DBFZ/SS4 Gogeta/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 1
5LL 700 All 9 -4 2
5LLL 500×2 U3+ All 15 3 17 -4 1-17 Head 4
5M 700 All 9 4 17 -5 2
5H 850 / 1000 U1 All 17 7 20 -11 4
5S 400 All 13 5 17 -7
2L 400 All 6 3 12 0 1
2M 700 Low 11 6 19 -9 2
2H 850 / 1000 U1+ All 13 3 28 -15 4-15 Head 4
6M 850 High 24 6 4+6L ±0 3 15 18 23
6H 600 All 11 4 20 -8
6H > 6H 500 High 20 -5
6H > 3H 600 Low 26 +2
6S Total 52 [Total 46]
j.L 400 High 6 3 12 1
j.M 700 High 9 4 15 2
5LLLLLLL 850 / 1000 D3+ High 13 4 23 3 / 4
j.H 850 / 1000 D1+ High 13 4 23 3 / 4
j.S 400 All 13 5 30, No landing recovery
j.2H 850 U1+ All 10 40 3


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Lightning Hammer 1000 All 13 7 19 -4 4-19 Projectiles
236M M Lightning Hammer 500, 600 U1+ → D1 All 17 7 19 -4 4-23 Projectiles
236H H Lightning Hammer 500, 700 U1+ → D1 All 13 7 19 -4 4-19 Projectiles
j.236L Air L Lightning Hammer 1000 All 13 7 20 4-19 Projectiles
j.236M Air M Lightning Hammer 500, 600 U1+ → D1 All 17 7 20 4-23 Projectiles
j.236H Air H Lightning Hammer 500, 700 U1+ → D1 All 13 7 20 4-19 Projectiles
214L L Meteor Strike 1000 D1 High 24 3 15 -2
214M M Meteor Strike 1400 D1 High 30 3 15 +2
214H H Meteor Strike 1600 D1 High 24 3 15 +2
j.214L Air L Meteor Strike 1000 D1 High 20 12 upon landing -2
j.214M Air M Meteor Strike 1400 D1 High 29 12 upon landing +2
j.214H Air H Meteor Strike 1600 D1 High 20 12 upon landing +2
236S Bluff Kamehameha 500, 560 U1+ Throw 24 3 36
214S Punisher Guard 870 U1+ 4 22 20 4-26 Guard
j.214S Air Punisher Guard 870 U1+ 4 22 20 4-26 Guard
22S Plus Energy of Justice 1200 D1 All 17 6 45 -34 1-22 All


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Finish Sign All 2, 42 1, 1
Assist B Lightning Hammer 800 All 20 7 +33
Assist C Plus Energy of Justice 800, 280 All 41 [21] 6 +16


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Ultimate Impact 2541 UDV All 18+4 -21 18-? All
j.236LM Air Ultimate Impact 2541 UDV All 18+4 -21 18-? All
214LM Ultra Big Bang Kamehameha 4186 UDV All 9+3 -33 1-? All
j.214LM Air Ultra Big Bang Kamehameha 4186 UDV All 9+3 Until L 1-? All
214HS x100 Big Bang Kamehameha 540×54 UDV All 25+3 -51 1-? All
j.214HS Air x100 Big Bang Kamehameha 540×54 UDV All 25+3 Until L 1-? All


Z Combo Table

Ground Z Combo
L M H S Cancel
5L[2] 5L[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L, 2L[+] 5M, 2M, 6M 5H, 2H 5S Sp
5M - 2M, 6M 5H, 2H 5S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S Sp
6M - - - - -
5H - - 2H 5S Sp
2H - - - - Sp
5S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.L, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources

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