Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!
Lore: | Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as Super Baby 2. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body. |
Voice: | Japanese: Yūsuke Numata English: Most likely Mike McFarland |
Super Baby 2 Super Baby 2 is OD
- Giant oppressive moves: Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.
- Ki blasts: Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen of whiff
- Command Grab: Possesses a move similar to Vegito's Atomic Buster.
- Assist stealing: The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo.
- TBD
Normal Moves
5L
5M
5H
5S
2L
2M
2H
2S
6M
- DBFZ SuperBaby2 6M.png
j.L
j.M
j.H
5LLLLLLL |
---|
j.H |
- 5LLLLLLL
- Smash hit can wall bounce.
- j.H
- Smash hit causes a sliding knockdown.
Placeholder
j.S
j.2H
Special Moves
Special 1
236L/M/H
- DBFZ SuperBaby2 Special1.png
L |
---|
M |
H |
- All
Placeholder
- 236L
Placeholder
- 236M
Placeholder
- 236H
Placeholder
Special 2
214L/M/H
- DBFZ SuperBaby2 Special2.png
L |
---|
M |
H |
- All
Placeholder
- 214L
Placeholder
- 214M
Placeholder
- 214H
Placeholder
Special 3
236S
- DBFZ SuperBaby2 Special3.png
Special 4
214S
- DBFZ SuperBaby2 Special4.png
Special 5
22L/M/H
- DBFZ SuperBaby2 Special5.png
L |
---|
M |
H |
- All
Placeholder
- 22L
Placeholder
- 22M
Placeholder
- 22H
Placeholder
Z Assists
Assist A
Special 1
- DBFZ SuperBaby2 Special1.png
Assist B
Special 2
- DBFZ SuperBaby2 Special2.png
Assist C
Special 3
- DBFZ SuperBaby2 Special3.png
Super Moves
Super
236L+M
- DBFZ SuperBaby2 Super.png
Meteor
214L+M
- DBFZ SuperBaby2 Meteor.png
return to monke
External References
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.