Berserker is a beginner-friendly character that uses his health to deal high damage. His air-to-ground ability is exceptional, letting him approach easily.
- Relentless Pressure: Berserker's main trait is that he can always cancel his moves into either Frenzy or Conversion. This allows him to perform extended block pressure, deal massive guard gauge damage, and convert stray hits into highly damaging combo sequences, all while being safe from Guard Cancels.
- Excellent Normals: Berserker's normals are rather fast for their reach, allowing him to simultaneously beat out longer ranged characters while spaced correctly, and keep out shorter ranged characters from approaching him or counterattacking.
- Anti-air Control: Berserker's 2MS, 5S, 2S and 6S to an extent, are among the best anti-airs in the game. Thanks to these moves, Berserker is able to anti-air opponents that are still in their prejump frames.
- Frenzy: Frenzy's install properties make Berserker even more oppressive thanks to strengthening his normals and increasing his run speed dramatically. He also gains access to Blood Twister, which is very good for skipping neutral both on hit and block.
- Life Steal: His 4MS and his Awakening passive allows Berserker to alleviate one of his biggest weaknesses.
- Volatile: While Frenzy greatly empowers Berserker, the health cost means he can have a lower effective health pool than average life his life steal properties are not succesfful.
- Sluggish: Without Frenzy, Berserker is a slower character who can struggle to approach zoning oriented characters such as Ranger.
- Easily Whiff Punished: While Berserker's moves are rather fast and quite big, they also leave him open for some time due to their lengthy recovery frames.
Normal Moves
5A
- Placeholder
5AA
- Placeholder
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Beserker reaches out his foot to attack
- Can crossup
- Placeholder
j.B
- Placeholder
5A
- Placeholder
5AA
- DNFD Berserker Frenzy 5AA.png
- DNFD Berserker Frenzy 5AA Hitbox.png
- Placeholder
5B
- Placeholder
2A
- Placeholder
2B
- Placeholder
j.A
- Beserker reaches out his foot to attack
- Can crossup
- Placeholder
j.B
- Placeholder
Universal Mechanics
Throw
- Placeholder
Dodge
- Placeholder
Guard Cancel
- DNFD Berserker 6BS.png
- DNFD Berserker 6BS Hitbox.png
- Uses 2S's animation
- Placeholder
Special Moves
Ghost Slash
5S
- Knocks down aerial opponents
- Placeholder
Upward Slash
2S
- On air hit, gives you a full combo
- Placeholder
The routes you choose changes depending on whether you used 2B in your combo right before 2S
Gore Cross
6S
- Can stop projectiles
- Placeholder
This move is mostly used as a meaty after a knockdown. It can also nullify other projectiles, making this a valuable tool against projectile-happy players
Gore Cross: Expulsion
Gore Cross > S
- Placeholder
Your projectile. While it seems spammable at first, the opponent can easily roll through it, which leaves you open to the biggest combos ever. It's good for catching jump outs though
Mountainous Wheel
4S
- Beserker does a short hop jumping into the air and slamming his sword on the ground
- Causes a knockdown on hit
- Placeholder
Blood Smash
j.S
- Placeholder
Ashe Fork
j.2S
- Placeholder
MP Special Moves
Note: there's a weird bug with movelist toggles currently where it won't show up until you click. The data is still there, you just have to click the toggle first.
Frenzy
5MS
- Passively generates white health while in Frenzy
- Berserker's run speed is greatly faster, allowing to go from one side of the screen to the other in roughly one second
- During Frenzy, Berserker's 5B and 2B gains an additional hit, while his j.B is a completely different move
- His MS moves also gains additional properties
- Frenzy ends if Berserker either gets hit or uses one of his MS moves
- Placeholder
MP Cost: 30
Raging Fury
2MS or 623MS
- Does not have a lot of horizontal range
- Extremely minus on block
- Placeholder
Your DP, and hands down the best anti-air in the game. Due to its stupid amount of active frames, it can anti-air people who have just started jumping. It's heavily committal, however, so if you whiff or get blocked, prepare for what's to come
MP Cost: 70
Blood Sword
6MS or 236MS
- Placeholder
MP Cost: 50
Blood Lust
4MS or 214MS
- Command grab
- Heals all of your white health on hit
- Placeholder
MP Cost: 50
Outrage Break
j.MS
- Beserker slams his sword into the ground creating an explosion of blood where he lands. This has an extending hitbox on both sides of him
- Placeholder
Mostly used to see if the opponent's sleeping on defense. It launches the opponent on hit, allowing you to combo them however you see fit
MP Cost: 50
Blood Twister
5MS
- Sucks the opponent in, allowing you to freely continue pressure
- On hit, causes a wall bounce
- Using this will end Frenzy
- Placeholder
MP Cost: 80
Raging Fury
2MS or 623MS
- Does not have a lot of horizontal range
- Extremely minus on block
- Using this will end Frenzy
- Placeholder
Your DP, and hands down the best anti-air in the game. Due to its stupid amount of active frames, it can anti-air people who have just started jumping. It's heavily committal, however, so if you whiff or get blocked, prepare for what's to come
MP Cost: 70
Blood Sword
6MS or 236MS
- If used while in frenzy, causes a wall bounce on hit
- Using this will end Frenzy
- Placeholder
MP Cost: 50
Blood Lust
4MS or 214MS
- Command grab
- Heals all of your white health on hit
- Using this will end Frenzy
- Placeholder
MP Cost: 50
Outrage Break
j.MS
- Beserker Slams his sword into the ground creating an explosion of blood where he lands. This has an extending hitbox on both sides of him
- Using this will end Frenzy
- Placeholder
Mostly used to see if the opponent's sleeping on defense. It launches the opponent on hit, allowing you to combo them however you see fit
MP Cost: 50
Awakening Moves
Blood Riven
In Awakened State: AS
- Placeholder
External References
Click [★] for character's full frame data
Essentials
• Controls •
HUD •
FAQ •
The Basics
• Movement/Canceling •
Offense •
Defense •
Gauges •
Detailed & Advanced Information
• Damage/Combo System •
Frame Data & System Data •
Misc •