(→Shining Slash: Moved descriptions to their headings) |
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|damage=1000 |guard=H | |damage=1000 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |||
* Fastest startup, lowest damage, worst knockdown. Trunks will travel mostly horizontally, the L version doesn't track vertically. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|damage=1140 |guard=H | |damage=1140 |guard=H | ||
|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |||
* Slow startup but more damage and a longer slide knockdown. Has quite a bit of both vertical and horizontal tracking. | |||
* The air version of 236M is very plus on block. Since the tracking on it is so good, this can be very handy for getting you in on your opponent so long as you're not too predictable about it. | |||
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{{AttackData-DBFZ | {{AttackData-DBFZ | ||
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|startup= |active= |recovery= |frameAdv= | |startup= |active= |recovery= |frameAdv= | ||
|description= | |description= | ||
* Combination of the speed of the L version and the damage and stronger knockdown of the M version. Moves horizontally with minimum vertical tracking like the L version. | |||
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For all versions, you can call an assist while Trunks is dicing the opponent up in order to do a combo afterwards. Interestingly enough, Trunks actually retains a smash if you do this, although you still can't end the combo in a slide knockdown as usual. Still, it allows for some decent damage conversions off this move. | For all versions, you can call an assist while Trunks is dicing the opponent up in order to do a combo afterwards. Interestingly enough, Trunks actually retains a smash if you do this, although you still can't end the combo in a slide knockdown as usual. Still, it allows for some decent damage conversions off this move. | ||
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Revision as of 06:37, 12 November 2018
Trunks |
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Prejump: Assist Cooldown:
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Overview
In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Unfortunately his timeline was not fixed, so he would go on to help fight for the timeline he had created, in order to stop the fearsome Cell. Later, his time-travelling shenanigans would come back to bite him, with Goku Black and Zamasu coming to destroy all he had hoped to protect, and punish him for the divine taboo he had broken.
In Dragon Ball FighterZ, Trunks is a quick and offense-orientated character who thrives on pressure and gaining momentum. With various aggressive tools and the help of his allies, he can force opponents to stay defensive and eat his sword until their guard finally cracks.
Strengths/Weaknesses
Strengths | Weaknesses |
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Normals
5L
5L |
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5M
5M |
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5H
5H |
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5S
5S |
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2L
2L |
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2M
2M |
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2H
2H |
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6M
6M |
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j.L
j.L |
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j.M
j.M |
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j.H
j.H |
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j.S
j.S |
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j.2H
j.2H |
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Specials
Shining Slash
Shining Slash 236L/M/H (Air OK) |
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Cyclone Jump
Cyclone Jump 214L/M/H (air OK) |
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Cyclone Buster
Cyclone Buster Cyclone Jump > S |
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Masenko
Masenko 236S |
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Change the Future
Change the Future 214S (Chargeable) |
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Assist
Change the Future A1/A2 |
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Supers
Burning Attack
Burning Attack 236L+M or 236H+S |
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Heat Dome Attack
Heat Dome Attack 214L+M or 214H+S |
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