DBFZ/Teen Gohan/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3
5LL 700 All 9 3 17+10L -4
5LLL 1000 U3+ All 13 4 Until L+3 -5
5M 700 All 9 3 17 -3
5H 850 U1 All 15 6 18 -8
5S 300×4 All 11 25 -4
2L 400 Low 7 3 13 -4
2M 700 Low 11 12 12 -8
2H 850 U1+ All 15 3 22+8L -17 4-17 Head
2S 600, 700 All 32 20+6L
6M 850 High 24 6 4+6L ±0
j.L 400 High 6 3
j.M 700 High 9 3
5LLLLLLL 850 / 1000 D3+ High 13 3
j.H 850 / 1000 D1+ High 13 3
j.S 400×4 All 13 +5L
j.2H 850 U1+ All 11 3
j.2S 600, 700 All 20 +6L


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L 5-Hit Combo 500 All 11 6 16 -5
236M M 5-Hit Combo 500 All 13 11 16 -11
236H H 5-Hit Combo 300×4, 900 U1+ All 13 7 16 -5
236X > L 5-Hit Combo Follow-up 3 500 All 7
236X > M 5-Hit Combo Follow-up 3 500 All 7
236X > X > L 5-Hit Combo Follow-up 4 700 U1 All 3
236X > X > M 5-Hit Combo Follow-up 4 700 U1 All 3
236X > X > H 5-Hit Combo Follow-up 4 550×3, 700 U1+ All 3
j.236L L Flying Kick 350*N All 7 {3(2)3}×N 11 -5
j.236M M Flying Kick 80×7 / 80×7,600 U1+ All 16 {3(1)3}×6 10 -2
j.236H H Flying Kick 80×13 / 80×13,900 U1+ All 9 {3(1)3}×12 6 +1
214L L Super Dragon Flight 1000 All 9 10 21+8 -28 1-10 Head
214M M Super Dragon Flight 1350 U1+ All 16 16 29+8 -41 1-17 All
214H H Super Dragon Flight 1000 / 1000,200×6 U1+ All 9 3 29 -20 1-11 All


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Super Dragon Flight 800 All 22 16 +29 10-? All
Assist B Masendan 200, 280, 140, 280 All 32-34 +55-57 55-57
Assist C Flying Kick 80×7, 450, 400 All 45 [20] +35 35


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Motionless Kamehameha 340×10 UDV All 9+4 41 33 -16 9-20 All
214LM Father-Son Kamehameha 230×20 UDV All 13+3 82 51 -34 [+39] 1-11 All
214[LM] Father-Son Kamehameha Full Power 110×20 UDV All 2+0 78 99 -? [+39] 1-End All


Z Combo Table

Ground Z Combo
L M H S Cancel
5L 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] - - j.S, j.2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S (1-4) - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.4LL - j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S, j.2S Sp
j.2H - - - j.S Jump, Sp
j.S (1-4) - - - j.2S Sp
j.2S - - - - Sp
  • j.LL acts like j.M with better reach and only comes out on air-to-air hit on the point character.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

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