DBFZ/SSB Gogeta/Frame Data: Difference between revisions

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</div>
</div>
==[[DBFZ/Frame Data|System Data]]==
==[[DBFZ/Frame Data|System Data]]==
{{#lst:DBFZ/SSB Gogeta/Data|System Data}}
{{#lst:{{BASEPAGENAME}}/Data|System Data}}
<br style="clear:both;"/>
<br style="clear:both;"/>


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|-
|-
{{AttackVersion|name=5L}}
{{AttackVersion|name=5L}}
{{#lst:DBFZ/SSB Gogeta/Data|5L Full}}
{{#lst:{{BASEPAGENAME}}/Data|5L Full}}
|-
|-
{{AttackVersion|name=5LL}}
{{AttackVersion|name=5LL}}
{{#lst:DBFZ/SSB Gogeta/Data|5LL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LL Full}}
|-
|-
{{AttackVersion|name=5LLL}}
{{AttackVersion|name=5LLL}}
{{#lst:DBFZ/SSB Gogeta/Data|5LLL Full}}
{{#lst:{{BASEPAGENAME}}/Data|5LLL Full}}
|-
|-
{{AttackVersion|name=5M}}
{{AttackVersion|name=5M}}
{{#lst:DBFZ/SSB Gogeta/Data|5M Full}}
{{#lst:{{BASEPAGENAME}}/Data|5M Full}}
|-
|-
{{AttackVersion|name=5H}}
{{AttackVersion|name=5H}}
{{#lst:DBFZ/SSB Gogeta/Data|5H Full}}
{{#lst:{{BASEPAGENAME}}/Data|5H Full}}
|-
|-
{{AttackVersion|name=5S}}
{{AttackVersion|name=5S}}
{{#lst:DBFZ/SSB Gogeta/Data|5S Full}}
{{#lst:{{BASEPAGENAME}}/Data|5S Full}}
|-
|-
{{AttackVersion|name=2L}}
{{AttackVersion|name=2L}}
{{#lst:DBFZ/SSB Gogeta/Data|2L Full}}
{{#lst:{{BASEPAGENAME}}/Data|2L Full}}
|-
|-
{{AttackVersion|name=2M}}
{{AttackVersion|name=2M}}
{{#lst:DBFZ/SSB Gogeta/Data|2M Full}}
{{#lst:{{BASEPAGENAME}}/Data|2M Full}}
|-
|-
{{AttackVersion|name=2H}}
{{AttackVersion|name=2H}}
{{#lst:DBFZ/SSB Gogeta/Data|2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|2H Full}}
|-
|-
{{AttackVersion|name=2S}}
{{AttackVersion|name=2S}}
{{#lst:DBFZ/SSB Gogeta/Data|2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|2S Full}}
|-
|-
{{AttackVersion|name=6M}}
{{AttackVersion|name=6M}}
{{#lst:DBFZ/SSB Gogeta/Data|6M Full}}
{{#lst:{{BASEPAGENAME}}/Data|6M Full}}
|-
|-
{{AttackVersion|name=j.L}}
{{AttackVersion|name=j.L}}
{{#lst:DBFZ/SSB Gogeta/Data|j.L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.L Full}}
|-
|-
{{AttackVersion|name=j.M}}
{{AttackVersion|name=j.M}}
{{#lst:DBFZ/SSB Gogeta/Data|j.M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.M Full}}
|-
|-
{{AttackVersion|name=j.H}}
{{AttackVersion|name=j.H}}
{{#lst:DBFZ/SSB Gogeta/Data|j.H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.H Full}}
|-
|-
{{AttackVersion|name=j.S}}
{{AttackVersion|name=j.S}}
{{#lst:DBFZ/SSB Gogeta/Data|j.S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.S Full}}
|-
|-
{{AttackVersion|name=j.2H}}
{{AttackVersion|name=j.2H}}
{{#lst:DBFZ/SSB Gogeta/Data|j.2H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2H Full}}
|-
|-
{{AttackVersion|name=j.2S}}
{{AttackVersion|name=j.2S}}
{{#lst:DBFZ/SSB Gogeta/Data|j.2S Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.2S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=236L}}
{{AttackVersion|name=236L}}
{{#lst:DBFZ/SSB Gogeta/Data|236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236L Full}}
|-
|-
{{AttackVersion|name=236M}}
{{AttackVersion|name=236M}}
{{#lst:DBFZ/SSB Gogeta/Data|236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236M Full}}
|-
|-
{{AttackVersion|name=236H}}
{{AttackVersion|name=236H}}
{{#lst:DBFZ/SSB Gogeta/Data|236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236H Full}}
|-
|-
{{AttackVersion|name=j.236L}}
{{AttackVersion|name=j.236L}}
{{#lst:DBFZ/SSB Gogeta/Data|j.236L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236L Full}}
|-
|-
{{AttackVersion|name=j.236M}}
{{AttackVersion|name=j.236M}}
{{#lst:DBFZ/SSB Gogeta/Data|j.236M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236M Full}}
|-
|-
{{AttackVersion|name=j.236H}}
{{AttackVersion|name=j.236H}}
{{#lst:DBFZ/SSB Gogeta/Data|j.236H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236H Full}}
|-
|-
! colspan=16 style="background: white;"|Soul Strike Follow-Up 1
! colspan=16 style="background: white;"|Soul Strike Follow-Up 1
|-
|-
{{AttackVersion|name=Soul Strike > L}}
{{AttackVersion|name=Soul Strike > L}}
{{#lst:DBFZ/SSB Gogeta/Data|236X L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X L Full}}
|-
|-
{{AttackVersion|name=Soul Strike > M|rowspan=2}}
{{AttackVersion|name=Soul Strike > M|rowspan=2}}
{{#lst:DBFZ/SSB Gogeta/Data|236X M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X M Full}}
|-
|-
{{Description|15|text={{ColumnList|text=*Head property if used in the air.
{{Description|15|text={{ColumnList|text=*Head property if used in the air.
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|-
|-
{{AttackVersion|name=Soul Strike Follow-Up 1 > L}}
{{AttackVersion|name=Soul Strike Follow-Up 1 > L}}
{{#lst:DBFZ/SSB Gogeta/Data|236X X L Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X X L Full}}
|-
|-
{{AttackVersion|name=Soul Strike Follow-Up 1 > M}}
{{AttackVersion|name=Soul Strike Follow-Up 1 > M}}
{{#lst:DBFZ/SSB Gogeta/Data|236X X M Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X X M Full}}
|-
|-
{{AttackVersion|name=Soul Strike Follow-Up 1 > H|subtitle=or Soul Strike > H|rowspan=2}}
{{AttackVersion|name=Soul Strike Follow-Up 1 > H|subtitle=or Soul Strike > H|rowspan=2}}
{{#lst:DBFZ/SSB Gogeta/Data|236X X H Full}}
{{#lst:{{BASEPAGENAME}}/Data|236X X H Full}}
|-
|-
{{Description|15|text={{ColumnList|text=*Head property if used in the air.
{{Description|15|text={{ColumnList|text=*Head property if used in the air.
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|-
|-
{{AttackVersion|name=214L}}
{{AttackVersion|name=214L}}
{{#lst:DBFZ/SSB Gogeta/Data|214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|214L Full}}
|-
|-
{{AttackVersion|name=214M}}
{{AttackVersion|name=214M}}
{{#lst:DBFZ/SSB Gogeta/Data|214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|214M Full}}
|-
|-
{{AttackVersion|name=214H}}
{{AttackVersion|name=214H}}
{{#lst:DBFZ/SSB Gogeta/Data|214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|214H Full}}
|-
|-
{{AttackVersion|name=j.214L}}
{{AttackVersion|name=j.214L}}
{{#lst:DBFZ/SSB Gogeta/Data|j.214L Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214L Full}}
|-
|-
{{AttackVersion|name=j.214M}}
{{AttackVersion|name=j.214M}}
{{#lst:DBFZ/SSB Gogeta/Data|j.214M Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214M Full}}
|-
|-
{{AttackVersion|name=j.214H}}
{{AttackVersion|name=j.214H}}
{{#lst:DBFZ/SSB Gogeta/Data|j.214H Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.214H Full}}
|-
|-
! colspan=16 style="background: white;"|Multiplex Afterimage
! colspan=16 style="background: white;"|Multiplex Afterimage
|-
|-
{{AttackVersion|name=236S}}
{{AttackVersion|name=236S}}
{{#lst:DBFZ/SSB Gogeta/Data|236S Full}}
{{#lst:{{BASEPAGENAME}}/Data|236S Full}}
|-
|-
{{AttackVersion|name=236[S]}}
{{AttackVersion|name=236[S]}}
{{#lst:DBFZ/SSB Gogeta/Data|236[S] Full}}
{{#lst:{{BASEPAGENAME}}/Data|236[S] Full}}
|-
|-
! colspan=16 style="background: white;"|Punisher Drive
! colspan=16 style="background: white;"|Punisher Drive
|-
|-
{{AttackVersion|name=214S}}
{{AttackVersion|name=214S}}
{{#lst:DBFZ/SSB Gogeta/Data|214S Full}}
{{#lst:{{BASEPAGENAME}}/Data|214S Full}}
|}
|}


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|-
|-
{{AttackVersion|name=Assist A|subtitle=j.H}}
{{AttackVersion|name=Assist A|subtitle=j.H}}
{{#lst:DBFZ/SSB Gogeta/Data|Assist A Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist A Full}}
|-
|-
{{AttackVersion|name=Assist B}}
{{AttackVersion|name=Assist B}}
{{#lst:DBFZ/SSB Gogeta/Data|Assist B Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist B Full}}
|-
|-
{{AttackVersion|name=Assist C}}
{{AttackVersion|name=Assist C}}
{{#lst:DBFZ/SSB Gogeta/Data|Assist C Full}}
{{#lst:{{BASEPAGENAME}}/Data|Assist C Full}}
|-
|-
|}
|}
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|-
|-
{{AttackVersion|name=236LM}}
{{AttackVersion|name=236LM}}
{{#lst:DBFZ/SSB Gogeta/Data|236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|236LM Full}}
|-
|-
! colspan=16 style="background: white;"|Stardust Breaker
! colspan=16 style="background: white;"|Stardust Breaker
|-
|-
{{AttackVersion|name=God Punisher > X}}
{{AttackVersion|name=God Punisher > X}}
{{#lst:DBFZ/SSB Gogeta/Data|236[LM] Full}}
{{#lst:{{BASEPAGENAME}}/Data|236[LM] Full}}
|-
|-
! colspan=16 style="background: white;"|Stardust Fall
! colspan=16 style="background: white;"|Stardust Fall
|-
|-
{{AttackVersion|name=j.236LM}}
{{AttackVersion|name=j.236LM}}
{{#lst:DBFZ/SSB Gogeta/Data|j.236LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236LM Full}}
|-
|-
! colspan=16 style="background: white;"|Big Bang Kamehameha
! colspan=16 style="background: white;"|Big Bang Kamehameha
|-
|-
{{AttackVersion|name=236HS}}
{{AttackVersion|name=236HS}}
{{#lst:DBFZ/SSB Gogeta/Data|236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|236HS Full}}
|-
|-
{{AttackVersion|name=j.236HS}}
{{AttackVersion|name=j.236HS}}
{{#lst:DBFZ/SSB Gogeta/Data|j.236HS Full}}
{{#lst:{{BASEPAGENAME}}/Data|j.236HS Full}}
|-
|-
! colspan=16 style="background: white;"|Meteor Explosion
! colspan=16 style="background: white;"|Meteor Explosion
|-
|-
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{AttackVersion|name=214LM|subtitle=or 214HS}}
{{#lst:DBFZ/SSB Gogeta/Data|214LM Full}}
{{#lst:{{BASEPAGENAME}}/Data|214LM Full}}
|-
|-
! colspan=16 style="background: white;"|Ultimate Kamehameha
! colspan=16 style="background: white;"|Ultimate Kamehameha
|-
|-
{{AttackVersion|name=Meteor Explosion > X}}
{{AttackVersion|name=Meteor Explosion > X}}
{{#lst:DBFZ/SSB Gogeta/Data|214[LM] Full}}
{{#lst:{{BASEPAGENAME}}/Data|214[LM] Full}}
|}
|}


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==Navigation==
==Navigation==
{{#lst:DBFZ/SSB Gogeta/Data|Links}}
{{#lst:{{BASEPAGENAME}}/Data|Links}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}}
{{Navbar-DBFZ}}
{{Navbar-DBFZ}}

Revision as of 08:15, 7 September 2020

  Overview   Combos   Strategy/Counter Strategy   Full Frame Data   Discord    

System Data


Normal Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
5L
5LL
5LLL
5M
5H
5S
2L
2M
2H
2S
6M
j.L
j.M
j.H
j.S
j.2H
j.2S

Special Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Soul Strike
236L
236M
236H
j.236L
j.236M
j.236H
Soul Strike Follow-Up 1
Soul Strike > L
Soul Strike > M
  • Head property if used in the air.
Soul Strike Follow-Up 2
Soul Strike Follow-Up 1 > L
Soul Strike Follow-Up 1 > M
Soul Strike Follow-Up 1 > H
or Soul Strike > H
  • Head property if used in the air.
Rising Vortex
214L
214M
214H
j.214L
j.214M
j.214H
Multiplex Afterimage
236S
236[S]
Punisher Drive
214S

Z Assists

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Assist A
j.H
Assist B
Assist C

Super Moves

Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
God Punisher
236LM
Stardust Breaker
God Punisher > X
Stardust Fall
j.236LM
Big Bang Kamehameha
236HS
j.236HS
Meteor Explosion
214LM
or 214HS
Ultimate Kamehameha
Meteor Explosion > X

Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - j.2H j.S Sp
Air Z Combo
L M H S Cancel
j.L[2] j.L, j.LL[-] j.M j.H, j.2H j.S, j.2S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S, j.2S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S, j.2S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - - Sp
j.S[5S] - - j.2H j.2S Sp
j.2S[2S] - - j.2H j.S Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 5L is Jump and Sp cancellable on each hit
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

Navigation

To edit frame data, edit values in DBFZ/SSB Gogeta/Frame Data/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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