(→Kamehameha: pros/cons) |
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*Very strong crossup game when he has the resources to burn. Flash is a fast, verstile move that can cause fast crossups during his rekka pressure. | *Very strong crossup game when he has the resources to burn. Flash is a fast, verstile move that can cause fast crossups during his rekka pressure. | ||
*Amazing assist; it comes out really fast and puts the opponent in a lot of hitstun. It can also be used in combos quite effectively. | *Amazing assist; it comes out really fast and puts the opponent in a lot of hitstun. It can also be used in combos quite effectively. | ||
* | *Can convert every combo into a sliding knockdown with Gale Claw, M Wolf Fang Fist Finisher, or Spirit Ball, making him a very solid battery. | ||
*Can set up double supers because of his ability chain Spirit Ball into Ultimate Wolf Fang Fist, which can significantly boost his damage. | *Can set up double supers because of his ability chain Spirit Ball into Ultimate Wolf Fang Fist, which can significantly boost his damage. | ||
*Powerful self-sustaining blockstrings when supported by the proper assists. | *Powerful self-sustaining blockstrings when supported by the proper assists. | ||
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*Very reliant on meter. Flash is his best tool for many situations but it requires Ki to execute. | *Very reliant on meter. Flash is his best tool for many situations but it requires Ki to execute. | ||
*Unarguably the lowest damage in the game, as he needs to use resources to do damage that the rest of the cast can normally do during solo combos. | *Unarguably the lowest damage in the game, as he needs to use resources to do damage that the rest of the cast can normally do during solo combos. | ||
* | *Has no way to play offensive at long range because his Kamehameha is slow. | ||
*His normals are awkward. 2M, 5M and 5H are slow and can be easily reflected. | *His normals are awkward. 2M, 5M and 5H are slow and can be easily reflected. | ||
*Limited gatling paths, resulting in rather predictable pressure without assist usage | *Limited gatling paths, resulting in rather predictable pressure without assist usage. | ||
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Revision as of 06:27, 12 November 2018
Yamcha |
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Prejump: Assist Cooldown:
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Overview
Yamcha was a desert bandit who once sought the Dragon Balls to wish away his fear of women, so that he could one day marry and settle down. Along the way, he would go from being Goku's first serious rival to one of his closest friends. For a time, he was romantically involved with Bulma before the two split up and she married Vegeta. While his peers have long surpassed him as a martial artist, Yamcha has found happiness in his career as a professional baseball player.
In Dragon Ball FighterZ, Yamcha is a rushdown fighter who can use his speed and aggression to pin down his opponents. His Wolf Fang Fist is his bread-and-butter, a powerful rushing attack that can build meter quickly while putting his opponents on the defensive.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Wolf Fang Fist
Wolf Fang Fist 236L/M |
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Pack Attack
Pack Attack Wolf Fang Fist > L/M |
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Finisher
Finisher Wolf Fang Fist > 3/6/9L/M or Pack Attack > L/M |
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Whiskers
Whiskers Wolf Fang Fist > S |
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Tail
Tail Wolf Fang Fist > 1/4/7S |
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Flash
Flash Wolf Fang Fist > H |
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Wolf Fang Fist: Gale Claws
Wolf Fang Fist: Gale Claws 214L/M/H (air OK) |
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Kamehameha
Kamehameha 236S |
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Neo Wolf Fang Fist
Neo Wolf Fang Fist 236H |
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Assist
Wolf Fang Fist A1/A2 |
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Supers
Spirit Ball
Spirit Ball 236L+M or 236H+S |
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Ultimate Wolf Fang Fist
Ultimate Wolf Fang Fist 214L+M or 214H+S |
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