DBFZ/Nappa/Frame Data: Difference between revisions

From Dustloop Wiki
< DBFZ‎ | Nappa
(Added frame data based on hitbox viewer and 120fps recording)
Line 23: Line 23:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5L
  |version=5L
  |damage=400 |level= |attribute= |guard=Mid
  |damage=400 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=7 |active=3 |recovery= |frameAdv=-4
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 31: Line 31:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LL
  |version=5LL
  |damage=700 |level= |attribute= |guard=Mid
  |damage=700 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active=3 |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 39: Line 39:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5LLL
  |version=5LLL
  |damage=1000 |level= |attribute= |guard=Mid
  |damage=1000 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active=4 |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 46: Line 46:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=2L
  |version=2L
  |damage=400 |level= |attribute= |guard=Mid
  |damage=400 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=8 |active=3 |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 54: Line 54:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=5M
  |version=5M
  |damage=700 |level= |attribute= |guard=Low
  |damage=700 |level= |attribute=Strike |guard=Low
  |startup= |active= |recovery= |frameAdv=
  |startup=14 |active=6 |recovery= |frameAdv=-5
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 62: Line 62:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version= 2M
  |version= 2M
  |damage=700 |level= |attribute= |guard=Mid
  |damage=700 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active=4 |recovery= |frameAdv=-8
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 69: Line 69:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=6M
  |version=6M
  |damage=850 |level= |attribute= |guard=High
  |damage=850 |level= |attribute=Strike |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=24 |active=6 |recovery= |frameAdv=0
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 78: Line 78:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5H
  |version=5H
  |damage=850 |level= |attribute= |guard=Mid
  |damage=850 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=15 |active=3 |recovery= |frameAdv=-9
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 86: Line 86:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=2H
  |version=2H
  |damage=850 |level= |attribute= |guard=Mid
  |damage=850 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=4 |recovery= |frameAdv=-14
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 94: Line 94:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=5S
  |version=5S
  |damage=800 |level= |attribute= |guard=Mid
  |damage=800 |level= |attribute=Projectile Lvl 1 |guard=All
  |startup= |active= |recovery= |frameAdv=
  |startup=25 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 102: Line 102:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.L
  |version=j.L
  |damage=400 |level= |attribute= |guard=High
  |damage=400 |level= |attribute=Strike |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=6 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 110: Line 110:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.M
  |version=j.M
  |damage=700 |level= |attribute= |guard=High
  |damage=700 |level= |attribute=Strike |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=11 |active=3 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 118: Line 118:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.H
  |version=j.H
  |damage=850 |level= |attribute= |guard=High
  |damage=850 |level= |attribute=Strike |guard=High
  |startup= |active= |recovery= |frameAdv=
  |startup=13 |active=4 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 126: Line 126:
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.2H
  |version=j.2H
  |damage=650, 650 |level= |attribute= |guard=Mid
  |damage=650, 650 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=26,2-3 |active=1-8,2+ |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
  |description=Each hit advances scaling individually.
  |description=Each hit advances scaling individually. Active frames based on altitude.
  }}
  }}
  {{FrameData-DBFZ
  {{FrameData-DBFZ
  |version=j.S
  |version=j.S
  |damage=800 |level= |attribute= |guard=Mid
  |damage=800 |level= |attribute=Projectile Lvl 1 |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=23 |active= |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 152: Line 152:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L
  |version=236L
  |damage=1000 |level= |attribute= |guard=High
  |damage=1000 |level= |attribute=Strike |guard=High
  |startup= |active= |recovery= |frameAdv=  
  |startup=24 |active=3 |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 160: Line 160:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236M
  |version=236M
  |damage=600, 800 |level= |attribute= |guard=High
  |damage=600, 800 |level= |attribute=Strike,Strike |guard=High
  |startup= |active= |recovery= |frameAdv=  
  |startup=26,13 |active=3,3 |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 168: Line 168:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236H
  |version=236H
  |damage=700, 900 |level= |attribute= |guard=High
  |damage=700, 900 |level= |attribute=Strike,Strike |guard=High
  |startup= |active= |recovery= |frameAdv=  
  |startup=26,13 |active=3,3 |recovery= |frameAdv=-2
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 178: Line 178:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Spit
  |version=Spit
  |damage=500 |level= |attribute= |guard=Mid
  |damage=500 |level= |attribute=Projectile Lvl 1 |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active= |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
Line 186: Line 186:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Slash
  |version=Slash
  |damage=700 |level= |attribute= |guard=Mid
  |damage=700 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active=8 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 194: Line 194:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Slide
  |version=Slide
  |damage=700 |level= |attribute= |guard=Mid
  |damage=700 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active=8 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 202: Line 202:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=Explosion
  |version=Explosion
  |damage=0, 1000 |level= |attribute= |guard=Mid
  |damage=0, 1000 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup= |active=14 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 215: Line 215:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236S
  |version=236S
  |damage=1100 |level= |attribute= |guard=Mid
  |damage=1100 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=0  
  |startup=22 |active=10 |recovery= |frameAdv=0  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 223: Line 223:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=j.236S
  |version=j.236S
  |damage=1100 |level= |attribute= |guard=Mid
  |damage=1100 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup=28 |active=10 |recovery= |frameAdv=  
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 233: Line 233:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214S
  |version=214S
  |damage=600, 800 |level= |attribute= |guard=Mid
  |damage=600, 800 |level= |attribute=Strike,Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup=15[20], 25[33] |active=2[3], 5 |recovery= |frameAdv=-6
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=5-24[38] |hitbox=
  |description=
  |description=
* [] = hold S
* Both hits scale independently.  First hit also has +4 stages of initial prorate.
* Both hits scale independently.  First hit also has +4 stages of initial prorate.
* Guard point active on frame 5 until the first hit comes out and absorbs all non-super Strike moves.  If triggered, move changes.  Now continues to guard point Strikes and the first hit doesn't come out.  2nd hit Smashes for a highly scaled ground bounce and does 1000 damage.  Gains 25% of a bar on guard point trigger.
* Guard point active on frame 5 until the first hit comes out and absorbs all non-super Strike moves.  If triggered, move changes.  Now continues to guard point Strikes and the first hit doesn't come out.  2nd hit Smashes for a highly scaled ground bounce and does 1000 damage.  Gains 25% of a bar on guard point trigger.
Line 253: Line 254:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=A1/A2
  |version=A1/A2
  |damage=850 |level= |attribute= |guard=Mid
  |damage=850 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=
  |startup=34 |active=10 |recovery= |frameAdv=
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul= |hitbox=
Line 272: Line 273:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=236L+M |subtitle=or 236H+S
  |version=236L+M |subtitle=or 236H+S
  |damage=2300 |level= |attribute= |guard=Mid
  |damage=2300 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup=10+5 |active=5 |recovery= |frameAdv=-21
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=9-20 |hitbox=
  |description=805 minimum damage.
  |description=805 minimum damage.
  }}
  }}
Line 282: Line 283:
{{FrameData-DBFZ
{{FrameData-DBFZ
  |version=214L+M |subtitle=or 214H+S
  |version=214L+M |subtitle=or 214H+S
  |damage=750, 252x14 |level= |attribute= |guard=Mid
  |damage=750, 252x14 |level= |attribute=Strike |guard=Mid
  |startup= |active= |recovery= |frameAdv=  
  |startup=10+3 |active=3 |recovery= |frameAdv=-24
  |blockstun= |groundHit= |aiHit=
  |blockstun= |groundHit= |aiHit=
  |invul= |hitbox=
  |invul=1-15 |hitbox=
  |description=4278 total damage.  570 + 72x14 (1578 total) minimum damage.
  |description=4278 total damage.  570 + 72x14 (1578 total) minimum damage.
  }}
  }}
|}
|}
==Sources==
==Sources==
 
https://www.youtube.com/watch?v=hLwOiHO0ZK0
 
----
----
{{CharLinks
{{CharLinks

Revision as of 06:43, 23 April 2018

System Data

Health: 10,000

Prejump:

Assist Cooldown:


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
400 Mid - 7 3 - -4 - 700 Mid - 11 3 - -8 - 1000 Mid - 15 4 - -6 - 400 Mid - 8 3 - -2 - 700 Low - 14 6 - -5 - 700 Mid - 15 4 - -8 - 850 High - 24 6 - 0 - 850 Mid - 15 3 - -9 - 850 Mid - 13 4 - -14 - 800 All - 25 - - - - 400 High - 6 3 - - - 700 High - 11 3 - - - 850 High - 13 4 - - - 650, 650 Mid - 26,2-3 1-8,2+ - - - 800 Mid - 23 - - - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Arm Break
1000 High - 24 3 - -6 - 600, 800 High - 26,13 3,3 - -6 - 700, 900 High - 26,13 3,3 - -2 - Saibamen
500 Mid - - - - - - 700 Mid - - 8 - - - 700 Mid - - 8 - - - 0, 1000 Mid - - 14 - - - Blazing Storm
1100 Mid - 22 10 - 0 - 1100 Mid - 28 10 - - - Too Bad
600, 800 Mid - 15[20], 25[33] 2[3], 5 - -6 5-24[38]

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Blazing Storm
850 Mid - 34 10 - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Giant Storm
2300 Mid - 10+5 5 - -21 9-20 Break Cannon
750, 252x14 Mid - 10+3 3 - -24 1-15

Sources

https://www.youtube.com/watch?v=hLwOiHO0ZK0


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