DBFZ/Trunks: Difference between revisions

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* Fastest startup, lowest damage, worst knockdown. Trunks will travel mostly horizontally, the L version doesn't track vertically.
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* Slow startup but more damage and a longer slide knockdown. Has quite a bit of both vertical and horizontal tracking.
* The air version of 236M is very plus on block. Since the tracking on it is so good, this can be very handy for getting you in on your opponent so long as you're not too predictable about it.
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* Combination of the speed of the L version and the damage and stronger knockdown of the M version. Moves horizontally with minimum vertical tracking like the L version.
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For all versions, you can call an assist while Trunks is dicing the opponent up in order to do a combo afterwards. Interestingly enough, Trunks actually retains a smash if you do this, although you still can't end the combo in a slide knockdown as usual. Still, it allows for some decent damage conversions off this move.
For all versions, you can call an assist while Trunks is dicing the opponent up in order to do a combo afterwards. Interestingly enough, Trunks actually retains a smash if you do this, although you still can't end the combo in a slide knockdown as usual. Still, it allows for some decent damage conversions off this move.
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;L
* Fastest startup, lowest damage, worst knockdown. Trunks will travel mostly horizontally, the L version doesn't track vertically.
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;M
* Slow startup but more damage and a longer slide knockdown. Has quite a bit of both vertical and horizontal tracking.
* The air version of 236M is ridiculously + on block. Since the tracking on it is so good, this can be very handy for getting you in on your opponent so long as you're not too predictable about it.
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;H
* Combination of the speed of the L version and the damage and stronger knockdown of the M version. Moves horizontally with minimum vertical tracking like the L version.
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Revision as of 06:37, 12 November 2018

Trunks
DBFZ Trunks Portrait.png

Health:

Prejump:

Assist Cooldown:

Movement Options
Double Jump, Super Jump, 1 Airdash, Dash Type: Run
Play-style
Rushdown, Pressure, High Mobility

Overview

In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken.

In Dragon Ball FighterZ, Trunks is a quick and offense-orientated character who thrives on pressure and gaining momentum. With various aggressive tools and the help of his allies, he can force opponents to stay defensive and eat his sword until their guard finally cracks.

Strengths/Weaknesses

Strengths Weaknesses
  • Normals have good reach on average, and many (5LL, 5M, 2M) move Trunks forward.
  • Combos in the corner build a lot of meter and deal good damage.
  • 214S goes through ki blasts, has a huge hitbox, and is safe on block. It's a great assist move as well.
  • Good mobility and options for strings with 214X and 236X. 214H offers a lot of control, allowing for ambiguous crossups.
  • Arguably the best ki blast in the game, as he fires a small beam that blows through other ki blasts.
  • Level 3 deals high damage and causes a lengthy hard knockdown state.
  • Incredibly strong assist for both neutral and combos because of it's large hitbox and it's long untech frames, which allows Trunks to act as a starter or an extension for many characters
  • Needs assists to cause sliding knockdowns on many starters without using Vanish.
  • His only low is 2M, making high-low mixups weak.
  • Has to spend additional resources to add Level 3 to the end of combos in the midscreen.
  • Has no horizontal air projectile.
  • Solo damage is a bit lower than other characters

Template:CharLinks-DBFZ

Normals

5L
5L
DBFZ Trunks 5L.png
DBFZ Trunks 5LL.png
DBFZ Trunks 5LLL.png
400 All - 6 - - 700 All - 11 - - 1000 All - 13 - -
5M
5M
DBFZ Trunks 5M.png
700 All - 9 - -
5H
5H
DBFZ Trunks 5H.png
850 All - 13 - -
5S
5S
DBFZ Trunks 5S.png
"Are you making lazer noises?" Pew Pew
600 All - 15 - -
2L
2L
DBFZ Trunks 2L.png
The inferior Chadhan 2L
400 All - 6 - -
2M
2M
DBFZ Trunks 2M.png
SUTAN DIPPA
700 L - 12 - -
2H
2H
DBFZ Trunks 2H.png
You wish this was Goku Black's 2H.
850 All - 15 - -
6M
6M GREEDO SEVAH
850 H - 24 - -
j.L
j.L
DBFZ Trunks jL.png
400 H - - -
j.M
j.M
DBFZ Trunks jM.png
700 H - - -
j.H
j.H
DBFZ Trunks jH.png
Ky, is that you...?!
850 H - - -
j.S
j.S
DBFZ Trunks jS.png
600 All - - -
j.2H
j.2H
DBFZ Trunks j2H.png
850 All - - -

Specials

Shining Slash
Shining Slash
236L/M/H (Air OK)
DBFZ Trunks ShiningSlash.png
GREEDO SEVAH (Should've realized he even shared the same Japanese voice all this time)
1000 H - - - 1140 H - - - 1350 H - - -
Cyclone Jump
Cyclone Jump
214L/M/H (air OK)
DBFZ Trunks CycloneJump.png
Spin to win!
- - - - - - - - -
Cyclone Buster
Cyclone Buster
Cyclone Jump > S
600 All - - -
Masenko
Masenko
236S
DBFZ Trunks Masenko.png
1098 All - - -
Change the Future
Change the Future
214S (Chargeable)
DBFZ Trunks ChangeTheFuture.png
THIS IS FOR GOHAN!!!
900 All - - - - - -

Assist

Change the Future
A1/A2 DI Gunflame whenever you want it!
800 All - - -

Supers

Burning Attack
Burning Attack
236L+M or 236H+S
DBFZ Trunks BurningAttack.png
""Time to end this!"
DBFZ Trunks BurningAttack-2.png
"This is the power of humanity!"
2200 All - - -
Heat Dome Attack
Heat Dome Attack
214L+M or 214H+S
DBFZ Trunks HeatDomeAttack.png
"I will NEVER forgive you!"
DBFZ Trunks HeatDomeAttack-2.png
"THE NIGHTMARE IS OVER!"
4863 Throw - - -

Template:CharLinks-DBFZ Template:Navbar-DBFZ