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{{AttackVersion|name=5LLL|subtitle=}} | {{AttackVersion|name=5LLL|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|5LLL Full}} | {{#lst:DBFZ/Trunks/Data|5LLL Full}} | ||
|- | |- | ||
{{AttackVersion|name=5M|subtitle=}} | {{AttackVersion|name=5M|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|5M Full}} | {{#lst:DBFZ/Trunks/Data|5M Full}} | ||
|- | |- | ||
{{AttackVersion|name= | {{AttackVersion|name=5H|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data| | {{#lst:DBFZ/Trunks/Data|5H Full}} | ||
|- | |||
{{AttackVersion|name=5S|subtitle=}} | |||
{{#lst:DBFZ/Trunks/Data|5S Full}} | |||
|- | |- | ||
{{AttackVersion|name= | {{AttackVersion|name=2L|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data| | {{#lst:DBFZ/Trunks/Data|2L Full}} | ||
|- | |- | ||
{{AttackVersion|name= | {{AttackVersion|name=2M|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data| | {{#lst:DBFZ/Trunks/Data|2M Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|2H Full}} | {{#lst:DBFZ/Trunks/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name= | {{AttackVersion|name=6M|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data| | {{#lst:DBFZ/Trunks/Data|6M Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.L|subtitle=}} | {{AttackVersion|name=j.L|subtitle=}} | ||
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{{AttackVersion|name=j.M|subtitle=}} | {{AttackVersion|name=j.M|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|j.M Full}} | {{#lst:DBFZ/Trunks/Data|j.M Full}} | ||
|- | |||
{{AttackVersion|name=5LLLLLLL|rowspan=2}} | |||
{{#lst:DBFZ/Trunks/Data|5LLLLLLL Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|j.H Full}} | {{#lst:DBFZ/Trunks/Data|j.H Full}} | ||
|- | |||
{{Description|15|text={{ColumnList|text=*Removes landing recovery on Smash hit | |||
}} | |||
}} | |||
{{AttackVersion|name=j.S|subtitle=}} | |||
{{#lst:DBFZ/Trunks/Data|j.S Full}} | |||
|- | |- | ||
{{AttackVersion|name=j.2H|subtitle=}} | {{AttackVersion|name=j.2H|subtitle=}} | ||
{{#lst:DBFZ/Trunks/Data|j.2H Full}} | {{#lst:DBFZ/Trunks/Data|j.2H Full}} | ||
|} | |} | ||
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! colspan=16 style="background: white;"|Burning Attack | ! colspan=16 style="background: white;"|Burning Attack | ||
|- | |- | ||
{{AttackVersion|name=236LM|subtitle=or 236HS}} | {{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}} | ||
{{#lst:DBFZ/Trunks/Data|236LM Full}} | {{#lst:DBFZ/Trunks/Data|236LM Full}} | ||
|- | |||
{{Description|15|text={{ColumnList|text=*Enters recovery on hit/block | |||
*On whiff, total animation is 63 | |||
}} | |||
}} | |||
! colspan=16 style="background: white;"|Heat Dome Attack | ! colspan=16 style="background: white;"|Heat Dome Attack | ||
|- | |- |
Revision as of 09:42, 8 March 2020
System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | ||||||||
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Shining Slash | |||||||||||||||
236L | |||||||||||||||
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236M | |||||||||||||||
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236H | |||||||||||||||
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j.236L | |||||||||||||||
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j.236M | |||||||||||||||
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j.236H | |||||||||||||||
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Cyclone Jump | |||||||||||||||
214L | |||||||||||||||
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214M | |||||||||||||||
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214H | |||||||||||||||
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j.214L | |||||||||||||||
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j.214M | |||||||||||||||
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j.214H | |||||||||||||||
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Cyclone Buster | |||||||||||||||
Cyclone Jump > S | |||||||||||||||
Masenko | |||||||||||||||
236S | |||||||||||||||
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Change the Future | |||||||||||||||
214S | |||||||||||||||
214[S] |
Z Assists
Super Moves
Sources
To edit frame data, edit values in DBFZ/Trunks/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.