Projectile Lvl 1 invuln during active frames
Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28
Teleport frames 33-35, no counterhit state during recovery
Counterhit state during recovery
Teleport frames 36-38, no counterhit state during recovery
Remains active until Goku lands
Teleport frames 17-21
Non-invuln teleport frames 6-7, invuln frames 9-20
Invuln startup through active frames (1-16)
Template:Navbar-DBFZ