DBFZ/SSB Vegeta/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 8 3 17 -4 15 18 18
5LLL 1000 U3+ All 12 3 17 -4 15 Launch 34
2L 400 Low 7 3 13 -4 11 16 16
5M 700 All 9 6 16 -6 15 18 18
2M 700 Low 10 4 18 -6 15 Launch 23
6M 850 High 24 6 4+6 After landing 0 15 18 23
5H 850 U1 All 14 4 22 -10 15 Launch 23 / 39
2H 850 U1+ All 13 3 30 -17 15 Launch 23 / 39
5S 500 All 13 25 -5 21 Launch 26
2S 500 All 13 25 -3 21 Launch 26
j.L 400 High 6 3 11 16 16
j.M 700 High 10 4 14 15 18 18
j.H 850 [1000] D1+ High 13 5 21 24
j.2H 850 D1+ High 12 3 12 +3 17 Launch 23 / 39
j.S 500 All 12 21 Launch 26
j.2S 500 All 10 21 Launch 26


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Super Dash Kick 500 All 12 3 21 -8 15 18 18
236M M Super Dash Kick 500 All 15 3 21 (in air) +2 (-8 if landed) 15 18 18
236H H Super Dash Kick 600 All 12-18 3 21 -5
j.236L Air L Super Dash Kick 500 All 12 3 21 -8 15 18 18
j.236M Air M Super Dash Kick 500 All 15 3 21 -8 15 18 18
j.236H Air M Super Dash Kick 600 All 12-18 3 21 -5
236X > L L Super Dash Kick Follow-up 1 650 [975] All 10 3 13+3L -8
236X > M M Super Dash Kick Follow-up 1 220×3 [286×3] All 18 3 (7) 3 (7) 3 12+3L -8
236X > H H Super Dash Kick Follow-up 1 700 [] All 10 3 17 -5
236X > X > L L Super Dash Kick Follow-up 2 650 [975] {} All 13 6 19 -4
236X > X > M M Super Dash Kick Follow-up 2 700 [1050] {1200} U1+ All 18 6 13 -5 (in air)
236X > X > H H Super Dash Kick Follow-up 2 200×5
[200×4, 1050]
{260×4,1170}
U1+ All 13 8 15 -4
214L L On a scale of one to ten, I'll give you a three! 1000 D1 Throw (High/Air) 23 3 21+3L 4-31 P1
214M M On a scale of one to ten, I'll give you a three! 1000 D1 Throw (High/Air) 24 8 23 (in air) 4-37 P1
214H H On a scale of one to ten, I'll give you a three! 1000 [500] D1 [U1] Throw (High/Air) 20 8 20+3L 1-31 P1
j.214L Air L On a scale of one to ten, I'll give you a three! 1000 D1 Throw (High/Air) 20 6 4-31 P1
j.214M Air M On a scale of one to ten, I'll give you a three! 1000 D1 Throw (High/Air) 21 8 4-32 P1
j.214H Air H On a scale of one to ten, I'll give you a three! 1000 [500] D1 [U1] Throw (High/Air) 18 8 1-31 P1
236S Big Bang Attack 300, 1400 All 9 27, 1 31 +3 35
j.236S Air Big Bang Attack 300, 1400 All 9 27, 1 31 +3 35


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Big Bang Attack 100, 1000 All 40, 60 20-27, 15 137-144 +33~49, +24 (1st hit only); +45 (2nd hit only) 33~49, 24 (1st hit only); 45 (2nd hit only) Launch 47f - 66f, 46f (ball only)
Assist B Infinity Breaker 800 All 20 5 +29 +29
Assist C Super Dash Kick 450, 450, 280 All 35 [20] +55 55


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Niagara Pummel 2230 UDV All Launch
236[LM] Niagara Pummel 1100 U1 All Launch
236HS Galick Gun 280×10 UDV All Launch
214HS Final Flash 220×20 UDV All Launch
j.214HS Air Final Flash 220×20 UDV All Launch
214[HS] Final Flash Attack 2200 UDV All - Launch


Sources

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