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{{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | {{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Saibamen | ! colspan=16 style="background: white;"|Saibamen | ||
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{{#lst:{{BASEPAGENAME}}/Data|j.236S}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S}} | ||
{{#lst:{{BASEPAGENAME}}/Data|j.236S Extra}} | {{#lst:{{BASEPAGENAME}}/Data|j.236S Extra}} | ||
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! colspan=16 style="background: white;"|Too bad | ! colspan=16 style="background: white;"|Too bad | ||
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{{Description|15|text=805 minimum damage. | {{Description|15|text=805 minimum damage. | ||
}} | }} | ||
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! colspan=16 style="background: white;"|Break Cannon | ! colspan=16 style="background: white;"|Break Cannon | ||
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Revision as of 18:17, 6 March 2021
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Special Moves
Z Assists
Super Moves
Sources
http://www.mediafire.com/file/bbwqdxqwmga2mns/Nappa%20Hitboxes.mkv (rec. April 24, 2018)
To edit frame data, edit values in DBFZ/Nappa/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.