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{{#lst: | <center>{{Character Label|DBFZ|Trunks|32px}}</center> | ||
{{#lst:{{BASEPAGENAME}}/Data|Links}} | |||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==Glossary== | |||
[[Using_Frame_Data|How do I read frame data?]] | |||
{{FrameDataGlossary-DBFZ}} | |||
<br style="clear:both;"/> | |||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
{{ | |||
|- | |||
| | |||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
{ | {{#cargo_query:tables=MoveData_DBFZ | ||
| | |fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | ||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
| | |format=dynamic table|order by=_rowID|rows per page=50 | ||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{ | |||
|- | |||
}} | }} | ||
==Z Assists== | |||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
{{ | |||
{{# | ==Super Moves== | ||
| | {{#cargo_query:tables=MoveData_DBFZ | ||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
}} | }} | ||
{ | ==Z Combo Table== | ||
<div style="display: flex; flex-wrap: wrap; align-items: flex-start; justify-content: center; column-gap: 1em;"> | |||
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;" | |||
|+ Ground Z Combo | |||
|- | |- | ||
! | |||
! L !! M !! H !! S !! Cancel | |||
! | |||
|- | |- | ||
{{ | ! {{color|cornflowerblue|5L<sup>[2]</sup>}} | ||
{{ | | {{color|green|5LL<sup>[+]</sup>,}} 2L || 5M, 2M, 6M || 5H, 2H || 5S || DR, {{color|red|Jump<sup>[-]</sup>,}} Sp | ||
|- | |- | ||
{{ | ! 5LL | ||
| {{color|green|5LLL<sup>[+]</sup>}} || 5M, 2M, 6M || 5H, 2H || 5S || {{color|red|Jump<sup>[-]</sup>,}} Sp | |||
{{ | |||
|- | |- | ||
! 5LLL | |||
| - || - || - || - || Sp | |||
|- | |||
|- | |- | ||
{{ | ! {{color|cornflowerblue|2L<sup>[2]</sup>}} | ||
| 5L, {{color|green|2L<sup>[+]</sup>}} || 5M, 2M, 6M || 5H, 2H || 5S || Sp | |||
}} | |||
{{ | |||
|- | |- | ||
! 5M | |||
| - || 2M, 6M || 5H, 2H || 5S || {{color|red|Jump<sup>[-]</sup>,}} Sp | |||
{{ | |||
|- | |- | ||
! 2M | |||
| - || 5M, 6M || 5H, 2H || 5S || Sp | |||
|- | |- | ||
! 6M | |||
| - || - || - || - || - | |||
|- | |- | ||
! | ! 5H | ||
| - || - || 2H || 5S || Sp | |||
|- | |- | ||
! 2H | |||
| - || - || - || - || Sp | |||
|- | |- | ||
! 5S | |||
| - || - || 5H, 2H || - || Sp | |||
| | |||
|- | |||
|} | |} | ||
{| class="wikitable" style="display: inline-table; text-align: center; margin: 0 0 1em;" | |||
{| class= | |+ Air Z Combo | ||
|- | |||
! | |||
! L !! M !! H !! S !! Cancel | |||
|- | |- | ||
{{ | ! {{color|cornflowerblue|j.L<sup>[2]</sup>}} | ||
| j.L, {{color|red|j.LL<sup>[-]</sup>}} || j.M || j.H, j.2H || j.S || Jump, Sp | |||
|- | |- | ||
! | ! {{color|purple|j.LL<sup>[j.M]</sup>}} | ||
| - || - || j.H, j.2H || j.S || Jump, Sp | |||
|- | |- | ||
{{ | ! {{color|purple|j.M<sup>[j.LL]</sup>}} | ||
| j.L || - || j.H, j.2H || j.S || Jump, Sp | |||
|- | |- | ||
! j.H | |||
| - || - || j.2H || j.S || Sp | |||
|- | |- | ||
! j.2H | |||
| - || - || - || j.S || Jump, Sp | |||
|- | |- | ||
! j.S | |||
| - || - || - || - || Sp | |||
|} | |} | ||
</div> | |||
*5L and 2L can only be done a max of 2 times per string total | |||
:'''X''' = X is available on hit or block | |||
:{{color|red|'''X<sup>[-]</sup>''' <nowiki>=</nowiki> X is only available on hit}} | |||
{{ | :{{color|green|'''X<sup>[+]</sup>''' <nowiki>=</nowiki> X is available on hit, block, or whiff}} | ||
| | :{{color|cornflowerblue|'''X<sup>[#]</sup>''' <nowiki>=</nowiki> X can be used # times per string (Default is 1)}} | ||
:{{color|purple|'''X<sup>[Y]</sup>''' <nowiki>=</nowiki> X can't be used if Y has been used in the string}} | |||
|- | :'''Sp''' = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge | ||
{{ | |||
}} | |||
{{ | |||
{{ | |||
==Sources== | ==Sources== | ||
==Navigation== | ==Navigation== | ||
{{#lst: | <center>{{Character Label|DBFZ|Trunks|32px}}</center> | ||
{{notice|To edit frame data, edit values in [[ | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{ | {{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}} | ||
{{DBFZ/Navigation}} | |||
Revision as of 09:05, 13 January 2023
Glossary
Frame Data Glossary | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
| ||||||||||||||||
Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
Attack Level Values | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| ||||||||||||||||||||||||||||||
For more values, see DBFZ/Frame Data |
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 14 | -5 | 1 | 11 | 16 | 16 | ||||
5LL | 700 | All | 11 | 3 | 20 | -7 | 2 | 15 | 18 | 18 | ||||
5LLL | 1000 | U3+ | All | 13 | 6 | 21 | -7 | 13-18 All | 3 / 4 | 15 | Launch | 30 | ||
5M | 700 | All | 9 | 3 | 22 | -9 | 2 | 15 | 18 | 18 | ||||
5H | 850 / 1000 | U1 | All | 13 | 2 | 31 | -17 | 13-16 Ki Blasts | 4 | 15 | Launch | 22 / 39 + WSplat | ||
5S | 600 | All | 15 | Total 59 | -5 | 15 | Launch | 20 | ||||||
2L | 400 | All | 6 | 3 | 9 | ±0 | 1 | 11 | 16 | 16 | ||||
2M | 700 | Low | 12 | 9 | 17 | -10 | 2 | 15 | Launch | 22 | ||||
2H | 850 / 1000 | U1+ | All | 15 | 2 | 32 | -18 | 4-16 Head, 15-16 Ki Blasts | 4 | 15 | Launch | 22 / 39 | ||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 24-29 Ki Blasts | 3 | 15 | 18 | 23 | |||
j.L | 400 | High | 6 | 3 | 12 | 1 | 11 | 16 | 16 | |||||
j.M | 700 | High | 10 | 5 | 17 | 2 | 15 | 18 | 18 | |||||
j.H | 850 / 1000 | D1+ [D3+] | High | 10 | 3 | 29 | 13-17 Ki Blasts | 3 / 4 | 15 | 20 | 60 / 59 + Slide 34 [34 + WBounce] | |||
j.S | 600 | All | 16 | Total 50 | 15 | Launch | 20 | |||||||
j.2H | 850 | U1+ | All | 13 | 3 | 24 | 3 | 15 | Launch | 20 / 39 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Shining Slash | 1100 | D1 | High | 25 | 3 | 11+4L | -5 | 3 | 15 | Launch | 80 / 79 + Slide 34 | |||
236M | M Shining Slash | 1240 | D1 | High | 30 | 3 | 6+4L | +2 | 3 | 15 | Launch | 80 / 79 + Slide 39 | |||
236H | H Shining Slash | 1650 | D1 | High | 23 | 3 | 11+4L | -5 | 3 | 15 | Launch | 80 / 79 + Slide 44 | |||
j.236L | Air L Shining Slash | 1000 | D1 | High | 20 | 3 | 17 | 3 | 15 | Launch | 80 / 79 + Slide 34 | ||||
j.236M | Air M Shining Slash | 1140 | D1 | High | 26~Until L | 3 | 17 | +2 | 3 | 15 | Launch | 80 / 79 + Slide 39 | |||
j.236H | Air H Shining Slash | 1350 | D1 | High | 18 | 3 | 17 | 3 | 15 | Launch | 80 / 79 + Slide 44 | ||||
214L | L Cyclone Jump | 14 | 21 | 3+6L | |||||||||||
214M | M Cyclone Jump | 14 | 21 | 3+6L | |||||||||||
214H | H Cyclone Jump | 11 | 40 | 4 | |||||||||||
j.214L | Air L Cyclone Jump | 14 | 21 | 4+6L | |||||||||||
j.214M | Air M Cyclone Jump | 14 | 21 | 4+6L | |||||||||||
j.214H | Air H Cyclone Jump | 11 | 40 | 4 | |||||||||||
214X > S | Cyclone Buster | 600 [1000] | All | 10 | Total 48+6L | 15 | Launch | 26+3 | |||||||
236S | Masenko | 262×5 | All | 18 | 25 | 21 | -16 | 15+2×5 | Launch | 25+2 + WSplat*5 | |||||
214S | Change the Future | 900 | U1+ | All | 19 | 1, 12 | 8 | -5 | 1-20 Ki Blasts | 3 | 15, 10+4 | Launch | 20, 20+4 / 59 + CSplat | ||
214[S] | Change the Future (Feint) | Total 26 | 1-10 Ki Blasts |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Change the Future | 800 | All | 25 | 12 | 61 | +14 | 17-36 Ki Blasts | 10+4 | Launch | 30+10 | ||||
Assist B | Masenko | 200×5 | 34 | +30 | 15+2×5 | Launch | 25+2 + WSplat*5 | ||||||||
Assist C | Flurry Slash | 450×2, 400 | All | 35 [20] | 4(8)2(17)2 | +55 | 15+8, 15+15 | 20+13, Launch / 20+13, Launch | 20+13, 35+20 / 20+13, 35+20, +16 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Burning Attack | 2200 | UDV | All | 6+4 | Total 60 | -27 | 6-15 All | 15+15 | Launch | 40+15 | ||||
236L+M > X | Burning Attack Follow-up | 640, 120×16, 600 | UDV | High | 16+L | -5 | |||||||||
214L+M | Heat Dome Attack | 4863 | UDV | Throw | 9+3 | 1 | 37 | 1-14 All | Launch | Down |
Z Combo Table
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L[2] | 5LL[+], 2L | 5M, 2M, 6M | 5H, 2H | 5S | DR, Jump[-], Sp |
5LL | 5LLL[+] | 5M, 2M, 6M | 5H, 2H | 5S | Jump[-], Sp |
5LLL | - | - | - | - | Sp |
2L[2] | 5L, 2L[+] | 5M, 2M, 6M | 5H, 2H | 5S | Sp |
5M | - | 2M, 6M | 5H, 2H | 5S | Jump[-], Sp |
2M | - | 5M, 6M | 5H, 2H | 5S | Sp |
6M | - | - | - | - | - |
5H | - | - | 2H | 5S | Sp |
2H | - | - | - | - | Sp |
5S | - | - | 5H, 2H | - | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L[2] | j.L, j.LL[-] | j.M | j.H, j.2H | j.S | Jump, Sp |
j.LL[j.M] | - | - | j.H, j.2H | j.S | Jump, Sp |
j.M[j.LL] | j.L | - | j.H, j.2H | j.S | Jump, Sp |
j.H | - | - | j.2H | j.S | Sp |
j.2H | - | - | - | j.S | Jump, Sp |
j.S | - | - | - | - | Sp |
- 5L and 2L can only be done a max of 2 times per string total
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources
To edit frame data, edit values in DBFZ/Trunks/Data.
Systems Pages
Mechanics
Application & Advanced Information
Archived Information