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==Normal Moves== | ==Normal Moves== | ||
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<div id="movelist-toggle-1" class="movelist-toggle-button">Normal</div> | <div id="movelist-toggle-1" class="movelist-toggle-button">Normal</div> | ||
<div id="movelist-toggle-2" class="movelist-toggle-button">Frenzy</div> | <div id="movelist-toggle-2" class="movelist-toggle-button">Frenzy</div> |
Revision as of 01:30, 29 June 2022
Berserker is a beginner-friendly character that uses his health to deal high damage. His air-to-ground ability is exceptional, letting him approach easily.
Berserker Berserker is classified as a Standard type. He is a well rounded character with many easy-to-use moves, highly aggressive aerial to ground techniques, and can sacrifice HP for enhanced attacks.
- Relentless Pressure: Berserker's main trait is that he can always cancel his moves into either Frenzy or Conversion. This allows him to perform extended block pressure, deal massive guard gauge damage, and convert stray hits into highly damaging combo sequences, all while being safe from Guard Cancels.
- Excellent Normals: Berserker's normals are rather fast for their reach, allowing him to simultaneously beat out longer ranged characters while spaced correctly and keep out shorter ranged characters from approaching him or counterattacking.
- Anti-air Control: Berserker's 2M, 5S, 2S and 6S to an extent, are great at hitting airborne opponents. Thanks to these moves, Berserker is able to efficiently anti-air opponents that are still in their prejump frames.
- Frenzy: Frenzy's install properties make Berserker even more oppressive thanks to strengthening his normals and increasing his run speed dramatically. He also gains access to Blood Twister, which can act as a neutral-skipping tool both on hit and block.
- Life Steal: His 4M and his Awakening passive allows Berserker to alleviate one of his biggest weaknesses.
- Volatile: While Frenzy greatly empowers Berserker, the health cost means he can have a lower effective health pool than average if his life steal properties are not succesfful.
- Sluggish: Without Frenzy, Berserker is a slower character who can struggle to approach zoning oriented characters such as Ranger.
Berserker's 5MGuardN/AStartup18RecoveryTotal 23Advantage- triggers Frenzy state. In this state Berserker's attacks are powered up, with all attacks (except MP Special moves) dealing +10% damage, with improved versions of normals. He also gains a huge boost to his movement speed and higher jump height. This also unlocks access to an additional MP Special, Blood Twister.
However, Berserker will continuously receive 20 White Damage per second, and cannot perform a Guard Cancel. If he has only 1 Red Health remaining, he will instead lose White Health.Normal Moves
5A
One of his fastest buttons for pressure, and decently safe due to the gatlings on block. This move becomes a decent combo starter at close range, and one of his more respectable pokes. At farther ranges, opt for 5B instead of 5AA.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
65% | -1 | 40 | 1 | 0 |
5AA
Shorter range than 5A, but is good combo filler. If you whiff the first hit, or the opponent blocks, you can immedieately throw it out. Delay it for counter-bait situations.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | -4 | 50 | 1 | 2 |
5B
Though slow, 5B is a pretty good poke. It hits roundstart and can gatling into most of his specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | -3 | 55 | 3 | 2 |
2A
Close range poke, can gatling into B buttons and a few specials.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
60% | 0 | 30 | 1 | 1 |
2B
Another move that hits roundstart, pretty good range. It can be used to catch opponents off guard and punish with a move that leads into decent combo routes. Forces an airborne state.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75% | KD | 60 | 3 | 2 |
j.A
Berserker reaches out his foot to attack
- Can crossup
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | - | 30 | 1 | 1 |
- Berserker does not recover until landing
j.B
Pretty nice hitbox, it can be used to get in due to the move's wide range.
- Can crossup
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
70% | 70 | 3 | 2 |
- Berserker does not recover until landing
5A
With Frenzy, this becomes larger, safer, and much more damaging. The aditional hit also allows staggering attacks, especially for conserving MP on offense.
- Second hit only activates if the first hit connects.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%, 80% | 0 | 40,10 | 1, 1 | 1, 2 |
5AA
Another 2 hit normal that's a follow up for 5A. Same funtion for 5A.
- Second hit only activates if the first hit connects.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%, 80% | -1 | 40,10 |
5B
Two hit normal. Though it looks like an overhead, it's not. It does however, cause a hard knockdown for the second hit.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%×2 | HKD | 55,20 |
2B
2 hits, forces an airborne state in which you can use one of your specials to follow up. Alone, however does not cause a knockdown.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
75%×2 | KD | 60,20 |
j.B
Gigantic air normal that is difficult to contest
- is not 2 hits.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | 70 |
Universal Mechanics
Throw
He stabs you, and takes his sword back. Resetting neutral, he doesn't get any advantages off of this.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | HKD(+2) | - | - |
Dodge
- Just a dodge. Standard as the cast goes.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
- | - | - | - | - |
Guard Cancel
- Cannot be used in Frenzy state.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
0% | +10 (HKD) | 0 | - | 4 |
Special Moves
Ghost Slash
Really good Anti-Air, is able to hit at roundstart
- Knocks down aerial opponents
- Is able to Gatling from most normals
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | -4 | 90 | 5 | 5 |
- On connect, can be cancelled to available cancel options at any time during recovery
- Allows for OTG afterward
Upward Slash
- Really good anti-air tool, touches the healthbar
- Can lead into some decent juggle routes
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | Launch | 80 | 4 |
- Launches on ground hit
Gore Cross
This move is mostly used as a meaty after a knockdown. It can also nullify other projectiles, making this a valuable tool against projectile-happy players
- Can stop projectiles
- Great Oki tool
- Is able to snuff out DP's with correct timing, leading to a plethora of defensive options for Berserker
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | +2 | 30,30 | 3 | 3 |
Gore Cross: Expulsion
Berserker's projectile. While it may seem spammable at first, the opponent can easily roll through it, which leaves Berserker open to highly damaging combos
- Good for catching jump outs
No results
No resultsMountainous Wheel
Berserker does a short hop jumping into the air and slams his sword on the ground.
- Forces a knockdown on hit
- Hits OTG
- Can avoid Low Attacks
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | 90 |
Blood Smash
Aerial Attack where Berserker hits overhead with his sword
- Not too remarkable upon first glance, is used for applying pressure or starting aerial offense.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80% | - | 80 | 5 | 4 |
- Berserker does not recover until reaching the ground
Ashe Fork
A divekick that temporarily halts air momentum before quickly traveling to the ground at a 45 degree angle
- 2 hits, first stuns while the second knocks away.
- Used to confuse the opponent with a suddenly changing trajectory.
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
80%×2 | - | 30,50 | 3, 2 | 2, - |
MP Special Moves
Frenzy
Frenzy is an install A move, usually a super, which changes the properties of the character themself, usually for the better.-type buff that dramatically increases Berserker's performance at the cost of slowly draining health. Dramatically increases Berserker's run speed, allowing to go from one side of the screen to the other in roughly one second. While in Frenzy, his Normals become more damaging, multi hit, and certain normals change in use. Each of his M moves also gain additional properties.
- Passively drains Berserker's health in the form of white health while active.
- Automatically ends when Berserker is Hit or uses an M move
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
N/A |
Blood Twister
A nearly fullscreen hitgrab which draws the opponent in, both on hit and on block, allowing Berserker to get a combo or continue pressure
- On hit, causes a wall bounce
- Placeholder
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×10 | KD | 190 total |
Raging Fury
Berserker's Reversal, and a very strong anti-air. Due to its large amount of active frames, it can anti-air opponents who have just started jumping. It's heavily committal, however, so if whiffed or get blocked, prepare for a devastating punish.
- Does not have a lot of horizontal range
- Extremely minus on block
- Hits OTG
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
623M | 90%×6 | HKD | 180 total | - | 3, 1, 3 |
- reversal
Blood Sword
A multihit attack that slashes forth and explodes, making it useful for combos and gaining distance.
- Plus on block, defined as having more priority even when guarded against.
- Causes a wall bounce in Frenzy
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
236M | 90%×3 | KD | 180 total | - | 3, 4, 4 (P6) |
Blood Lust
A close range command grab which heals all of Berserker's current white health on hit. Due to this being a command grab, it's very risky pulling this off. But with high risk comes high reward. Use this to end off Frenzy State and regain all of your health back
- Does more damage in Frenzy
Version | Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|---|
214M | 30% | HKD | N/A |
Outrage Break
Mostly used to see if the opponent's sleeping on defense. It launches the opponent on hit, allowing for a strong combo extension.
- Berserker slams his sword into the ground creating an explosion of blood where he lands. This has an extending hitbox on both sides of him
- First attack hits overhead, and everything hits OTG
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90%×5 | KD | 130 total |
Awakening Moves
Blood Riven
Awakening Skill that turns Berserker into the Blood Majin. Only used as a combo ender when you're going for the kill, not worth it otherwise
- Hits OTG
Proration | On-Hit | Guard Damage | MP Gain | Level |
---|---|---|---|---|
90% | KD | 40 |
Colors
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •