Line 71: | Line 71: | ||
! colspan=17 style="background: white;"|Shining Slash | ! colspan=17 style="background: white;"|Shining Slash | ||
|- | |- | ||
{{AttackVersion|name=236L}} | {{AttackVersion|name=236L|rowspan=2}} | ||
{{#lst:DBFZ/Trunks/Data|236L Full}} | {{#lst:DBFZ/Trunks/Data|236L Full}} | ||
|- | |- | ||
{{AttackVersion|name=236M}} | {{Description|16|text={{ColumnList|text=*Fixed hitstun | ||
}} | |||
}} | |||
{{AttackVersion|name=236M|rowspan=2}} | |||
{{#lst:DBFZ/Trunks/Data|236M Full}} | {{#lst:DBFZ/Trunks/Data|236M Full}} | ||
|- | |- | ||
{{AttackVersion|name=236H}} | {{Description|16|text={{ColumnList|text=*Fixed hitstun | ||
}} | |||
}} | |||
{{AttackVersion|name=236H|rowspan=2}} | |||
{{#lst:DBFZ/Trunks/Data|236H Full}} | {{#lst:DBFZ/Trunks/Data|236H Full}} | ||
|- | |- | ||
{{Description|16|text={{ColumnList|text=*Fixed hitstun | |||
}} | |||
}} | |||
{{AttackVersion|name=j.236L|rowspan=2}} | {{AttackVersion|name=j.236L|rowspan=2}} | ||
{{#lst:DBFZ/Trunks/Data|j.236L Full}} | {{#lst:DBFZ/Trunks/Data|j.236L Full}} | ||
|- | |- | ||
{{Description|16|text={{ColumnList|text=*On hit, recovery is Until L(+4) | {{Description|16|text={{ColumnList|text=*Fixed hitstun | ||
*On hit, recovery is Until L(+4) | |||
}} | }} | ||
}} | }} | ||
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{{#lst:DBFZ/Trunks/Data|j.236M Full}} | {{#lst:DBFZ/Trunks/Data|j.236M Full}} | ||
|- | |- | ||
{{Description|16|text={{ColumnList|text=*On hit, recovery is Until L(+4) | {{Description|16|text={{ColumnList|text=*Fixed hitstun | ||
*On hit, recovery is Until L(+4) | |||
*Stays in startup until he gets close to the opponent or touches the ground | *Stays in startup until he gets close to the opponent or touches the ground | ||
*On whiff, minimum active is 1 | *On whiff, minimum active is 1 | ||
Line 97: | Line 108: | ||
{{#lst:DBFZ/Trunks/Data|j.236H Full}} | {{#lst:DBFZ/Trunks/Data|j.236H Full}} | ||
|- | |- | ||
{{Description|16|text={{ColumnList|text=*On hit, recovery is Until L(+4) | {{Description|16|text={{ColumnList|text=*Fixed hitstun | ||
*On hit, recovery is Until L(+4) | |||
}} | }} | ||
}} | }} |
Revision as of 10:52, 12 March 2020
System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||||
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Shining Slash | ||||||||||||||||
236L | ||||||||||||||||
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236M | ||||||||||||||||
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236H | ||||||||||||||||
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j.236L | ||||||||||||||||
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j.236M | ||||||||||||||||
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j.236H | ||||||||||||||||
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Cyclone Jump | ||||||||||||||||
214L | ||||||||||||||||
| ||||||||||||||||
214M | ||||||||||||||||
| ||||||||||||||||
214H | ||||||||||||||||
| ||||||||||||||||
j.214L | ||||||||||||||||
| ||||||||||||||||
j.214M | ||||||||||||||||
| ||||||||||||||||
j.214H | ||||||||||||||||
| ||||||||||||||||
Cyclone Buster | ||||||||||||||||
Cyclone Jump > S | ||||||||||||||||
Masenko | ||||||||||||||||
236S | ||||||||||||||||
| ||||||||||||||||
Change the Future | ||||||||||||||||
214S | ||||||||||||||||
214[S] |
Z Assists
Super Moves
Sources
To edit frame data, edit values in DBFZ/Trunks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.