(→Super Moves: Added the level 2. It's unnamed in the game's command list, so I just wrote Shining Slash as it's just that move. If an official move name does come out at some point this can be updated. Will need to add in frame data, damage, etc down the line though) |
(moving to cargo) |
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</div> | </div> | ||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
==Normal Moves== | ==Normal Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
|- | |||
}} | }} | ||
==Special Moves== | ==Special Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
{{# | |||
|- | |||
| | |||
| | |||
}} | }} | ||
==Z Assists== | ==Z Assists== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
| | |||
}} | }} | ||
==Super Moves== | ==Super Moves== | ||
{{#cargo_query:tables=MoveData_DBFZ | |||
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes | |||
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super" | |||
|format=dynamic table|order by=_rowID|rows per page=50 | |||
|details fields=notes,images,hitboxes | |||
{{# | |||
| | |||
{{# | |||
| | |||
}} | }} | ||
==Sources== | ==Sources== |
Revision as of 16:29, 27 September 2021
System Data
Normal Moves
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400 | All | 6 | 3 | 14 | -5 | 1 | 11 | 16 | 16 | ||||
5LL | 700 | All | 11 | 3 | 20 | -7 | 2 | 15 | 18 | 18 | ||||
5LLL | 1000 | U3+ | All | 13 | 6 | 21 | -7 | 13-18 All | 3 / 4 | 15 | Launch | 30 | ||
5M | 700 | All | 9 | 3 | 22 | -9 | 2 | 15 | 18 | 18 | ||||
5H | 850 / 1000 | U1 | All | 13 | 2 | 31 | -17 | 13-16 Ki Blasts | 4 | 15 | Launch | 22 / 39 + WSplat | ||
5S | 600 | All | 15 | Total 59 | -5 | 15 | Launch | 20 | ||||||
2L | 400 | All | 6 | 3 | 9 | ±0 | 1 | 11 | 16 | 16 | ||||
2M | 700 | Low | 12 | 9 | 17 | -10 | 2 | 15 | Launch | 22 | ||||
2H | 850 / 1000 | U1+ | All | 15 | 2 | 32 | -18 | 4-16 Head, 15-16 Ki Blasts | 4 | 15 | Launch | 22 / 39 | ||
6M | 850 | High | 24 | 6 | 4+6L | ±0 | 24-29 Ki Blasts | 3 | 15 | 18 | 23 | |||
j.L | 400 | High | 6 | 3 | 12 | 1 | 11 | 16 | 16 | |||||
j.M | 700 | High | 10 | 5 | 17 | 2 | 15 | 18 | 18 | |||||
j.H | 850 / 1000 | D1+ [D3+] | High | 10 | 3 | 29 | 13-17 Ki Blasts | 3 / 4 | 15 | 20 | 60 / 59 + Slide 34 [34 + WBounce] | |||
j.S | 600 | All | 16 | Total 50 | 15 | Launch | 20 | |||||||
j.2H | 850 | U1+ | All | 13 | 3 | 24 | 3 | 15 | Launch | 20 / 39 |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Shining Slash | 1100 | D1 | High | 25 | 3 | 11+4L | -5 | 3 | 15 | Launch | 80 / 79 + Slide 34 | |||
236M | M Shining Slash | 1240 | D1 | High | 30 | 3 | 6+4L | +2 | 3 | 15 | Launch | 80 / 79 + Slide 39 | |||
236H | H Shining Slash | 1650 | D1 | High | 23 | 3 | 11+4L | -5 | 3 | 15 | Launch | 80 / 79 + Slide 44 | |||
j.236L | Air L Shining Slash | 1000 | D1 | High | 20 | 3 | 17 | 3 | 15 | Launch | 80 / 79 + Slide 34 | ||||
j.236M | Air M Shining Slash | 1140 | D1 | High | 26~Until L | 3 | 17 | +2 | 3 | 15 | Launch | 80 / 79 + Slide 39 | |||
j.236H | Air H Shining Slash | 1350 | D1 | High | 18 | 3 | 17 | 3 | 15 | Launch | 80 / 79 + Slide 44 | ||||
214L | L Cyclone Jump | 14 | 21 | 3+6L | |||||||||||
214M | M Cyclone Jump | 14 | 21 | 3+6L | |||||||||||
214H | H Cyclone Jump | 11 | 40 | 4 | |||||||||||
j.214L | Air L Cyclone Jump | 14 | 21 | 4+6L | |||||||||||
j.214M | Air M Cyclone Jump | 14 | 21 | 4+6L | |||||||||||
j.214H | Air H Cyclone Jump | 11 | 40 | 4 | |||||||||||
214X > S | Cyclone Buster | 600 [1000] | All | 10 | Total 48+6L | 15 | Launch | 26+3 | |||||||
236S | Masenko | 262×5 | All | 18 | 25 | 21 | -16 | 15+2×5 | Launch | 25+2 + WSplat*5 | |||||
214S | Change the Future | 900 | U1+ | All | 19 | 1, 12 | 8 | -5 | 1-20 Ki Blasts | 3 | 15, 10+4 | Launch | 20, 20+4 / 59 + CSplat | ||
214[S] | Change the Future (Feint) | Total 26 | 1-10 Ki Blasts |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Change the Future | 800 | All | 25 | 12 | 61 | +14 | 17-36 Ki Blasts | 10+4 | Launch | 30+10 | ||||
Assist B | Masenko | 200×5 | 34 | +30 | 15+2×5 | Launch | 25+2 + WSplat*5 | ||||||||
Assist C | Flurry Slash | 450×2, 400 | All | 35 [20] | 4(8)2(17)2 | +55 | 15+8, 15+15 | 20+13, Launch / 20+13, Launch | 20+13, 35+20 / 20+13, 35+20, +16 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Burning Attack | 2200 | UDV | All | 6+4 | Total 60 | -27 | 6-15 All | 15+15 | Launch | 40+15 | ||||
236L+M > X | Burning Attack Follow-up | 640, 120×16, 600 | UDV | High | 16+L | -5 | |||||||||
214L+M | Heat Dome Attack | 4863 | UDV | Throw | 9+3 | 1 | 37 | 1-14 All | Launch | Down |
Sources
To edit frame data, edit values in DBFZ/Trunks/Data.