DBFZ/Super Baby 2

From Dustloop Wiki
< DBFZ
Revision as of 21:25, 10 January 2021 by 72.77.33.40 (talk) (→‎Overview)
  Overview   Combos   Strategy/Counter Strategy   Full Frame Data    
Overview
Overview

Super Baby 2, at the brief glace we have had, seems to be a very oppressive offensive character. He seems to boasts special moves with large amount of movement, with seemingly decent buttons, and the crazy ability to use the other team's dead assists. It is shaping up to be a ridicluous blender, although he may struggle in defensive options, as none in particular were shown off. As usual, ArcSys have done a good job of bring Baby to FighterZ in an awesome way. Bring on January 15th!

Lore:Hailing as the last survivor of the Planet Tuffle, Baby was rebuilt as a machine mutant by Dr. Myuu. Restored, he had one goal: destroy all the Saiyans and control the entire population of Earth to restore his kind. He worked by possessing different Saiyans to fight Son Goku, working his way up the power ladder to eventually possess Vegeta, and, even beyond this, manifested a mutation of Super Saiyan Three, which would be known as Super Baby 2. As Goku achieved Super Saiyan Four, he would continue his bloody battle against the Saiyan, ultimately achieving the Golden Great Ape form, but would ultimately be outlasted by Goku, and later killed as he attempted escape without Vegeta's body.
Voice:Japanese: Yūsuke Numata English: Most likely Mike McFarland
Pros
Cons
  • Giant oppressive moves: Has both a diagonally down lariat, at a very scary angle, and a divekick which scores him a hard anywhere SKD.
  • Ki blasts: Has straight ki blasts, ki blasts that go across the floor, a mini assault rain, and a beam. That's a helluva lot of blasting. Might have poor priority, though. ALL ki blasts (5S, 1/2/3S, 6S, 214S, AND A Assist) will return from off screen of whiff
  • Command Grab: Possesses a move similar to Vegito's Atomic Buster.
  • Assist stealing: The signature of Baby's trailer was his ability to steal his opponent's dead characters to use their assists. He gets to pick which assist he wants (although it comes with startup), similar to a special move. Only one assist call can be used per combo.
  • TBD


Super Baby 2
DBFZ Super Baby 2 Portrait.png
KO'ed Assist
Super Baby 2 can call KO'ed assists of the opponent's team

Normal Moves

5L

Template:AttackDataHeader-DBFZ
5L
5LL
5LLL

5L

Placeholder


5LL

Placeholder


5LLL

Placeholder

5M

5H

5S

2L

2M

2H

2S

6M


j.L

j.M

j.H

Template:AttackDataHeader-DBFZ
5LLLLLLL
j.H

5LLLLLLL
  • Smash hit can wall bounce.

j.H
  • Smash hit causes a sliding knockdown.

Placeholder

j.S

j.2H

Special Moves

Special 1

236L/M/H

Template:AttackDataHeader-DBFZ
L
M
H

All

Placeholder


236L

Placeholder


236M

Placeholder


236H

Placeholder

Special 2

214L/M/H

Template:AttackDataHeader-DBFZ
L
M
H

All

Placeholder


214L

Placeholder


214M

Placeholder


214H

Placeholder


Special 3

236S


Special 4

214S


Special 5

22L/M/H

Template:AttackDataHeader-DBFZ
L
M
H

All

Placeholder


22L

Placeholder


22M

Placeholder


22H

Placeholder

Z Assists

Assist A

Special 1

Assist B

Special 2

Assist C

Special 3

Super Moves

Super

236L+M

Meteor

214L+M

External References

Navigation

To edit frame data, edit values in DBFZ/Super Baby 2/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

Template:Navbar-DBFZ