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</div> | </div> | ||
==[[DBFZ/Frame Data|System Data]]== | ==[[DBFZ/Frame Data|System Data]]== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|System Data}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
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|- | |- | ||
{{AttackVersion|name=5L}} | {{AttackVersion|name=5L}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5L Full}} | ||
|- | |- | ||
{{AttackVersion|name=5LL}} | {{AttackVersion|name=5LL}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5LL Full}} | ||
|- | |- | ||
{{AttackVersion|name=5LLL}} | {{AttackVersion|name=5LLL}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5LLL Full}} | ||
|- | |- | ||
{{AttackVersion|name=2L}} | {{AttackVersion|name=2L}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2L Full}} | ||
|- | |- | ||
{{AttackVersion|name=5M}} | {{AttackVersion|name=5M}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5M Full}} | ||
|- | |- | ||
{{AttackVersion|name=2M}} | {{AttackVersion|name=2M}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2M Full}} | ||
|- | |- | ||
{{AttackVersion|name=6M}} | {{AttackVersion|name=6M}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|6M Full}} | ||
|- | |- | ||
{{AttackVersion|name=5H}} | {{AttackVersion|name=5H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5H Full}} | ||
|- | |- | ||
{{AttackVersion|name=2H}} | {{AttackVersion|name=2H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|2H Full}} | ||
|- | |- | ||
{{AttackVersion|name=5S}} | {{AttackVersion|name=5S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|5S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.L}} | {{AttackVersion|name=j.L}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.L Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.M}} | {{AttackVersion|name=j.M}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.M Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.H}} | {{AttackVersion|name=j.H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.H Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.2H|rowspan=2}} | {{AttackVersion|name=j.2H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.2H Full}} | ||
|- | |- | ||
{{Description|15|text=Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground. | {{Description|15|text=Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground. | ||
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|- | |- | ||
{{AttackVersion|name=j.S}} | {{AttackVersion|name=j.S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.S Full}} | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=236L|rowspan=2}} | {{AttackVersion|name=236L|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236L Full}} | ||
|- | |- | ||
{{Description|15|text=Forced soft knockdown on hit. | {{Description|15|text=Forced soft knockdown on hit. | ||
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|- | |- | ||
{{AttackVersion|name=236M|rowspan=2}} | {{AttackVersion|name=236M|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236M Full}} | ||
|- | |- | ||
{{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | {{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | ||
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|- | |- | ||
{{AttackVersion|name=236H|rowspan=2}} | {{AttackVersion|name=236H|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236H Full}} | ||
|- | |- | ||
{{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | {{Description|15|text=Both hits scale independently. First hit also has +2 stages of initial prorate. | ||
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|- | |- | ||
{{AttackVersion|name=Claw|rowspan=2}} | {{AttackVersion|name=Claw|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Saibamen Claw Full}} | ||
|- | |- | ||
{{Description|15|text=Does not launch standing opponents. | {{Description|15|text=Does not launch standing opponents. | ||
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|- | |- | ||
{{AttackVersion|name=Vomit|rowspan=2}} | {{AttackVersion|name=Vomit|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Saibamen Vomit Full}} | ||
|- | |- | ||
{{Description|15|text=Restands the opponent on hit. | {{Description|15|text=Restands the opponent on hit. | ||
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|- | |- | ||
{{AttackVersion|name=Slide}} | {{AttackVersion|name=Slide}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Saibamen Slide Full}} | ||
|- | |- | ||
{{AttackVersion|name=Grab|rowspan=2}} | {{AttackVersion|name=Grab|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Saibamen Grab Full}} | ||
|- | |- | ||
{{Description|15|text= | {{Description|15|text= | ||
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|- | |- | ||
{{AttackVersion|name=214L}} | {{AttackVersion|name=214L}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214L Full}} | ||
|- | |- | ||
{{AttackVersion|name=214M}} | {{AttackVersion|name=214M}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214M Full}} | ||
|- | |- | ||
{{AttackVersion|name=214H}} | {{AttackVersion|name=214H}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214H Full}} | ||
|- | |- | ||
! colspan=16 style="background: white;"|Blazing Storm | ! colspan=16 style="background: white;"|Blazing Storm | ||
|- | |- | ||
{{AttackVersion|name=236S}} | {{AttackVersion|name=236S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236S Full}} | ||
|- | |- | ||
{{AttackVersion|name=j.236S}} | {{AttackVersion|name=j.236S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|j.236S Full}} | ||
! colspan=16 style="background: white;"|Too bad | ! colspan=16 style="background: white;"|Too bad | ||
|- | |- | ||
{{AttackVersion|name=214S}} | {{AttackVersion|name=214S}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214S Full}} | ||
|- | |- | ||
{{AttackVersion|name=Counter}} | {{AttackVersion|name=Counter}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214S Counter Full}} | ||
|- | |- | ||
{{Description|15|text= | {{Description|15|text= | ||
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|- | |- | ||
{{AttackVersion|name=Assist A|subtitle=Blazing Storm}} | {{AttackVersion|name=Assist A|subtitle=Blazing Storm}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Assist A Full}} | ||
|- | |- | ||
{{AttackVersion|name=Assist B}} | {{AttackVersion|name=Assist B}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Assist B Full}} | ||
|- | |- | ||
{{AttackVersion|name=Assist C}} | {{AttackVersion|name=Assist C}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Assist C Full}} | ||
|- | |- | ||
|} | |} | ||
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|- | |- | ||
{{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}} | {{AttackVersion|name=236LM|subtitle=or 236HS|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|236HS Full}} | ||
|- | |- | ||
{{Description|15|text=805 minimum damage. | {{Description|15|text=805 minimum damage. | ||
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|- | |- | ||
{{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | {{AttackVersion|name=214LM|subtitle=or 214HS|rowspan=2}} | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|214HS Full}} | ||
|- | |- | ||
{{Description|15|text=4278 total damage. 570 + 72x14 (1578 total) minimum damage. | {{Description|15|text=4278 total damage. 570 + 72x14 (1578 total) minimum damage. | ||
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==Navigation== | ==Navigation== | ||
{{#lst: | {{#lst:{{BASEPAGENAME}}/Data|Links}} | ||
{{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | {{notice|To edit frame data, edit values in [[{{PAGENAME}}/Data]]. Be sure to update both the <code>move</code> and the <code>move Full</code> sections. One is shown on the character page, while the other is shown on the frame data page.}} | ||
{{Navbar-DBFZ}} | {{Navbar-DBFZ}} |
Revision as of 08:14, 7 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
System Data
Normal Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
5L | ||||||||||||||
5LL | ||||||||||||||
5LLL | ||||||||||||||
2L | ||||||||||||||
5M | ||||||||||||||
2M | ||||||||||||||
6M | ||||||||||||||
5H | ||||||||||||||
2H | ||||||||||||||
5S | ||||||||||||||
j.L | ||||||||||||||
j.M | ||||||||||||||
j.H | ||||||||||||||
j.2H | ||||||||||||||
Each hit advances scaling individually. Active frames based on altitude. 2nd hit has extra startup frame if activated close to the ground. | ||||||||||||||
j.S |
Special Moves
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Arm Break | ||||||||||||||||
236L | ||||||||||||||||
Forced soft knockdown on hit. | ||||||||||||||||
236M | ||||||||||||||||
Both hits scale independently. First hit also has +2 stages of initial prorate. | ||||||||||||||||
236H | ||||||||||||||||
Both hits scale independently. First hit also has +2 stages of initial prorate. | ||||||||||||||||
Saibamen | ||||||||||||||||
Claw | ||||||||||||||||
Does not launch standing opponents. | ||||||||||||||||
Vomit | ||||||||||||||||
Restands the opponent on hit. | ||||||||||||||||
Slide | ||||||||||||||||
Grab | ||||||||||||||||
| ||||||||||||||||
214L | ||||||||||||||||
214M | ||||||||||||||||
214H | ||||||||||||||||
Blazing Storm | ||||||||||||||||
236S | ||||||||||||||||
j.236S | Too bad | |||||||||||||||
214S | ||||||||||||||||
Counter | ||||||||||||||||
|
Z Assists
Super Moves
Sources
http://www.mediafire.com/file/bbwqdxqwmga2mns/Nappa%20Hitboxes.mkv (rec. April 24, 2018)
To edit frame data, edit values in DBFZ/Nappa/Frame Data/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.