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{{#lst:{{BASEPAGENAME}}/Data|j.214H}} | {{#lst:{{BASEPAGENAME}}/Data|j.214H}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.214H Extra}} | ||
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! colspan=16 style="background: white;"|Dodon Ray | ! colspan=16 style="background: white;"|Dodon Ray | ||
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{{Description|15|text=Counterhit state during recovery | {{Description|15|text=Counterhit state during recovery | ||
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! colspan=16 style="background: white;"|Telekinesis | ! colspan=16 style="background: white;"|Telekinesis | ||
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{{Description|15|text=Holding L/M/H/S spends additional Ki Gauges and an increasing amount of HP per Gauge for diminishing amounts of extra damage. Each gauge can only be spent if HP is above specific thresholds (See below). | {{Description|15|text=Holding L/M/H/S spends additional Ki Gauges and an increasing amount of HP per Gauge for diminishing amounts of extra damage. Each gauge can only be spent if HP is above specific thresholds (See below). | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Farewell, Tien... | ! colspan=16 style="background: white;"|Farewell, Tien... | ||
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Revision as of 18:17, 6 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
State | Meter Spent | 1-3 | 4 | 5 | 6 | 7 |
---|---|---|---|---|---|---|
Normal | Damage (Each) | 750 | 750 | 1000 | 1500 | 2000 |
Damage (Total) | 750 | 1500 | 2500 | 4000 | 6000 | |
Threshold (Each) | > 0 | > 500 | > 500 | > 1000 | > 1500 | |
Threshold (Total) | > 0 | > 1250 | > 2000 | > 3500 | > 5500 | |
With Sparking! or Limit-Breaking Power |
Damage (Each) | 375 | 375 | 500 | 750 | 1000 |
Damage (Total) | 375 | 750 | 1250 | 2000 | 3000 | |
Threshold (Each) | > 0 | > 500 | > 500 | > 1000 | > 1500 | |
Threshold (Total) | > 0 | > 875 | > 1250 | > 2250 | > 3500 | |
With Both | Damage (Each) | 0 | 250 | 375 | 625 | 750 |
Damage (Total) | 0 | 250 | 625 | 1250 | 2000 | |
Threshold (Each) | > 0 | > 500 | > 500 | > 1000 | > 1500 | |
Threshold (Total) | > 0 | > 500 | > 750 | > 1625 | > 2750 |
Sources
To edit frame data, edit values in DBFZ/Tien/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.