< DBFZ
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Overview
Master Roshi is an extremely technical character with perhaps more tools than any other character in the game, at the cost of his ability to Superdash and Superjump Float. WIP.
""Work hard! Study well! And eat and sleep plenty. That is the Turtle Hermit way!"" | |
Lore: | Master Roshi (aka Muten Roshi) is the inventor of the Turtle Hermit Martial Arts style, and likewise the Kamehameha technique. By unknown methods, Roshi attained eternal life, and even in his old age is able to maintain a relatively decent physical form. Even before the times of Son Goku, Roshi assisted his mentor, Mutaito, in sealing King Piccolo with the Mafuba (Evil Containment Wave). Now, Roshi has even played a crucial role in saving Universe 7 by participating in the Tournament of Power, and helped Vegeta defeat Botamo and Magetta. Even in his old age of over 250, Roshi carries on strong, guided by his perverted nature, and humble teaching ways. |
Master Roshi Master Roshi moves well, learns well, plays well, eats well and rests well. More info to come.
Pros
Cons
- Strength 1: FILLER
- Solo snap off SKD w/mafuuba
- Reliable meterless SKD with j2M and 22M
- Tons of tools for almost every situation
- Strong solo mixup
- 214s
- Insane mobility even without a superdash
- Has Probably has seen Bulma naked the most times out of anyone besides her Husband
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- Flaw 1: FILLER
- Very Poor Meter Gain
- Bad recovery frame data
- No superdash
- No air supers
- Below average damage (to get the most you really gotta optimize)
- Trash oki in neutral and corner
...
Master Roshi cannot fly, as such he's unable to use Superjump Float and Superdash is replaced with two other options; Masterful Leap and Reverse Kamehameha Masterful Leap is a special, projectile immune jump that can go in six directions. Reverse Kamehameha is an aimed dash similar to GT Goku's 214S, except with a lingering hitbox trailing behind.
Since Masterful Leap is effectively a jump, you can use it and Reverse Kamehameha in the same jump without having to touch the ground again. They also count as different moves, so movement such as Master Jump > Reverse Kamehameha is possible.Normal Moves
5L | Template:AttackDataHeader-DBFZ |
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5M | Template:AttackDataHeader-DBFZ |
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5H | Template:AttackDataHeader-DBFZ |
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5S | Template:AttackDataHeader-DBFZ |
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2L | Template:AttackDataHeader-DBFZ |
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2M | Template:AttackDataHeader-DBFZ |
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2H | Template:AttackDataHeader-DBFZ |
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2S | Template:AttackDataHeader-DBFZ |
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6M | Template:AttackDataHeader-DBFZ |
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6H Afterimage |
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6S Turtle Orb |
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3H Rising Phoenix |
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j.L | Template:AttackDataHeader-DBFZ |
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j.M | Template:AttackDataHeader-DBFZ |
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j.H | Template:AttackDataHeader-DBFZ |
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j.S | Template:AttackDataHeader-DBFZ |
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j.2H | Template:AttackDataHeader-DBFZ |
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j.2S | Template:AttackDataHeader-DBFZ |
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j.4M Back Kick |
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Unique Mechanics
Masterful Leap H+S |
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Reverse Kamehameha j.H+S |
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Special Moves
Turtle Drop j.2M |
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Wise Warrior 236L/M/H (Air OK) |
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Martial Spirit 214L/M/H |
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Jumping Splits 22L/M/H |
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Kamehameha 236S |
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Thunder Shock Surprise 214S |
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Lullaby Fist 22S |
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Z Assists
Kamehameha Assist A |
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Martial Spirit Assist B |
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Turtle Hermit Flurry Assist C |
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Super Moves
Evil Containment Wave 236L+M |
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Turtle Hermit Extraordinaire 236H+S |
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The Greatest Kamehameha 214L+M |
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To edit frame data, edit values in DBFZ/Master Roshi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.