Combo Notation Guide | Character Name Abbreviations | |||||||||
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Midscreen Combos
Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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2M > 5M > jc.MLL2H > SD > j.MLL2H > jc.LLL | 4185 | 1.05 | All | Very Easy | Basic BnB. Can sub jc.LLL for jc.LLS > 214M |
2H > SD > j.ML2H > jc.LLL | 3400 | 0.7 | All | Very Easy | 2H Confirm |
SD > j.ML > jc.LLS > 214M | 2130 | 0.6 | All | Very Easy | Raw SD Confirm Midscreen |
2M > 5M > 5H > delay SD > 66 j.M ▷ dash jump j.LL2H > jc.LLS > 214M | 4175 | 1.05 | All | Medium | Rejump combo. Slightly less damage but more corner carry. |
2M > delay 5M > jc.MS > delay 236M > 66 j.5M > 5M > sjc.5MLL2H > jc.LLS > 214M | 4687 | 1.4 | All | Hard | Best 2M solo route. Very difficult on small characters. |
5MMM > 44 66 2M 5M sjc.MLL2H > jc.LLS > 214M | 4802 | 1.8 | All | Medium | Super Vegeta Medium AutoCombo rejump. Best midscreen damage combo. |
... > Vanish ▷ dash 2M > 5M > sjc.MLL2H > jc.LLL | 2020 (From j.5S) | -0.7 | All | Very Easy | Vanish Confirm off j.5S |
5S > 236H > 2M > 5M > sjc.MLL2H > jc.LLS > j.214M | 2160-3195 | -0.3 to 0.2 | All | Very Easy | 5S confirm. More 5S hits = more meter, but less 5S hits = more damage. |
Notes
You can end with 214M midscreen but it doesn't give you okizeme compared to j.LLL 214M is the only source of SKD for rejumps
Corner Combos
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... 2M > 236M > 2M > 5H > SD > j.LL2H > j.LL[S] > j.214M | 4936(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264015800643604480 | |
... 2M > 236M > 2M > 5H > delay SD > airdash j.M > dash jump j.LL2H > j.LL[S] > j.214M | 5089(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264015987407564803 | |
... 2M > 236M > delay 5L (whiff) > 5LL > SD > j.LL2H > jc.LL[S] > j.214M | 5026(With 5M) | ~1.5(With 5M) | All | http://twitter.com/LoneWolf632/status/1264016241183899649 | |
... 5M > jc.S > j.2L > 2M > 5M > jc.M[S] > j.236M > SD > j.LL2H > j.LL[S](2) > j.214M | ? | ? | All | http://twitter.com/__McLovin45/status/1264108744650170372 |
Notes
Both 236M and j.236M combo into Dragon Rush with Smash, but that's not written as it's not useful in the current meta.
Assist Extensions
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... j.LL > j.2L + Assist ▷ ... | Anywhere | ? | ? | All | Easily brings both Vegeta and the opponent to the ground. | |
236L + Assist > SD ▷ ... | Anywhere | ? | ? | All | Semi-universal assist pickup off of rocket kick. | |
... 5M > 2M > 5H > 236S + Assist > SD ▷ ... | Anywhere | ? | ? | All | Another example of adding damage to a combo with an assist. |
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
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... 2M > IAD j.LM > land > j.LL ... | Anywhere | ? | ? | All | The Vegeta IAD extension. | |
... j.LL[S] > airdash j.LL ... | Anywhere | ? | ? | All | Meter gain route with airdash cancels. | |
... [Vanish] > j.MS > airdash j.LM | Anywhere | ? | ? | All | Useful on opponents who are close to the ground after they've been hit by something like j.H. | |
2M > 5M > j.M > jc.MH > Spark! ▷ 2M > IAD j.LM ▷ 9jc.LML > j.2H > SD > j.LML > j.2H > jc.LLS(5) > j.214M | Midscreen & Corner | 5617 | ~3.5 | All except Krillin, or GT Goku. | Hard | Can hit small hitbox characters by skipping the j.H in jc.MH, but won't allow jc.LLS(5) > j.214M to connect from midscreen. |
Miscellaneous
- 2M > 5M > jc.M > j.236M, SD > j.LL2H > jc.LLL
Corner link. Might be useful for air-to-air confirms.
- 2M > 5M > jc.MS > j.236M, airdash j.M ▷ 5M > jc.LL2H > j.LLS > j.214M
Midscreen 236M link, not damage optimal but it looks cool.
- 5M > jc.S > j.2L ▷ delay 2L > 5H, 5L > 5S > 5H > SD > airdash j.M ▷ dash jump j.LL2H > jc.LL[S](5) > j.214M
Corner link, does less damage than BnB. Meaty 5H is universal(?), but 5L whiffs on small characters.
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