DBFZ/Super Baby 2/Frame Data

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< DBFZ‎ | Super Baby 2
Revision as of 09:05, 14 December 2021 by Shtkn (talk | contribs)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 -8 1
5LL 700 All 10 -3 2
5LLL 400×2 U3+ Throw 11 4
5M 700 All 15 -1 2
5H 850 / 400, 600 U1 All 14 -5 4
5S 250×3 All 13 29 -3 20 (each ki blast) [32]
2L 400 Low 9 [7] -4 1
2M 700 Low 13 -7 2
2H 850 / 1000 U1+ All 13 -17 4-? Head 4
2S 400×5 All 15 Total 38 +9
6M 850 High 24 6 4+6L ±0 3 15 18 23
6H 400, 150×7, 400 All 20 -10
6S 300, 250 All 20 Total 43 -3
j.L 400 High 6 1
j.M 700 High 11 4 2
j.H 750 [1000] [D3+] High 13 3 / 4
j.S 250×3 All 13 Total 48+5L
j.2H 850 U1 All 12 3

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
j.2L Interceptor Kick 400, 600 D1 All 15 -5
236L L Revenge Driver 200, 600 / 0, 900 U1+ All 13 -5
236M M Revenge Driver 200, 700 / 0, 990 U1+ All 18 -5
236H H Revenge Driver 600, 700 / 0, 1080 U1+ All 13 -5
j.236L Air L Revenge Driver 200, 600 / 0, 900 U1+ All 13 -5
j.236M Air M Revenge Driver 200, 700 / 0, 990 U1+ All 18 -5
j.236H Air H Revenge Driver 600, 700 / 0, 1080 U1+ All 13 -5
214L L I'm going to enjoy this! 500, 1000 Throw 13 4-14 Head
214M M I'm going to enjoy this! 850, 800 D1 Throw 15 4-16 Head
214H H I'm going to enjoy this! 1375, 800 D1 Throw 13 1-14 Head
j.214L Air L I'm going to enjoy this! 500, 1000 Throw 13
j.214M Air M I'm going to enjoy this! 850, 800 D1 Throw 15
j.214H Air H I'm going to enjoy this! 1375, 800 D1 Throw 13
22X Parasite Takeover projectiles
j.22X Air Parasite Takeover projectiles
236S Revenge Final Flash 270×5 All 28
j.236S Air Revenge Final Flash 270×5 All 20
214S Dark Springshot 80×5, 250×2 All 8 4-10 Head
j.214S Air Dark Springshot 80×5, 250×2 All 8 4-10 Head

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Revenge Blast 300×3 All 20 +32
Assist B Revenge Driver 100, 630 All 50 +38
Assist C Revenge Final Flash 200×5, 280 All 36 [20] +30

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Full-Power Energy Wave 2296 UDV All 9+4 [4+1] -22
j.236L+M Air Full-Power Energy Wave 2296 UDV All 9+4 [4+1]
214L+M Revenge Death Ball 1200, 10*N, 3000 UDV All 19+1 [4+1] -45 1-? All
j.214L+M Air Revenge Death Ball 1200, 10*N, 3000 UDV All 19+1 [4+1] -45 1-? All
214H+S Great Ape Assault 4571 [4721] UDV All 18 8 36 -29 1-22 All 7

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Navigation

To edit frame data, edit values in DBFZ/Super Baby 2/Data.

DBFZ/Navigation