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{{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | {{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | ||
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! colspan=16 style="background: white;"|Super God Shock Flash | ! colspan=16 style="background: white;"|Super God Shock Flash | ||
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{{Description|15|text= Teleport frames 36-38, no counterhit state during recovery | {{Description|15|text= Teleport frames 36-38, no counterhit state during recovery | ||
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! colspan=16 style="background: white;"|Dragon Flash Kick | ! colspan=16 style="background: white;"|Dragon Flash Kick | ||
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{{Description|15|text= Remains active until Goku lands | {{Description|15|text= Remains active until Goku lands | ||
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! colspan=16 style="background: white;"|Instant Transmission | ! colspan=16 style="background: white;"|Instant Transmission | ||
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{{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | {{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | ||
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! colspan=16 style="background: white;"|x10 Kaioken Kamehameha | ! colspan=16 style="background: white;"|x10 Kaioken Kamehameha | ||
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{{Description|15|text= Invuln startup through active frames (1-16) | {{Description|15|text= Invuln startup through active frames (1-16) | ||
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! colspan=16 style="background: white;"|Evolved Attack | ! colspan=16 style="background: white;"|Evolved Attack | ||
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Revision as of 18:17, 6 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Sources
To edit frame data, edit values in DBFZ/SSB Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.