No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|Nav}} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
{{TOC limit|3}} | {{TOC limit|3}} | ||
</div> | </div> | ||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|SystemData}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
Line 13: | Line 13: | ||
|- | |- | ||
{{AttackVersion|name=5L|subtitle=}} | {{AttackVersion|name=5L|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5L Full}} | ||
|- | |- | ||
{{AttackVersion|name=5LL|subtitle=}} | {{AttackVersion|name=5LL|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5LL Full}} | ||
|- | |- | ||
{{AttackVersion|name=5LLL|subtitle=}} | {{AttackVersion|name=5LLL|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5LLL Full}} | ||
|- | |- | ||
{{AttackVersion|name=2L|subtitle=}} | {{AttackVersion|name=2L|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|2L Full}} | ||
|- | |- | ||
{{AttackVersion|name=5M|subtitle=}} | {{AttackVersion|name=5M|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5M Full}} | ||
|- | |- | ||
{{AttackVersion|name= 2M|subtitle=}} | {{AttackVersion|name= 2M|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data| 2M Full}} | ||
|- | |- | ||
{{AttackVersion|name=6M|subtitle=}} | {{AttackVersion|name=6M|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|6M Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H|subtitle=}} | {{AttackVersion|name=5H|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H|subtitle=}} | {{AttackVersion|name=2H|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=5S|subtitle=}} | {{AttackVersion|name=5S|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|5S Full}} | ||
|- | |- | ||
{{AttackVersion|name=2S|subtitle=}} | {{AttackVersion|name=2S|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|2S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.L|subtitle=}} | {{AttackVersion|name=j.L|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.M|subtitle=}} | {{AttackVersion|name=j.M|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H|subtitle=}} | {{AttackVersion|name=j.H|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.2H|subtitle=}} | {{AttackVersion|name=j.2H|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.S|subtitle=}} | {{AttackVersion|name=j.S|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.S Full}} | ||
|} | |} | ||
Line 69: | Line 69: | ||
|- | |- | ||
{{AttackVersion|name=236L|subtitle=|rowspan=2}} | {{AttackVersion|name=236L|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|236L Full}} | ||
|- | |- | ||
{{Description|15|text= Projectile Lvl 1 invuln during active frames | {{Description|15|text= Projectile Lvl 1 invuln during active frames | ||
Line 75: | Line 75: | ||
|- | |- | ||
{{AttackVersion|name=j.236L|subtitle=|rowspan=2}} | {{AttackVersion|name=j.236L|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.236L Full}} | ||
|- | |- | ||
{{Description|15|text= Projectile Lvl 1 invuln during active frames | {{Description|15|text= Projectile Lvl 1 invuln during active frames | ||
Line 81: | Line 81: | ||
|- | |- | ||
{{AttackVersion|name=236M|subtitle=|rowspan=2}} | {{AttackVersion|name=236M|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|236M Full}} | ||
|- | |- | ||
{{Description|15|text= Projectile Lvl 1 invuln during active frames | {{Description|15|text= Projectile Lvl 1 invuln during active frames | ||
Line 87: | Line 87: | ||
|- | |- | ||
{{AttackVersion|name=j.236M|subtitle=|rowspan=2}} | {{AttackVersion|name=j.236M|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.236M Full}} | ||
|- | |- | ||
{{Description|15|text= Projectile Lvl 1 invuln during active frames | {{Description|15|text= Projectile Lvl 1 invuln during active frames | ||
Line 93: | Line 93: | ||
|- | |- | ||
{{AttackVersion|name=236H|subtitle=|rowspan=2}} | {{AttackVersion|name=236H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|236H Full}} | ||
|- | |- | ||
{{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | {{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | ||
Line 99: | Line 99: | ||
|- | |- | ||
{{AttackVersion|name=j.236H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.236H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.236H Full}} | ||
|- | |- | ||
{{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | {{Description|15|text=Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | ||
Line 106: | Line 106: | ||
|- | |- | ||
{{AttackVersion|name=214L|subtitle=|rowspan=2}} | {{AttackVersion|name=214L|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214L Full}} | ||
|- | |- | ||
{{Description|15|text= Teleport frames 33-35, no counterhit state during recovery | {{Description|15|text= Teleport frames 33-35, no counterhit state during recovery | ||
Line 112: | Line 112: | ||
|- | |- | ||
{{AttackVersion|name=214M|subtitle=|rowspan=2}} | {{AttackVersion|name=214M|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214M Full}} | ||
|- | |- | ||
{{Description|15|text= Counterhit state during recovery | {{Description|15|text= Counterhit state during recovery | ||
Line 118: | Line 118: | ||
|- | |- | ||
{{AttackVersion|name=214H|subtitle=|rowspan=2}} | {{AttackVersion|name=214H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214H Full}} | ||
|- | |- | ||
{{Description|15|text= Teleport frames 36-38, no counterhit state during recovery | {{Description|15|text= Teleport frames 36-38, no counterhit state during recovery | ||
Line 125: | Line 125: | ||
|- | |- | ||
{{AttackVersion|name=j.214L|subtitle=|rowspan=2}} | {{AttackVersion|name=j.214L|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.214L Full}} | ||
|- | |- | ||
{{Description|15|text= Remains active until Goku lands | {{Description|15|text= Remains active until Goku lands | ||
Line 131: | Line 131: | ||
|- | |- | ||
{{AttackVersion|name=j.214M|subtitle=|rowspan=2}} | {{AttackVersion|name=j.214M|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.214M Full}} | ||
|- | |- | ||
{{Description|15|text= Remains active until Goku lands | {{Description|15|text= Remains active until Goku lands | ||
Line 137: | Line 137: | ||
|- | |- | ||
{{AttackVersion|name=j.214H|subtitle=|rowspan=2}} | {{AttackVersion|name=j.214H|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.214H Full}} | ||
|- | |- | ||
{{Description|15|text= Remains active until Goku lands | {{Description|15|text= Remains active until Goku lands | ||
Line 144: | Line 144: | ||
|- | |- | ||
{{AttackVersion|name=236S|subtitle=or j.214S|rowspan=2}} | {{AttackVersion|name=236S|subtitle=or j.214S|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|236S Full}} | ||
|- | |- | ||
{{Description|15|text= Teleport frames 17-21 | {{Description|15|text= Teleport frames 17-21 | ||
Line 150: | Line 150: | ||
|- | |- | ||
{{AttackVersion|name=214S|subtitle=or j.214S|rowspan=2}} | {{AttackVersion|name=214S|subtitle=or j.214S|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214S Full}} | ||
|- | |- | ||
{{Description|15|text= Teleport frames 17-21 | {{Description|15|text= Teleport frames 17-21 | ||
Line 162: | Line 162: | ||
|- | |- | ||
{{AttackVersion|name=Assist A|subtitle=Dragon Flash Kick}} | {{AttackVersion|name=Assist A|subtitle=Dragon Flash Kick}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|Assist A Full}} | ||
|- | |- | ||
{{AttackVersion|name=Assist B|subtitle=}} | {{AttackVersion|name=Assist B|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|Assist B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Assist C|subtitle=}} | {{AttackVersion|name=Assist C|subtitle=}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|Assist C Full}} | ||
|- | |- | ||
|} | |} | ||
Line 180: | Line 180: | ||
|- | |- | ||
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}} | {{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|236LM Full}} | ||
|- | |- | ||
{{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | {{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | ||
Line 186: | Line 186: | ||
|- | |- | ||
{{AttackVersion|name=j.236LM|subtitle=or j.236HS|rowspan=2}} | {{AttackVersion|name=j.236LM|subtitle=or j.236HS|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|j.236LM Full}} | ||
|- | |- | ||
{{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | {{Description|15|text= Non-invuln teleport frames 6-7, invuln frames 9-20 | ||
Line 193: | Line 193: | ||
|- | |- | ||
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | {{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214LM Full}} | ||
|- | |- | ||
{{Description|15|text= Invuln startup through active frames (1-16) | {{Description|15|text= Invuln startup through active frames (1-16) | ||
Line 200: | Line 200: | ||
|- | |- | ||
{{AttackVersion|name=x10 Kaioken > Hold Buttons|subtitle=|rowspan=2}} | {{AttackVersion|name=x10 Kaioken > Hold Buttons|subtitle=|rowspan=2}} | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|214[LM] Full}} | ||
|- | |- | ||
{{Description|15|text= Invuln startup through active frames (1-16) | {{Description|15|text= Invuln startup through active frames (1-16) | ||
Line 209: | Line 209: | ||
==Navigation== | ==Navigation== | ||
{{# | {{#lst:DBFZ/SSB Goku/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[DBFZ/SSB Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[DBFZ/SSB Goku/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} | ||
[[Category:Dragon Ball FighterZ]] | [[Category:Dragon Ball FighterZ]] | ||
[[Category: Goku]] | [[Category: Goku]] |
Revision as of 04:30, 6 March 2020
System Data
Normal Moves
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | ||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Divine Void Strike | |||||||||||||||
236L | |||||||||||||||
Projectile Lvl 1 invuln during active frames | |||||||||||||||
j.236L | |||||||||||||||
Projectile Lvl 1 invuln during active frames | |||||||||||||||
236M | |||||||||||||||
Projectile Lvl 1 invuln during active frames | |||||||||||||||
j.236M | |||||||||||||||
Projectile Lvl 1 invuln during active frames | |||||||||||||||
236H | |||||||||||||||
Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | |||||||||||||||
j.236H | |||||||||||||||
Projectile Lvl 1 invuln frames 1-41 (startup through active); teleport on frame 18, reappear on frame 28 | |||||||||||||||
Super God Shock Flash | |||||||||||||||
214L | |||||||||||||||
Teleport frames 33-35, no counterhit state during recovery | |||||||||||||||
214M | |||||||||||||||
Counterhit state during recovery | |||||||||||||||
214H | |||||||||||||||
Teleport frames 36-38, no counterhit state during recovery | |||||||||||||||
Dragon Flash Kick | |||||||||||||||
j.214L | |||||||||||||||
Remains active until Goku lands | |||||||||||||||
j.214M | |||||||||||||||
Remains active until Goku lands | |||||||||||||||
j.214H | |||||||||||||||
Remains active until Goku lands | |||||||||||||||
Instant Transmission | |||||||||||||||
236S or j.214S | |||||||||||||||
Teleport frames 17-21 | |||||||||||||||
214S or j.214S | |||||||||||||||
Teleport frames 17-21 |
Z Assists
Super Moves
Sources
To edit frame data, edit values in DBFZ/SSB Goku/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.