DNFD/Berserker

From Dustloop Wiki
Overview
Overview

Berserker is a beginner-friendly character that uses his health to deal high damage. His air-to-ground ability is exceptional, letting him approach easily.

 Berserker  Berserker uses his health to enhance his attacks.

Pros
Cons
  • Relentless Pressure: Berserker's main trait is that he can always cancel his moves into either Frenzy or Conversion. This allows him to perform extended block pressure, deal massive guard gauge damage, and convert stray hits into highly damaging combo sequences, all while being safe from Guard Cancels.
  • Excellent Normals: Berserker's normals are rather fast for their reach, allowing him to simultaneously beat out longer ranged characters while spaced correctly, and keep out shorter ranged characters from approaching him or counterattacking.
  • Anti-air Control: Berserker's 2MS, 5S, 2S and 6S to an extent, are among the best anti-airs in the game. Thanks to these moves, Berserker is able to anti-air opponents that are still in their prejump frames.
  • Frenzy: Frenzy's install properties make Berserker even more oppressive thanks to strengthening his normals and increasing his run speed dramatically. He also gains access to Blood Twister, which is very good for skipping neutral both on hit and block.
  • Life Steal: His 4MS and his Awakening passive allows Berserker to alleviate one of his biggest weaknesses.
  • Volatile: While Frenzy greatly empowers Berserker, the health cost means he can have a lower effective health pool than average life his life steal properties are not succesfful.
  • Sluggish: Without Frenzy, Berserker is a slower character who can struggle to approach zoning oriented characters such as Ranger.
  • Easily Whiff Punished: While Berserker's moves are rather fast and quite big, they also leave him open for some time due to their lengthy recovery frames.
Berserker recovers HP depending on the damage he inflicts.
Berserker
DNFD Berserker Portrait.png
Health:980
Guard Gauge:1000
MP Regen Rate:18
Prejump:4
Backdash:

Normal Moves

Normal
Frenzy

5A

5AA


5B

2A

2B

j.A

j.B

5A

5AA


5B

2A

2B

j.A

j.B

Universal Mechanics

Throw

Dodge

Guard Cancel

Special Moves

Ghost Slash

5S

Upward Slash

2S

Gore Cross

6S

Gore Cross: Expulsion

Gore Cross > S

Mountainous Wheel

4S

Blood Smash

j.S

Ashe Fork

j.2S

MP Special Moves

Note: there's a weird bug with movelist toggles currently where it won't show up until you click. The data is still there, you just have to click the toggle first.

Normal
Frenzy

Frenzy

5MS

Raging Fury

2MS or 623MS

Blood Sword

6MS or 236MS

Blood Lust

4MS or 214MS

Outrage Break

j.MS

Blood Twister

5MS

Raging Fury

2MS or 623MS

Blood Sword

6MS or 236MS

Blood Lust

4MS or 214MS

Outrage Break

j.MS

Awakening Moves

Blood Riven

In Awakened State: AS

External References

Navigation

 Berserker
To edit frame data, edit values in DNFD/Berserker/Data.