DBFZ/SSB Goku/Frame Data: Difference between revisions

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{{#lst:DBFZ/SSB Goku/Data|Nav}}
<center>{{Character Label|DBFZ|SSB Goku|32px|label=Goku (SSGSS)}}</center>
{{#lst:{{BASEPAGENAME}}/Data|Links}}
 
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<div style="float:left; margin-right:25px;">
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==[[DBFZ/Frame Data|System Data]]==
==Glossary==
{{#lst:DBFZ/SSB Goku/Data|SystemData}}
[[Using_Frame_Data|How do I read frame data?]]
{{FrameDataGlossary-DBFZ}}
<br style="clear:both;"/>
<br style="clear:both;"/>


==[[DBFZ/Frame Data|System Data]]==
==Normal Moves==
==Normal Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="normal"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=5L}}
|details fields=notes,images,hitboxes
{{#lst:DBFZ/SSB Goku/Data|5L Full}}
}}
|-
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/SSB Goku/Data|5LL Full}}
|-
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/SSB Goku/Data|5LLL Full}}
|-
{{AttackVersion|name=2L}}
{{#lst:DBFZ/SSB Goku/Data|2L Full}}
|-
{{AttackVersion|name=5M}}
{{#lst:DBFZ/SSB Goku/Data|5M Full}}
|-
{{AttackVersion|name= 2M}}
{{#lst:DBFZ/SSB Goku/Data| 2M Full}}
|-
{{AttackVersion|name=6M}}
{{#lst:DBFZ/SSB Goku/Data|6M Full}}
|-
{{AttackVersion|name=5H}}
{{#lst:DBFZ/SSB Goku/Data|5H Full}}
|-
{{AttackVersion|name=2H}}
{{#lst:DBFZ/SSB Goku/Data|2H Full}}
|-
{{AttackVersion|name=5S}}
{{#lst:DBFZ/SSB Goku/Data|5S Full}}
|-
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/SSB Goku/Data|j.L Full}}
|-
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/SSB Goku/Data|j.M Full}}
|-
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/SSB Goku/Data|j.H Full}}
|-
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/SSB Goku/Data|j.2H Full}}
|-
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/SSB Goku/Data|j.S Full}}
|}


==Special Moves==
==Special Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="special"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=17 style="background: white;"|Divine Void Strike
|details fields=notes,images,hitboxes
|-
}}
{{AttackVersion|name=236L|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|236L Full}}
|-
{{Description|16|text= Projectile Lvl 1 invuln during active frames
}}
|-
{{AttackVersion|name=j.236L|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.236L Full}}
|-
{{Description|16|text= Projectile Lvl 1 invuln during active frames
}}
|-
{{AttackVersion|name=236M|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|236M Full}}
|-
{{Description|16|text= Projectile Lvl 1 invuln during active frames
}}
|-
{{AttackVersion|name=j.236M|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.236M Full}}
|-
{{Description|16|text= Projectile Lvl 1 invuln during active frames
}}
|-
{{AttackVersion|name=236H|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|236H Full}}
|-
{{Description|16|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28
}}
|-
{{AttackVersion|name=j.236H|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.236H Full}}
|-
{{Description|16|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28
}}
! colspan=17 style="background: white;"|Super God Shock Flash
|-
{{AttackVersion|name=214L|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214L Full}}
|-
{{Description|16|text= Teleport frames 33-35, no counterhit state during recovery
}}
|-
{{AttackVersion|name=214M|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214M Full}}
|-
{{Description|16|text= Counterhit state during recovery
}}
|-
{{AttackVersion|name=214H|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214H Full}}
|-
{{Description|16|text= Teleport frames 36-38, no counterhit state during recovery
}}
! colspan=17 style="background: white;"|Dragon Flash Kick
|-
{{AttackVersion|name=j.214L|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.214L Full}}
|-
{{Description|16|text= Remains active until Goku lands
}}
|-
{{AttackVersion|name=j.214M|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.214M Full}}
|-
{{Description|16|text= Remains active until Goku lands
}}
|-
{{AttackVersion|name=j.214H|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.214H Full}}
|-
{{Description|16|text= Remains active until Goku lands
}}
! colspan=17 style="background: white;"|Instant Transmission
|-
{{AttackVersion|name=236S|subtitle=or j.214S|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|236S Full}}
|-
{{Description|16|text= Teleport frames 17-21
}}
|-
{{AttackVersion|name=214S|subtitle=or j.214S|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214S Full}}
|-
{{Description|16|text= Teleport frames 17-21
}}
|}


==Z Assists==
==Z Assists==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="assist"
|-
|format=dynamic table|order by=_rowID|rows per page=50
{{AttackVersion|name=Assist A|subtitle=Dragon Flash Kick}}
|details fields=notes,images,hitboxes
{{#lst:DBFZ/SSB Goku/Data|Assist A Full}}
}}
|-
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/SSB Goku/Data|Assist B Full}}
|-
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/SSB Goku/Data|Assist C Full}}
|-
|}


==Super Moves==
==Super Moves==
{| class='wikitable' style="text-align: center; margin: 1em auto 1em auto;"
{{#cargo_query:tables=MoveData_DBFZ
|-
|fields=input,name,damage,smash,prorate,guard,startup,active,recovery,onBlock,invuln,level,blockstun,groundHit,airHit,images,hitboxes,notes
{{FrameDataHeader-DBFZ}}
|where=chara="{{#titleparts:{{BASEPAGENAME}}| |-1}}" and type="super"
|-
|format=dynamic table|order by=_rowID|rows per page=50
! colspan=17 style="background: white;"|Extreme Speed Kamehameha
|details fields=notes,images,hitboxes
|-
}}
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|236LM Full}}
|-
{{Description|16|text= Non-invuln teleport frames 6-7, invuln frames 9-20
}}
|-
{{AttackVersion|name=j.236LM|subtitle=or j.236HS|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|j.236LM Full}}
|-
{{Description|16|text= Non-invuln teleport frames 6-7, invuln frames 9-20
}}
! colspan=17 style="background: white;"|x10 Kaioken Kamehameha
|-
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214LM Full}}
|-
{{Description|16|text= Invuln startup through active frames (1-16)
}}
! colspan=17 style="background: white;"|Evolved Attack
|-
{{AttackVersion|name=x10 Kaioken > Hold Buttons|rowspan=2}}
{{#lst:DBFZ/SSB Goku/Data|214[LM] Full}}
|-
{{Description|16|text= Invuln startup through active frames (1-16)
}}
|}


==Sources==
==Sources==


==Navigation==
==Navigation==
{{#lst:DBFZ/SSB Goku/Data|Links}}
<center>{{Character Label|DBFZ|SSB Goku|32px|label=Goku (SSGSS)}}</center>
{{notice|To edit frame data, edit values in [[DBFZ/SSB Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{Navbar-DBFZ}}
{{notice|To edit frame data, edit values in [[{{BASEPAGENAME}}/Data]].}}
[[Category:Dragon Ball FighterZ]]
{{DBFZ/Navigation}}
[[Category:Goku]]

Revision as of 09:05, 13 January 2023

 Goku (SSGSS)

Glossary

How do I read frame data?

Frame Data Glossary  
Smash Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
Smash
U Up Smash
U+ Up Smash that can trigger D+ Smash
D Down Smash
D+ Down Smash that requires hitting with U+ Smash earlier in the combo
V Vanish
1 Only triggers if no Smash of the same type has been used
2 Triggers even if the same type has been used, but only once
3 Always triggers
Prorate How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table.
Guard How this attack can be guarded. All non-throws can be air blocked unless otherwise stated.
Startup Number of frames for this move to reach the first active frame (includes the first active frame).
Active Number of active frames in this attack. Values in () are for gaps between hits of an attack.
Recovery Number of frames this move is in a recovery state before returning to neutral.
OnBlock After blocking this attack, how soon can the attacker move compared to the defender.
  • A positive value means the attacker can move first.
  • A negative value means the defender can move first.

Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else.

Invuln Attribute and Hitbox invincibility for this attack
Level Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions.
Blockstun When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun.
GroundHit When hitting a grounded opponent, how many frames of hitstun they experience.
AirHit When hitting an airborne opponent, how many frames for which they cannot air tech.


Attack Level Values
Lvl 0 Lvl 1 Lvl 2 Lvl 3 Lvl 4
Hitstun (Ground Hit) 14 16 18 20 22
Untechable (Air Hit) 14 16 18 20 22
Blockstun (Ground) 11 11 15 15 15
Hitstop 6 8 11 14 16
  • Air blocking adds 2F of blockstun
  • Landing while in blockstun adds an extra 4F of blockstun
For more values, see DBFZ/Frame Data


System Data

Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 4 11 -3 11 16 16
5LL 700 Low 10 3 19 -6 15 Launch 25
5LLL 1000 U3+ High 26 3 18 -5 Launch 34
5M 700 All 10 3 21 [15] -8 [-2] 4-14 Ki Blasts 15 18 18
5H 850 U1 All 14 6 18 -8 15 Launch 22 /
5S 350×6 All 13 P{(9)P}×5 24 -4 20 23 25
2L 400 Low 7 3 13 -4 11 16 16
2M 700 Low 10 8 18 -10 15 Launch 22
2H 850 U1+ All 14 3 23+7L -17 4-16 Head 15 Launch 22 / 39
6M 850 High 24 6 4+6L 0 15 18 23
j.L 400 High 6 4 11 11 16 16
j.M 700 High 10 4 15 15 18 18
j.H 850 / 1000 D1+ [D3+] High 13 6 21 15 22
j.S 600 All 13 Total 40+7L 20 23 25
j.2H 850 U1+ All 11 4 23 15 Launch 22 / 39

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Divine Void Strike 900 All 9 6 23 -5 4-14 Ki Blasts 22 Launch
236M M Divine Void Strike 1200 U1+ All 17 10 23 -5 4-26 Ki Blasts Launch
236H H Divine Void Strike 1400 U1+ All 28~32 10 23 -5 1-37~41 Ki Blasts, 13-25~29 All Launch
j.236L Air L Divine Void Strike 900 All 9 6 23 4-14 Ki Blasts 23 Launch
j.236M Air M Divine Void Strike 1000 U1+ All 17 10 23 4-26 Ki Blasts Launch
j.236H Air H Divine Void Strike 1400 U1+ All 28~32 10 23 -5 1-37~41 Ki Blasts, 13-25 All Launch
214L L Super God Shock Flash 1200 [800] / 1200 D2 Throw [All] 17 1[(7)3] [18] [-5] 14 Launch
214M M Super God Shock Flash 1200 U1+ → D2 Throw 26 1 25 Launch
214H H Super God Shock Flash 1200 [800] / 1300 U1+ → D2 Throw [All] 24 1[(7)3] [18] [+1] 15 Launch
j.214L L Dragon Flash Kick 900 All 13 Until L 20
j.214M M Dragon Flash Kick 1000 D1 All 18 Until L 23
j.214H H Dragon Flash Kick 900 / 900,400×2 D1 All 11 Until L 23
236S Instant Transmission (Back) 900 D1 All 39 4 22 +3 16-20 All
214S Instant Transmission (Foward) 900 D1 All 35 4 22 +3 16-20 All

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Dragon Flash Kick 800 All 28 7 40 +29 29
Assist B Divine Void Strike 800 All 20 +29 29
Assist C Instant Transmission 1080 All 45 [20] +35 35

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Extreme Speed Kamehameha 250×10 UDV All 10+4 45 42 -26 10-21 All
j.236L+M Air Extreme Speed Kamehameha 250×10 UDV All 10+4 45 48 10-21 All
214L+M x10 Kaioken Kamehameha 4220 UDV All 9+3~8 5 29 -18 1-(16~21) Full
214L+M > X Evolved Attack 1710 1-16 All

Sources

Navigation

 Goku (SSGSS)
To edit frame data, edit values in DBFZ/SSB Goku/Data.
Systems Pages
Mechanics
Application & Advanced Information
Archived Information