DBFZ/SSB Vegeta/Frame Data

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< DBFZ‎ | SSB Vegeta
Revision as of 02:20, 28 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 8 3 17 -4 15 18 18
5LLL 1000 U3+ All 12 3 17 -4 15 Launch 34
5M 700 All 9 6 15 -5 15 18 18
5H 850 U1 All 14 4 22 -10 15 Launch 23 / 39
5S 500 All 13 25 -5 21 Launch 26
2L 400 Low 7 3 13 -4 11 16 16
2M 700 Low 10 4 18 -5 15 Launch 23
2H 850 U1+ All 13 3 30 -17 15 Launch 23 / 39
2S 500 All 13 25 -3 21 Launch 26
6M 850 High 24 6 4+6 After landing 0 15 18 23
j.L 400 High 6 3 11 16 16
j.M 700 High 10 4 14 15 18 18
j.H 850 [1000] D1+ High 13 5 21 24
j.S 500 All 12 21 Launch 26
j.2H 850 D1+ High 12 3 12 17 Launch 23 / 39
j.2S 500 All 10 21 Launch 26

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Super Dash Kick 500 All 12 3 21 -8 15 18 18
236M M Super Dash Kick 500 All 15 3 21 (in air) +2 (-8 if landed) 15 18 18
236H H Super Dash Kick 600 All 12-18 3 21 -5
j.236L Air L Super Dash Kick 500 All 12 3 21 -8 15 18 18
j.236M Air M Super Dash Kick 500 All 15 3 21 -8 15 18 18
j.236H Air M Super Dash Kick 600 All 12-18 3 21 -5
236X > L L Super Dash Kick Follow-up 1 650 [975] All 10 3 13+3L -8
236X > M M Super Dash Kick Follow-up 1 220×3 [286×3] All 18 3 (7) 3 (7) 3 12+3L -8
236X > H H Super Dash Kick Follow-up 1 700 [] All 10 3 17 -5
236X > X > L L Super Dash Kick Follow-up 2 650 [975] {} All 13 6 19 -4
236X > X > M M Super Dash Kick Follow-up 2 700 [1050] {1200} U1+ All 18 6 13 -5 (in air)
236X > X > H H Super Dash Kick Follow-up 2 200×5
[200×4, 1050]
{260×4,1170}
U1+ All 13 8 15 -4
214L L On a scale of one to ten, I'll give you a three! 1000 D2 Throw 23 3 21+3L 4-31 Ki Blasts
214M M On a scale of one to ten, I'll give you a three! 1000 U1+ → D2 Throw 24 8 23 (in air) 4-37 Ki Blasts
214H H On a scale of one to ten, I'll give you a three! 1000 [500] U1+ → D2 Throw 20 8 20+3L 1-31 Ki Blasts, 4-27 Guard
j.214L Air L On a scale of one to ten, I'll give you a three! 1000 D2 Throw 20 6 4-31 Ki Blasts
j.214M Air M On a scale of one to ten, I'll give you a three! 1000 U1+ → D2 Throw 21 8 4-32 Ki Blasts
j.214H Air H On a scale of one to ten, I'll give you a three! 1000 [500] U1+ → D2 Throw 18 8 1-27 Ki Blasts, 4-23 Guard
236S Big Bang Attack 400, 2000 All 9 27, 1 31 +3 35
j.236S Air Big Bang Attack 400, 2000 All 9 27, 1 31 +3 35

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Big Bang Attack 200, 2000 All 39 20-27, 15 137-144 +45 33~49, 24 (1st hit only); 45 (2nd hit only) Launch 47f - 66f, 46f (ball only)
Assist B Infinity Breaker 800 All 20 5 +29 +29
Assist C Super Dash Kick 450, 450, 280 All 35 [20] +55 55

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Niagara Pummel 2230 UDV All 8+7 -14 8-24 Full Launch
236[L+M] Niagara Pummel (Hold) 1100 UDV1 All 8+7 -14 8-24 Full Launch
236H+S Galick Gun 280×10 UDV All 7+5 -21 Launch
214L+M Final Flash 220×20 UDV All 12+3 -34 1- All Launch
j.214L+M Air Final Flash 220×20 UDV All 12+3 1- All Launch
214L+M > X Final Flash Attack 2200 UDV All - Launch

Sources

Navigation

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