DBFZ/Tien/Frame Data: Difference between revisions

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==[[DBFZ/System Data|System Data]]==
==[[DBFZ/System Data|System Data]]==
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Revision as of 08:17, 8 February 2019

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 All - 6 3 12 -3 - 1330 All - 9,7 3,3 17 -4 - 955 All - 13 15 19 -4 - 400 Low - 7 3 13 -4 - 700 All - 10 3 17 -4 - 700 Low - 10 3 20 -7 - 850 High - 24 6 10 0 - 850 All - 13 4 24 -12 - 850 All - 12 3 28 -15 - 600 All - 15 0 23 -3 - 300+240 High - 6,3 2,2 15 -5 - 700 High - 9 5 17 -5 - 850 High - 12 4 21 -9 - 850 All - 12 3 19 -6 - 600 All - 15 0 27 -6 -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Volleyball Fist
700 Low - 11 8 20 -5 - 640 - - - - - - - 630/756 - - - - - - - 770/924 - - - - - - - 700 Low - 29 12 20 -5 17 560 - - - - - - - 540/648 - - - - - - - 660/792 - - - - - - - 1800 Throw - 25 1 29 - - 1000 High - 15 3 18 -5 - 1000 High - 20 3 18 -5 - 1200 High - 17 3 18 -5 - Crane Strike
900 High - 26 2 28 -13 - 1100 High - 28 2 28 -13 - 1200 High - 26 2 29 -13 - 900 High - 20 9 28 -13 - 1100 High - 22 11 28 -13 - 1200 High - 20 9 28 -13 - Dodon Ray
900 All - 19 24 25 -5 - 900 All - 21 24 31 -11 - Telekinesis
0 All - 44 0 14 +18 - 0 All - 83 0 0 -83 -

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Dodon Ray
800 All - 34 24 73 - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Tri Beam
2400 All - 13+4 3 38 -20 13-25 2400 All - 13+4 3 38 -20 13-25 Neo Tri Beam
3300, (990, 880, 770, 660)* All - 17+3, 35x(0-4)* 3x(1-5)* 85 -42 1-68 Farewell, Tien...
3600 Throw - 9+1 25 40 - 1-14

Sources

Navigation

To edit frame data, edit values in DBFZ/Tien Shinhan/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.


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