situations where other characters would need to use an MP Skill in.
  • Durable: Starting in the highest health bracket at 1100, and the highest guard bracket at 1200, Crusader has further defensive bonuses while in awakening, giving him the ability to take more hits than most characters.
  • Sluggish: While extremely powerful, Crusader's Special and M moves are very slow and prone to being stuffed out of their startup or rolled through, where the opponent can punish their long recoveries.
  • Limited Normals: While they have above average range, Crusader's normals are rather slow and cannot be canceled into Special moves unlike the majority of the cast.

Crusader's 214M[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- encases him with the Grace of Lemedios, activating an additional Holy Shock attack on his 5BDNFD Crusader 5B Grace.pngGuardMidStartup14Recovery23Advantage+9 and 2BDNFD Crusader 2B Grace.pngGuardLowStartup18Recovery24Advantage+4. Additionally, Crusader will receice 1 Super Armor DNFD Super Armor Icon.png during the grace, allowing him to sustain a single blow without recoiling or interrupting his attacks.

The grace can also be expended to activate Strike of RepentanceDNFD Crusader 214M214M.pngGuardMidStartup22RecoveryAdvantage-8, inflicting opponents with the Shocked DNFD Shocked Icon.png state, preventing them from being able to jump; and ApocalypseDNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage-, dispelling all negative status effects and unleashing a powerful attack. However, if it expires on its own Crusader will be unable to act for a short while.
Awakening Effect: activates when entering Awakening mode at 30% HP or less.
When hit, damage received is reduced by 10%. When blocking, Guard Damage received is also reduced by 10%.
When recovering White Damage, the recovery speed is increased to 300%Increasing from the standard 30 Health per second to 90 Health per second..
Crusader
DNFD Crusader Portrait.png
Health:1130
Guard Gauge:1100
MP Regen Rate:12
Prejump:4
Backdash:

Normal Moves

5A

5AA

5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Hammer of Repentance

Sacred Upper


Flash Sphere

Saint Counter

MP Skills

Miracle Splitter

Haptism

Deflect Wall

Grace of Lemedios

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
Mid 45 none 90
80 Mid 1 13 none

Crusader applies a suite of temporary buffs to himself and gains access to two new MP Skills.

While under Grace, Crusader has 1 hit of super armor on all of his moves, making it very hard for characters without multi-hitting moves to deal with his pokes.

Automatic lightning follow-ups are added to 5B, 2B, and Spear of VictoryDNFD Crusader jM.pngGuardMidStartup15RecoveryUntil landing+15Advantage-, adding a second hit after the first that extends almost to the top of the screen. This allows for combo extensions and makes 5M and 2M much safer on block.

RepentanceDNFD Crusader 214M214M.pngGuardMidStartup22RecoveryAdvantage-8 or ApocalypseDNFD Crusader j214M.pngGuardMidStartup200RecoveryAdvantage- are only usable under Grace and using either will end Grace immediately. If Grace wears off without using either of these moves, Crusader enters a recovery animation that leaves him very vulnerable.

Version Proration On-Hit Guard Damage MP Gain Level
214M
214M
No results

Repentance

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
150 Mid 22 -8 none 50

A huge hammer strike that despite its looks, has slightly less range than Hammer of RepentanceDNFD Crusader 5S.pngGuardMidStartup20Recovery35Advantage-10. In exchange, it inflicts the Shocked debuff on opponents it hits, temporarily disabling their ability to jump.

  • Removes Grace of Lemidios[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- on usage.
  • Hard knockdown on hit. Also hits OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.".
Version Proration On-Hit Guard Damage MP Gain Level
214M 90%
No results

Apocalypse

Damage GuardHow this attack can be blocked. Throws have their throw range listed instead. StartupThe number of frames between inputting an attack and when the attack becomes active. Includes first active frame. ActiveThe number of frames for which a move has hitboxes. Occurs after Startup. RecoveryThe number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. On-BlockThe difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invuln MP CostThe total Mana cost for using this move.
260 Mid 200 none 70

Crusader sets an orb of light midair while curing him of any negative debuff effects. After a short time, it turns into an orb of darkness that shoots out a large number of multi-hitting lasers, covering a large area on the ground before ending in an explosion.

  • Removes Grace of Lemidios[[File:|130x200px]]GuardMidStartup1RecoveryAdvantage- on usage.
  • Hits OTG The act of hitting the opponent when they are knocked down. Short for "off the ground" or "on the ground.".
  • Allows Crusader to combo off of throw, giving him a strong setplay/mixup option.
  • Does 260 damage when used raw.
Version Proration On-Hit Guard Damage MP Gain Level
j.214M 90%×44
No results

Spear of Victory

Awakening Moves

Ascension

Colors

DNFD Crusader Color 1.png
DNFD Crusader Color 2.png
DNFD Crusader Color 3.png
DNFD Crusader Color 4.png
1
2
3
B-Type Color (DFO)
4
C-Type Color (DFO)
DNFD Crusader Color 5.png
DNFD Crusader Color 6.png
DNFD Crusader Color 7.png
DNFD Crusader Color 8.png
5
D-Type Color (DFO)
6
7
8

Navigation

 Crusader
To edit frame data, edit values in DNFD/Crusader/Data.