DBFZ/Trunks/Frame Data

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< DBFZ‎ | Trunks
Revision as of 16:29, 27 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 14 -5 1 11 16 16
5LL 700 All 11 3 20 -7 2 15 18 18
5LLL 1000 U3+ All 13 6 21 -7 13-18 All 3 / 4 15 Launch 30
5M 700 All 9 3 22 -9 2 15 18 18
5H 850 / 1000 U1 All 13 2 31 -17 13-16 Ki Blasts 4 15 Launch 22 / 39 + WSplat
5S 600 All 15 Total 59 -5 15 Launch 20
2L 400 All 6 3 9 ±0 1 11 16 16
2M 700 Low 12 9 17 -10 2 15 Launch 22
2H 850 / 1000 U1+ All 15 2 32 -18 4-16 Head, 15-16 Ki Blasts 4 15 Launch 22 / 39
6M 850 High 24 6 4+6L ±0 24-29 Ki Blasts 3 15 18 23
j.L 400 High 6 3 12 1 11 16 16
j.M 700 High 10 5 17 2 15 18 18
j.H 850 / 1000 D1+ [D3+] High 10 3 29 13-17 Ki Blasts 3 / 4 15 20 60 / 59 + Slide 34 [34 + WBounce]
j.S 600 All 16 Total 50 15 Launch 20
j.2H 850 U1+ All 13 3 24 3 15 Launch 20 / 39

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Shining Slash 1100 D1 High 25 3 11+4L -5 3 15 Launch 80 / 79 + Slide 34
236M M Shining Slash 1240 D1 High 30 3 6+4L +2 3 15 Launch 80 / 79 + Slide 39
236H H Shining Slash 1650 D1 High 23 3 11+4L -5 3 15 Launch 80 / 79 + Slide 44
j.236L Air L Shining Slash 1000 D1 High 20 3 17 3 15 Launch 80 / 79 + Slide 34
j.236M Air M Shining Slash 1140 D1 High 26~Until L 3 17 +2 3 15 Launch 80 / 79 + Slide 39
j.236H Air H Shining Slash 1350 D1 High 18 3 17 3 15 Launch 80 / 79 + Slide 44
214L L Cyclone Jump 14 21 3+6L
214M M Cyclone Jump 14 21 3+6L
214H H Cyclone Jump 11 40 4
j.214L Air L Cyclone Jump 14 21 4+6L
j.214M Air M Cyclone Jump 14 21 4+6L
j.214H Air H Cyclone Jump 11 40 4
214X > S Cyclone Buster 600 [1000] All 10 Total 48+6L 15 Launch 26+3
236S Masenko 262×5 All 18 25 21 -16 15+2×5 Launch 25+2 + WSplat*5
214S Change the Future 900 U1+ All 19 1, 12 8 -5 1-20 Ki Blasts 3 15, 10+4 Launch 20, 20+4 / 59 + CSplat
214[S] Change the Future (Feint) Total 26 1-10 Ki Blasts

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Change the Future 800 All 25 12 61 +14 17-36 Ki Blasts 10+4 Launch 30+10
Assist B Masenko 200×5 34 +30 15+2×5 Launch 25+2 + WSplat*5
Assist C Flurry Slash 450×2, 400 All 35 [20] 4(8)2(17)2 +55 15+8, 15+15 20+13, Launch / 20+13, Launch 20+13, 35+20 / 20+13, 35+20, +16

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Burning Attack 2200 UDV All 6+4 Total 60 -27 6-15 All 15+15 Launch 40+15
236L+M > X Burning Attack Follow-up 640, 120×16, 600 UDV High 16+L -5
214L+M Heat Dome Attack 4863 UDV Throw 9+3 1 37 1-14 All Launch Down

Sources

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