DBFZ/SS Goku/Data: Difference between revisions

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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=DBFZ/SS Goku |image=DBFZ_SS_Goku_Icon.png |discord=https://discord.gg/tzKWhW3}}<section end="Nav"/>
<br style="clear:both;"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=DBFZ/SS Goku |discord=https://discord.gg/tzKWhW3}}<section end=Links/>
<section begin=Links/>{{DBFZ/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
Line 21: Line 15:
  |damage=400 |smash= |prorate=90%+1 |kigain=5%
  |damage=400 |smash= |prorate=90%+1 |kigain=5%
  |level=1 |attribute=B |guard=All |invuln=
  |level=1 |attribute=B |guard=All |invuln=
  |startup=6 |active=4 |recovery=11 |onBlock={{Adv-DBFZ|M|-3}}
  |startup=6 |active=4 |recovery=11 |onBlock=-3
  |blockstun=11 |groundHit=16 |airHit=16
  |blockstun=11 |groundHit=16 |airHit=16
  |images=DBFZ_SSGoku_5L.png
  |images=DBFZ_SSGoku_5L.png
Line 33: Line 27:
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |level=2 |attribute=B |guard=All |invuln=
  |level=2 |attribute=B |guard=All |invuln=
  |startup=9 |active=3 |recovery=17 |onBlock={{Adv-DBFZ|M|-4}}
  |startup=9 |active=3 |recovery=17 |onBlock=-4
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
  |images=DBFZ_SSGoku_5LL.png
  |images=DBFZ_SSGoku_5LL.png
Line 45: Line 39:
  |damage=1000 |smash=U3+ |prorate=100%+1 |kigain=12%
  |damage=1000 |smash=U3+ |prorate=100%+1 |kigain=12%
  |level=4 |attribute=B |guard=All |invuln=
  |level=4 |attribute=B |guard=All |invuln=
  |startup=14 |active=3 |recovery=21 |onBlock={{Adv-DBFZ|M|-5}}
  |startup=14 |active=3 |recovery=21 |onBlock=-5
  |blockstun=18 |groundHit=Launch |airHit=35 / 34
  |blockstun=18 |groundHit=Launch |airHit=35 / 34
  |images=DBFZ_SSGoku_5LLL.png
  |images=DBFZ_SSGoku_5LLL.png
Line 57: Line 51:
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |level=2 |attribute=B |guard=All |invuln=
  |level=2 |attribute=B |guard=All |invuln=
  |startup=9 |active=6 |recovery=17 |onBlock={{Adv-DBFZ|VM|-7}}
  |startup=9 |active=6 |recovery=17 |onBlock=-7
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
  |images=DBFZ_SSGoku_5M.png
  |images=DBFZ_SSGoku_5M.png
Line 69: Line 63:
  |damage=850 / 1000 |smash=U1 |prorate=100%+1 |kigain=12%
  |damage=850 / 1000 |smash=U1 |prorate=100%+1 |kigain=12%
  |level=4 |attribute=B |guard=All |invuln=
  |level=4 |attribute=B |guard=All |invuln=
  |startup=14 |active=6 |recovery=18 |onBlock={{Adv-DBFZ|VM|-8}}
  |startup=14 |active=6 |recovery=18 |onBlock=-8
  |blockstun=15 |groundHit=Launch |airHit=22 / 39 + WSplat
  |blockstun=15 |groundHit=Launch |airHit=22 / 39 + WSplat
  |images=DBFZ_SSGoku_5H.png
  |images=DBFZ_SSGoku_5H.png
Line 81: Line 75:
  |damage=300×6 |smash= |prorate=90%+1 |kigain=6%
  |damage=300×6 |smash= |prorate=90%+1 |kigain=6%
  |level= |attribute=P1 |guard=All |invuln=
  |level= |attribute=P1 |guard=All |invuln=
  |startup=13 [8] |active= |recovery=Total 37 [Total 32] |onBlock={{Adv-DBFZ|M|-4}}
  |startup=13 [8] |active= |recovery=Total 37 [Total 32] |onBlock=-4
  |blockstun=5+15 |groundHit=5+18 {Launch} |airHit=5+20
  |blockstun=5+15 |groundHit=5+18 {Launch} |airHit=5+20
  |images=DBFZ_SSGoku_5S.png
  |images=DBFZ_SSGoku_5S.png
Line 93: Line 87:
  |damage=400 |smash= |prorate=90%+1 |kigain=5%
  |damage=400 |smash= |prorate=90%+1 |kigain=5%
  |level=1 |attribute=B |guard=All |invuln=
  |level=1 |attribute=B |guard=All |invuln=
  |startup=6 |active=2 |recovery=10 |onBlock={{Adv-DBFZ|E|±0}}
  |startup=6 |active=2 |recovery=10 |onBlock=±0
  |blockstun=11 |groundHit=16 |airHit=16
  |blockstun=11 |groundHit=16 |airHit=16
  |images=DBFZ_SSGoku_2L.png
  |images=DBFZ_SSGoku_2L.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
|caption=Go-to stagger tool
}}
}}


Line 105: Line 100:
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |damage=700 |smash= |prorate=100%+1 |kigain=7%
  |level=2 |attribute=F |guard=Low |invuln=
  |level=2 |attribute=F |guard=Low |invuln=
  |startup=10 |active=9 |recovery=17 |onBlock={{Adv-DBFZ|VM|-10}}
  |startup=10 |active=9 |recovery=17 |onBlock=-10
  |blockstun=15 |groundHit=Launch |airHit=22
  |blockstun=15 |groundHit=Launch |airHit=22
  |images=DBFZ_SSGoku_2M.png
  |images=DBFZ_SSGoku_2M.png
Line 117: Line 112:
  |damage=850 / 1000 |smash=U1+ |prorate=100%+1 |kigain=12%
  |damage=850 / 1000 |smash=U1+ |prorate=100%+1 |kigain=12%
  |level=4 |attribute=B |guard=All |invuln=4-18 Head
  |level=4 |attribute=B |guard=All |invuln=4-18 Head
  |startup=14 |active=5 |recovery=21+7L |onBlock={{Adv-DBFZ|VM|-17}}
  |startup=14 |active=5 |recovery=21+7L |onBlock=-17
  |blockstun=15 |groundHit=Launch |airHit=22 / 39
  |blockstun=15 |groundHit=Launch |airHit=22 / 39
  |images=DBFZ_SSGoku_2H.png
  |images=DBFZ_SSGoku_2H.png
Line 129: Line 124:
  |damage=600 |smash= |prorate=90%+1 |kigain=6%
  |damage=600 |smash= |prorate=90%+1 |kigain=6%
  |level= |attribute=P1 |guard=All |invuln=
  |level= |attribute=P1 |guard=All |invuln=
  |startup=13 |active= |recovery=Total 34 |onBlock={{Adv-DBFZ|M|-1}}
  |startup=13 |active= |recovery=Total 34 |onBlock=-1
  |blockstun=5+15 |groundHit=5+18 |airHit=5+30
  |blockstun=5+15 |groundHit=5+18 |airHit=5+30
  |images=DBFZ_SSGoku_2S.png
  |images=DBFZ_SSGoku_2S.png
Line 141: Line 136:
  |damage=850 |smash= |prorate=80%+1 |kigain=12%
  |damage=850 |smash= |prorate=80%+1 |kigain=12%
  |level=3 |attribute=B |guard=High |invuln=
  |level=3 |attribute=B |guard=High |invuln=
  |startup=24 |active=6 |recovery=4+6L |onBlock={{Adv-DBFZ|E|±0}}
  |startup=24 |active=6 |recovery=4+6L |onBlock=±0
  |blockstun=15 |groundHit=18 |airHit=23
  |blockstun=15 |groundHit=18 |airHit=23
  |images=DBFZ_SSGoku_6M.png
  |images=DBFZ_SSGoku_jH.png
  |hitboxes=
  |hitboxes=
  |notes=Airborne on frame 5-33;
  |notes=Airborne on frame 5-33;
Line 165: Line 160:
  |damage=700 |smash= |prorate=90%+1 |kigain=7%
  |damage=700 |smash= |prorate=90%+1 |kigain=7%
  |level=2 |attribute=H |guard=High |invuln=
  |level=2 |attribute=H |guard=High |invuln=
  |startup=10 |active=4 |recovery=15 |onBlock=
  |startup=10 |active=4 |recovery=15 |onBlock=+7 (IAD)
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
  |images=DBFZ_SSGoku_jM.png
  |images=DBFZ_SSGoku_jM.png
Line 177: Line 172:
  |damage=850 / 1000 |smash=D1+ [D3+] |prorate=90%+1 |kigain=12%
  |damage=850 / 1000 |smash=D1+ [D3+] |prorate=90%+1 |kigain=12%
  |level=3 / 4 |attribute=H |guard=High |invuln=
  |level=3 / 4 |attribute=H |guard=High |invuln=
  |startup=13 |active=6 |recovery=21 |onBlock=
  |startup=13 |active=6 |recovery=21 |onBlock=+11 (IAD)
  |blockstun=15 |groundHit=20 |airHit=60 / 59 + Slide 34 [34 + WBounce]
  |blockstun=15 |groundHit=20 |airHit=60 / 59 + Slide 34 [34 + WBounce]
  |images=DBFZ_SSGoku_jH.png
  |images=DBFZ_SSGoku_jH.png
Line 214: Line 209:
  |damage=1200 |smash=D1 |prorate=80%+1 |kigain=12%
  |damage=1200 |smash=D1 |prorate=80%+1 |kigain=12%
  |level=3 |attribute=B |guard=High |invuln=
  |level=3 |attribute=B |guard=High |invuln=
  |startup=24 |active=4 |recovery=14+3L |onBlock={{Adv-DBFZ|M|-5}}
  |startup=23 |active=4 |recovery=14+3L |onBlock=-5
  |blockstun=15 |groundHit=Slide 33 |airHit=80 / 79 + Slide 34
  |blockstun=15 |groundHit=Slide 33 |airHit=80 / 79 + Slide 34
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
Line 226: Line 221:
  |damage=1300 |smash=D1 |prorate=80%+1 |kigain=12%
  |damage=1300 |smash=D1 |prorate=80%+1 |kigain=12%
  |level=3 |attribute=B |guard=High |invuln=
  |level=3 |attribute=B |guard=High |invuln=
  |startup=28 |active=4 |recovery=14+3L |onBlock={{Adv-DBFZ|M|+2}}
  |startup=26 |active=4 |recovery=14+3L |onBlock=+2
  |blockstun=15 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |blockstun=22 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |hitboxes=
  |hitboxes=
Line 237: Line 232:
  |input=236H |name=H Dragon Flash Fist
  |input=236H |name=H Dragon Flash Fist
  |damage=1400 |smash=D1 |prorate=80%+1 |kigain=-50%
  |damage=1400 |smash=D1 |prorate=80%+1 |kigain=-50%
  |level=3 |attribute=B |guard=High |invuln=8-16~24 [8-12~20] All
  |level=3 |attribute=B |guard=High |invuln=4-16~24 All [4-12~20 All]
  |startup=24~32 [20~28] |active=4 |recovery=14+3L |onBlock={{Adv-DBFZ|M|-5}}
  |startup=24~32 [20~28] |active=4 |recovery=14+3L |onBlock=+2
  |blockstun=15 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |blockstun=22 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |hitboxes=
  |hitboxes=
Line 250: Line 245:
  |damage=1000 |smash=D1 |prorate=80%+1 |kigain=12%
  |damage=1000 |smash=D1 |prorate=80%+1 |kigain=12%
  |level=3 |attribute=H |guard=High |invuln=
  |level=3 |attribute=H |guard=High |invuln=
  |startup=20 |active=4 |recovery=20 |onBlock=
  |startup=18 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Slide 28 |airHit=80 / 79 + Slide 41
  |blockstun=15 |groundHit=Slide 28 |airHit=80 / 79 + Slide 41
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
Line 262: Line 257:
  |damage=1200 |smash=D1 |prorate=80%+1 |kigain=12%
  |damage=1200 |smash=D1 |prorate=80%+1 |kigain=12%
  |level=3 |attribute=H |guard=High |invuln=
  |level=3 |attribute=H |guard=High |invuln=
  |startup=22 |active=4 |recovery=22 |onBlock=
  |startup=20 |active=4 |recovery=22 |onBlock=
  |blockstun=15 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |blockstun=19 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |hitboxes=
  |hitboxes=
Line 273: Line 268:
  |input=j.236H |name=Air H Dragon Flash Fist
  |input=j.236H |name=Air H Dragon Flash Fist
  |damage=1300 |smash=D1 |prorate=80%+1 |kigain=-50%
  |damage=1300 |smash=D1 |prorate=80%+1 |kigain=-50%
  |level=3 |attribute=H |guard=High |invuln=8-16~24 [8-12~20] All
  |level=3 |attribute=H |guard=High |invuln=4-16~24 All [4-12~20 All]
  |startup=24~32 [20~28] |active=4 |recovery=18 |onBlock={{Adv-DBFZ|M|-4}}
  |startup=24~32 [20~28] |active=4 |recovery=18 |onBlock=+1 <!-- +2 (+1) -->
  |blockstun=15 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |blockstun=21 |groundHit=GBounce |airHit=80 / 79 + GBounce + Slide 19
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |images=DBFZ_SSGoku_DragonFlashFist.png
  |hitboxes=
  |hitboxes=
Line 286: Line 281:
  |damage=500×2 |smash= |prorate=100%+1×2 |kigain=6%×2
  |damage=500×2 |smash= |prorate=100%+1×2 |kigain=6%×2
  |level=0 |attribute=B |guard=All |invuln=
  |level=0 |attribute=B |guard=All |invuln=
  |startup=10 |active=3(6)3 |recovery=11 |onBlock={{Adv-DBFZ|M|-2}}
  |startup=8 |active=3(6)3 |recovery=11 |onBlock=-2 <!-- -2 (-3) -->
  |blockstun=11×2 |groundHit=22×2 |airHit=23×2
  |blockstun=11×2 |groundHit=22×2 |airHit=23×2
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
Line 297: Line 292:
  |input=214M |name=M Flurry Kick
  |input=214M |name=M Flurry Kick
  |damage=350×4 |smash=U1+ |prorate=100%+1×3 (Once), 100%+1 |kigain=6%×4
  |damage=350×4 |smash=U1+ |prorate=100%+1×3 (Once), 100%+1 |kigain=6%×4
  |level=0 |attribute=B |guard=All |invuln=
  |level=0 |attribute=B |guard=All |invuln=4-42 Head
  |startup=13 |active=3{(6)3}×3 |recovery=21 |onBlock={{Adv-DBFZ|VM|-39}}
  |startup=13 |active=3{(6)3}×3 |recovery=21 |onBlock=-39 <!-- -30 against standing big bodies -->
  |blockstun=11×2 |groundHit=Launch |airHit=23×4 / 23×3, 47 + WSplat
  |blockstun=11×2 |groundHit=Launch |airHit=23×4 / 23×3, 47 + WSplat
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Clash level 4;
}}
}}


Line 309: Line 304:
  |input=214H |name=H Flurry Kick
  |input=214H |name=H Flurry Kick
  |damage=270×6 |smash=U1+ |prorate=100%+1×5 (Once), 100%+1 |kigain=-50%
  |damage=270×6 |smash=U1+ |prorate=100%+1×5 (Once), 100%+1 |kigain=-50%
  |level=0 |attribute=B |guard=All |invuln=
  |level=0 |attribute=B |guard=All |invuln=4-52 Head
  |startup=11 |active=2{(6)2}×5 |recovery=14 |onBlock={{Adv-DBFZ|VM|-44}}
  |startup=11 |active=2{(6)2}×5 |recovery=14 |onBlock=-44 <!-- -36 against standing big bodies -->
  |blockstun=11×6 |groundHit=Launch |airHit=23×6 / 23×5, 64 + WBounce
  |blockstun=11×6 |groundHit=Launch |airHit=23×6 / 23×5, 64 + WBounce
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Clash level 4;
}}
}}


Line 333: Line 328:
  |input=j.214M |name=Air M Flurry Kick
  |input=j.214M |name=Air M Flurry Kick
  |damage=300×4 |smash=U1+ |prorate=100%+1×3 (Once), 100%+1 |kigain=6%×4
  |damage=300×4 |smash=U1+ |prorate=100%+1×3 (Once), 100%+1 |kigain=6%×4
  |level=0 |attribute=H |guard=All |invuln=
  |level=0 |attribute=H |guard=All |invuln=4-38 Head
  |startup=9 |active=3{(6)3}×3 |recovery=18 |onBlock=
  |startup=9 |active=3{(6)3}×3 |recovery=18 |onBlock=
  |blockstun=11×4 |groundHit=Launch |airHit=23×4 / 23×3, 49 + WSplat
  |blockstun=11×4 |groundHit=Launch |airHit=23×4 / 23×3, 49 + WSplat
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Clash level 4;
}}
}}


Line 345: Line 340:
  |input=j.214H |name=Air H Flurry Kick
  |input=j.214H |name=Air H Flurry Kick
  |damage=270×6 |smash=U1+ |prorate=100%+1×5 (Once), 100%+1 |kigain=-50%
  |damage=270×6 |smash=U1+ |prorate=100%+1×5 (Once), 100%+1 |kigain=-50%
  |level=0 |attribute=H |guard=All |invuln=
  |level=0 |attribute=H |guard=All |invuln=4-48 Head
  |startup=7 |active=2{(6)2}×5 |recovery=14 |onBlock=
  |startup=7 |active=2{(6)2}×5 |recovery=14 |onBlock=
  |blockstun=11×6 |groundHit=Launch |airHit=23×6 / 23×5, 57 + WBounce
  |blockstun=11×6 |groundHit=Launch |airHit=23×6 / 23×5, 57 + WBounce
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Clash level 4;
}}
}}


Line 358: Line 353:
  |damage=262×5 [280×5] |smash= |prorate=90%+1 (Once) [90%+1×4 (Once), 90%+1] |kigain=2.4%×5
  |damage=262×5 [280×5] |smash= |prorate=90%+1 (Once) [90%+1×4 (Once), 90%+1] |kigain=2.4%×5
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=
  |startup=18 |active=25 [21] |recovery=21 [17] |onBlock={{Adv-DBFZ|VM|-16 [-10]}}
  |startup=18 |active=25 [21] |recovery=21 [17] |onBlock=-16 [-10]
  |blockstun=2+15×5 |groundHit=Launch |airHit=2+25 + WSplat×5 [2+40×5]
  |blockstun=2+15×5 |groundHit=Launch |airHit=2+25 + WSplat×5 [2+40×5]
  |images=DBFZ_SSGoku_Kamehameha.png;DBFZ_SSGoku_Kamehameha_Up.png
  |images=DBFZ_SSGoku_Kamehameha.png;DBFZ_SSGoku_Kamehameha_Up.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are for angled version;Recovery on hit/block: 33 [27];Angled version is whiff cancelable into Super Dash during recovery
  |notes=Values in [ ] are for angled version;Recovery on hit/block: 33 [27];Whiff cancelable into Super Dash during recovery;
|caption=According to all known laws of aviation, there is no way a bee should be able to fly.
|hitboxCaption=Its wings are too small to get its fat little body off the ground.
}}
}}


Line 374: Line 371:
  |images=DBFZ_SSGoku_Kamehameha.png;DBFZ_SSGoku_Kamehameha_Down.png
  |images=DBFZ_SSGoku_Kamehameha.png;DBFZ_SSGoku_Kamehameha_Down.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are for angled version;Recovery on hit/block: 42;If land during recovery, has 3F of forced landing recovery;
  |notes=Values in [ ] are for angled version;Recovery on hit/block: 42;If land during recovery, has 3F of forced landing recovery;Whiff cancelable into Super Dash during recovery;
|caption=The bee, of course, flies anyway because bees don't care what humans think is impossible.
|hitboxCaption=Yellow, black. Yellow, black. Yellow, black. Yellow, black.
}}
}}


Line 383: Line 382:
  |damage=200×5 |smash= |prorate=90%+2 (Once) |kigain=0%
  |damage=200×5 |smash= |prorate=90%+2 (Once) |kigain=0%
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=
  |startup=34 |active=25 |recovery=63 |onBlock={{Adv-DBFZ|VP|+30}}
  |startup=34 |active=25 |recovery=63 |onBlock=+30
  |blockstun=2+15×5 |groundHit=Launch |airHit=2+25 + WSplat×5
  |blockstun=2+15×5 |groundHit=Launch |airHit=2+25 + WSplat×5
  |images=DBFZ_SSGoku_Kamehameha.png
  |images=DBFZ_SSGoku_Kamehameha.png
  |hitboxes=
  |hitboxes=
  |notes=Recovery on hit/block: ;
  |notes=Recovery on hit/block: ;
|caption=Neutral 101
}}
}}


Line 395: Line 395:
  |damage=250, 800 |smash= |prorate=90%+2 (Once) |kigain=0%
  |damage=250, 800 |smash= |prorate=90%+2 (Once) |kigain=0%
  |level= |attribute= |guard=All |invuln=
  |level= |attribute= |guard=All |invuln=
  |startup=20 |active= |recovery= |onBlock={{Adv-DBFZ|VP|+40}}
  |startup=20 |active= |recovery= |onBlock=+40
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_SSGoku_FlurryKick.png
  |images=DBFZ_SSGoku_FlurryKick.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
|caption=Lockdown 101
}}
}}


Line 407: Line 408:
  |damage=450×2, 400 |smash= |prorate=90%+2 (Once) |kigain=0%
  |damage=450×2, 400 |smash= |prorate=90%+2 (Once) |kigain=0%
  |level= |attribute= |guard=All |invuln=
  |level= |attribute= |guard=All |invuln=
  |startup=35 [20] |active= |recovery= |onBlock={{Adv-DBFZ|VP|+55}}
  |startup=35 [20] |active= |recovery= |onBlock=+55
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_SSGoku_5LL.png;DBFZ_SSGoku_5LLL.png
  |images=DBFZ_SSGoku_5LL.png;DBFZ_SSGoku_5LLL.png
Line 418: Line 419:
{{MoveData-DBFZ |character=SS Goku |type=super
{{MoveData-DBFZ |character=SS Goku |type=super
  |input=236L+M |name=Super Kamehameha
  |input=236L+M |name=Super Kamehameha
  |damage=250×10 [270×10] |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |damage=270×10 [280×10] |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |level= |attribute=P4 |guard=All |invuln=9-20 All
  |level= |attribute=P4 |guard=All |invuln=9-20 All
  |startup=9+4 |active=45 |recovery=36 |onBlock={{Adv-DBFZ|VM|-19}}
  |startup=9+4 |active=45 |recovery=36 |onBlock=-19
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+30×9, 2+22 [2+40×9, 2+35]
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+30×9, 2+22 [2+40×9, 2+35]
  |images=DBFZ_SSGoku_SuperKamehameha.png;DBFZ_SSGoku_SuperKamehameha_Up.png
  |images=DBFZ_SSGoku_SuperKamehameha.png;DBFZ_SSGoku_SuperKamehameha_Up.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are for angled version;
  |notes=Values in [ ] are for angled version;
|caption=The signature move\The snipe
}}
}}


Line 430: Line 432:
{{MoveData-DBFZ |character=SS Goku |type=super
{{MoveData-DBFZ |character=SS Goku |type=super
  |input=j.236L+M |name=Air Super Kamehameha
  |input=j.236L+M |name=Air Super Kamehameha
  |damage=250×10 |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |damage=270×10 [260×10] |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |level= |attribute=P4 |guard=All |invuln=9-20 All
  |level= |attribute=P4 |guard=All |invuln=9-20 All
  |startup=9+4 |active=45 |recovery=45 [42] |onBlock=
  |startup=9+4 |active=45 |recovery=45 [42] |onBlock=
Line 437: Line 439:
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are for angled version;On hit, is cancelable into j.236H+S during recovery
  |notes=Values in [ ] are for angled version;On hit, is cancelable into j.236H+S during recovery
|caption=The signature move\The aerial signature move
}}
}}


Line 442: Line 445:
{{MoveData-DBFZ |character=SS Goku |type=super
{{MoveData-DBFZ |character=SS Goku |type=super
  |input=236H+S |name=Warp Kamehameha
  |input=236H+S |name=Warp Kamehameha
  |damage=270×10 |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |damage=280×10 |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |level= |attribute=P4 |guard=All |invuln=18-29 [8-19] All
  |level= |attribute=P4 |guard=All |invuln=18-29 All [8-19 All]
  |startup=18+4 [8+4] |active=45 |recovery=36 |onBlock={{Adv-DBFZ|VM|-19}}
  |startup=18+4 [8+4] |active=45 |recovery=36 |onBlock=-19
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+40×9, 2+35
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+40×9, 2+35
  |images=DBFZ_SSGoku_WarpKamehameha.png;DBFZ_SSGoku_WarpKamehameha2.png
  |images=DBFZ_SSGoku_WarpKamehameha.png;DBFZ_SSGoku_WarpKamehameha2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are when the opponent is in hitstun/untech;
  |notes=Values in [ ] are when the opponent is in hitstun/untech;
|caption=&#32;\OVER HERE
}}
}}


Line 454: Line 458:
{{MoveData-DBFZ |character=SS Goku |type=super
{{MoveData-DBFZ |character=SS Goku |type=super
  |input=j.236H+S |name=Air Warp Kamehameha
  |input=j.236H+S |name=Air Warp Kamehameha
  |damage=270×10 {140×10} |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |damage=280×10 {140×10} |smash=UDV |prorate=100%+2 (Once) |kigain=-100%
  |level= |attribute=P4 |guard=All |invuln=18-29 [8-19] All
  |level= |attribute=P4 |guard=All |invuln=18-29 All [8-19 All]
  |startup=18+4 [8+4] |active=45 |recovery=36 |onBlock={{Adv-DBFZ|VM|-19}}
  |startup=18+4 [8+4] |active=45 |recovery=36 |onBlock=-19
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+40×9, 2+35
  |blockstun=2+15×10 |groundHit=Launch |airHit=2+40×9, 2+35
  |images=DBFZ_SSGoku_WarpKamehameha.png;DBFZ_SSGoku_WarpKamehameha2.png
  |images=DBFZ_SSGoku_WarpKamehameha.png;DBFZ_SSGoku_WarpKamehameha2.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are when the opponent is in hitstun/untech;Values in { } are when canceled from j.236L+M;
  |notes=Values in [ ] are when the opponent is in hitstun/untech;Values in { } are when canceled from j.236L+M;
|caption=&#32;\OVER HERE
}}
}}


Line 468: Line 473:
  |damage=4259 [4059] |smash=UDV |prorate= |kigain=-300%
  |damage=4259 [4059] |smash=UDV |prorate= |kigain=-300%
  |level=4 |attribute=B |guard=All |invuln=1-17~23 All
  |level=4 |attribute=B |guard=All |invuln=1-17~23 All
  |startup=9+3~9 |active=6 |recovery=24 |onBlock={{Adv-DBFZ|VM|-14}} [{{Adv-DBFZ|VP|+45}}]
  |startup=9+3~9 |active=6 |recovery=24 |onBlock=-14
  |blockstun=15 |groundHit=Launch |airHit=Down
  |blockstun=15 |groundHit=Launch |airHit=Down
  |images=DBFZ_SSGoku_MeteorSmash.png;DBFZ_SSGoku_MeteorSmash2.png;DBFZ_SSGoku_MeteorSmash3.png
  |images=DBFZ_SSGoku_MeteorSmash.png;DBFZ_SSGoku_MeteorSmash2.png;DBFZ_SSGoku_MeteorSmash3.png
  |hitboxes=
  |hitboxes=
  |notes=Values in [ ] are for 214H+S version;
  |notes=Values in [ ] are for 214H+S version;
|caption={{clr|L|L}}+{{clr|M|M}} turns into SS3, {{clr|H|H}}+{{clr|S|S}} simply powers up\{{clr|L|L}}+{{clr|M|M}} swaps sides, {{clr|H|H}}+{{clr|S|S}} hits same side
}}
}}


==Category==
==Category==
{{#lst:DBFZ/Navigation}}
{{DBFZ/Navigation}}

Latest revision as of 08:55, 7 December 2023

Links

Infobox Data

Portrait Name
DBFZ SS Goku Portrait.png SS Goku
Icon
DBFZ SS Goku Icon.png
Ki Gain Modifier
Unique Movement Options

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 4 11 -3 B - - 90%+1 5% 1 11 16 16
DBFZ SSGoku 5L.png

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 3 17 -4 B - - 100%+1 7% 2 15 18 18
DBFZ SSGoku 5LL.png

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 All 14 3 21 -5 B - U3+ 100%+1 12% 4 18 Launch 35 / 34
DBFZ SSGoku 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 6 17 -7 B - - 100%+1 7% 2 15 18 18
DBFZ SSGoku 5M.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 14 6 18 -8 B - U1 100%+1 12% 4 15 Launch 22 / 39 + WSplat
DBFZ SSGoku 5H.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×6 All 13 [8] - Total 37 [Total 32] -4 P1 - - 90%+1 6% - 5+15 5+18 {Launch} 5+20
Active until contact or off stage
Values in [ ] are when used as 5SS~5SSSSSS
Values in { } are for 5SSSSSS
DBFZ SSGoku 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 2 10 ±0 B - - 90%+1 5% 1 11 16 16
DBFZ SSGoku 2L.png
Go-to stagger tool

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 10 9 17 -10 F - - 100%+1 7% 2 15 Launch 22
DBFZ SSGoku 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 14 5 21+7L -17 B 4-18 Head U1+ 100%+1 12% 4 15 Launch 22 / 39
Airborne on frame 14-39
DBFZ SSGoku 2H.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600 All 13 - Total 34 -1 P1 - - 90%+1 6% - 5+15 5+18 5+30
Active until contact or off stage
DBFZ SSGoku 2S.png

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - 80%+1 12% 3 15 18 23
Airborne on frame 5-33
DBFZ SSGoku jH.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 4 11 - H - - 90%+1 5% 1 11 16 16
DBFZ SSGoku jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 10 4 15 +7 (IAD) H - - 90%+1 7% 2 15 18 18
DBFZ SSGoku jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 6 21 +11 (IAD) H - D1+ [D3+] 90%+1 12% 3 / 4 15 20 60 / 59 + Slide 34 [34 + WBounce]
Removes all landing recovery on Smash! hit
Values in [ ] are for Dynamic! 5LLLLLLL
DBFZ SSGoku jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600 All 12 - Total 32+7L - P1 - - 90%+1 6% - 5+15 5+18 5+20
Active until contact, ground or off stage
DBFZ SSGoku jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 11 4 23 - H - U1+ 90%+1 12% 3 15 Launch 20 / 39
DBFZ SSGoku j2H.png

Special Moves

236L

236L
L Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 High 23 4 14+3L -5 B - D1 80%+1 12% 3 15 Slide 33 80 / 79 + Slide 34
DBFZ SSGoku DragonFlashFist.png

236M

236M
M Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 High 26 4 14+3L +2 B - D1 80%+1 12% 3 22 GBounce 80 / 79 + GBounce + Slide 19
DBFZ SSGoku DragonFlashFist.png

236H

236H
H Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1400 High 24~32 [20~28] 4 14+3L +2 B 4-16~24 All [4-12~20 All] D1 80%+1 -50% 3 22 GBounce 80 / 79 + GBounce + Slide 19
Values in [ ] are when the opponent is in air hitstun/untech
DBFZ SSGoku DragonFlashFist.png

j.236L

j.236L
Air L Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 High 18 4 20 - H - D1 80%+1 12% 3 15 Slide 28 80 / 79 + Slide 41
Removes all landing recovery
DBFZ SSGoku DragonFlashFist.png

j.236M

j.236M
Air M Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 High 20 4 22 - H - D1 80%+1 12% 3 19 GBounce 80 / 79 + GBounce + Slide 19
Removes all landing recovery
DBFZ SSGoku DragonFlashFist.png

j.236H

j.236H
Air H Dragon Flash Fist
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 High 24~32 [20~28] 4 18 +1 H 4-16~24 All [4-12~20 All] D1 80%+1 -50% 3 21 GBounce 80 / 79 + GBounce + Slide 19
Removes all landing recovery
Values in [ ] are when the opponent is in air hitstun/untech
DBFZ SSGoku DragonFlashFist.png

214L

214L
L Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×2 All 8 3(6)3 11 -2 B - - 100%+1×2 6%×2 0 11×2 22×2 23×2
DBFZ SSGoku FlurryKick.png

214M

214M
M Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
350×4 All 13 3{(6)3}×3 21 -39 B 4-42 Head U1+ 100%+1×3 (Once), 100%+1 6%×4 0 11×2 Launch 23×4 / 23×3, 47 + WSplat
Clash level 4
DBFZ SSGoku FlurryKick.png

214H

214H
H Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×6 All 11 2{(6)2}×5 14 -44 B 4-52 Head U1+ 100%+1×5 (Once), 100%+1 -50% 0 11×6 Launch 23×6 / 23×5, 64 + WBounce
Clash level 4
DBFZ SSGoku FlurryKick.png

j.214L

j.214L
Air L Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×2 All 7 3(6)3 18 - H - - 100%+1×2 6%×2 0 11×2 Launch 23×2
DBFZ SSGoku FlurryKick.png

j.214M

j.214M
Air M Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×4 All 9 3{(6)3}×3 18 - H 4-38 Head U1+ 100%+1×3 (Once), 100%+1 6%×4 0 11×4 Launch 23×4 / 23×3, 49 + WSplat
Clash level 4
DBFZ SSGoku FlurryKick.png

j.214H

j.214H
Air H Flurry Kick
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×6 All 7 2{(6)2}×5 14 - H 4-48 Head U1+ 100%+1×5 (Once), 100%+1 -50% 0 11×6 Launch 23×6 / 23×5, 57 + WBounce
Clash level 4
DBFZ SSGoku FlurryKick.png

236S

236S
Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 [280×5] All 18 25 [21] 21 [17] -16 [-10] P3 - - 90%+1 (Once) [90%+1×4 (Once), 90%+1] 2.4%×5 - 2+15×5 Launch 2+25 + WSplat×5 [2+40×5]
Values in [ ] are for angled version
Recovery on hit/block: 33 [27]
Whiff cancelable into Super Dash during recovery
DBFZ SSGoku Kamehameha.pngDBFZ SSGoku Kamehameha Up.png
According to all known laws of aviation, there is no way a bee should be able to fly.
Its wings are too small to get its fat little body off the ground.

j.236S

j.236S
Air Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 All 18 25 30 - P3 - - 90%+1 (Once) 2.4%×5 - 2+15×5 Launch 2+25 + WSplat×5 [2+40 + GBounce×4, 2+40]
Values in [ ] are for angled version
Recovery on hit/block: 42
If land during recovery, has 3F of forced landing recovery
Whiff cancelable into Super Dash during recovery
DBFZ SSGoku Kamehameha.pngDBFZ SSGoku Kamehameha Down.png
The bee, of course, flies anyway because bees don't care what humans think is impossible.
Yellow, black. Yellow, black. Yellow, black. Yellow, black.

Z Assists

Assist A

Assist A
Kamehameha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
200×5 All 34 25 63 +30 P3 - - 90%+2 (Once) 0% - 2+15×5 Launch 2+25 + WSplat×5
Recovery on hit/block:
DBFZ SSGoku Kamehameha.png
Neutral 101

Assist B

Assist B
Flurry Kick
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
250, 800 All 20 - - +40 - - - 90%+2 (Once) 0% - - - -
DBFZ SSGoku FlurryKick.png
Lockdown 101

Assist C

Assist C
Dragon Storm
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
450×2, 400 All 35 [20] - - +55 - - - 90%+2 (Once) 0% - - - -
Values in [ ] are when the opponent is in hitstun/untech
DBFZ SSGoku 5LL.pngDBFZ SSGoku 5LLL.png

Super Moves

236L+M

236L+M
Super Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×10 [280×10] All 9+4 45 36 -19 P4 9-20 All UDV 100%+2 (Once) -100% - 2+15×10 Launch 2+30×9, 2+22 [2+40×9, 2+35]
Values in [ ] are for angled version
DBFZ SSGoku SuperKamehameha.pngDBFZ SSGoku SuperKamehameha Up.png
The signature move • The snipe

j.236L+M

j.236L+M
Air Super Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×10 [260×10] All 9+4 45 45 [42] - P4 9-20 All UDV 100%+2 (Once) -100% - 2+15×10 Launch 2+30×9, 2+22 [2+30 + Slide 4×9, 2+60 + Slide 29]
Values in [ ] are for angled version
On hit, is cancelable into j.236H+S during recovery
DBFZ SSGoku SuperKamehameha.pngDBFZ SSGoku SuperKamehameha Down.png
The signature move • The aerial signature move

236H+S

236H+S
Warp Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
280×10 All 18+4 [8+4] 45 36 -19 P4 18-29 All [8-19 All] UDV 100%+2 (Once) -100% - 2+15×10 Launch 2+40×9, 2+35
Values in [ ] are when the opponent is in hitstun/untech
DBFZ SSGoku WarpKamehameha.pngDBFZ SSGoku WarpKamehameha2.png
• OVER HERE

j.236H+S

j.236H+S
Air Warp Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
280×10 {140×10} All 18+4 [8+4] 45 36 -19 P4 18-29 All [8-19 All] UDV 100%+2 (Once) -100% - 2+15×10 Launch 2+40×9, 2+35
Values in [ ] are when the opponent is in hitstun/untech
Values in { } are when canceled from j.236L+M
DBFZ SSGoku WarpKamehameha.pngDBFZ SSGoku WarpKamehameha2.png
• OVER HERE

214L+M

214L+M
Meteor Smash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
4259 [4059] All 9+3~9 6 24 -14 B 1-17~23 All UDV - -300% 4 15 Launch Down
Values in [ ] are for 214H+S version
DBFZ SSGoku MeteorSmash.pngDBFZ SSGoku MeteorSmash2.pngDBFZ SSGoku MeteorSmash3.png
L+M turns into SS3, H+S simply powers up • L+M swaps sides, H+S hits same side

Category

Systems Pages
Mechanics
Application & Advanced Information
Archived Information