< DBFZ | SSB Gogeta
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{{AttackVersion|name=Soul Strike > L|subtitle=}} | {{AttackVersion|name=Soul Strike > L|subtitle=}} | ||
{{#lst:DBFZ/SSB Gogeta/Data|236X | {{#lst:DBFZ/SSB Gogeta/Data|236X L Full}} | ||
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{{AttackVersion|name=Soul Strike > M|subtitle=|rowspan=2}} | {{AttackVersion|name=Soul Strike > M|subtitle=|rowspan=2}} | ||
{{#lst:DBFZ/SSB Gogeta/Data|236X | {{#lst:DBFZ/SSB Gogeta/Data|236X M Full}} | ||
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{{Description|15|text=*Head property if used in the air. | {{Description|15|text=*Head property if used in the air. | ||
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{{AttackVersion|name=Soul Strike Follow-Up 1 > L|subtitle=}} | {{AttackVersion|name=Soul Strike Follow-Up 1 > L|subtitle=}} | ||
{{#lst:DBFZ/SSB Gogeta/Data|236X | {{#lst:DBFZ/SSB Gogeta/Data|236X X L Full}} | ||
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{{AttackVersion|name=Soul Strike Follow-Up 1 > M|subtitle=}} | {{AttackVersion|name=Soul Strike Follow-Up 1 > M|subtitle=}} | ||
{{#lst:DBFZ/SSB Gogeta/Data|236X | {{#lst:DBFZ/SSB Gogeta/Data|236X X M Full}} | ||
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{{AttackVersion|name=Soul Strike Follow-Up 1 > H|subtitle=or Soul Strike > H|rowspan=2}} | {{AttackVersion|name=Soul Strike Follow-Up 1 > H|subtitle=or Soul Strike > H|rowspan=2}} | ||
{{#lst:DBFZ/SSB Gogeta/Data|236X | {{#lst:DBFZ/SSB Gogeta/Data|236X X H Full}} | ||
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{{Description|15|text=*Head property if used in the air. | {{Description|15|text=*Head property if used in the air. |
Revision as of 04:45, 6 March 2020
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Z Combo Table
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- 5L and 2L can only be done a max of 2 times per string total
- 5L is Jump and Sp cancellable on each hit
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available even on whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X won't come out if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources
To edit frame data, edit values in DBFZ/SSB Gogeta/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.