DBFZ/Master Roshi

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Revision as of 02:52, 15 September 2020 by 72.77.33.40 (talk) (→‎Special 1)
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Overview
Overview

Master Roshi has an autocombo and some gimmicks. He also jumps instead of superdashing, apparently.

""Work hard! Study well! And eat and sleep plenty. That is the Turtle Hermit way!""
Lore:Master Roshi (aka Muten Roshi) is the inventor of the Turtle Hermit Martial Arts style, and likewise the Kamehameha technique. By unknown methods, Roshi attained eternal life, and even in his old age is able to maintain a relatively decent physical form. Even before the times of Son Goku, Roshi assisted his mentor, Mutaito, in sealing King Piccolo with the Mafuba (Evil Containment Wave). Now, Roshi has even played a crucial role in saving Universe 7 by participating in the Tournament of Power, and helped Vegeta defeat Botamo and Magetta. Even in his old age of over 250, Roshi carries on strong, guided by his perverted nature, and humble teaching ways.

 Master Roshi  Master Roshi moves well, learns well, plays well, eats well and rests well. More info to come.

Pros
Cons
  • Strength 1: ...
  • Flaw 1: ...

Master Roshi cannot fly, as such he's unable to use Superjump Float and Superdash is replaced with two other options; Masterful Leap and Reverse Kamehameha. Masterful Leap is a special, projectile immune jump that can go in six directions. Reverse Kamehameha is an aimed dash similar to GT Goku's own Reverse Kamehameha.

Since Masterful Leap is effectively a jump, you can use it and Reverse Kamehameha in the same jump without having to touch the ground again. They also count as different moves, so movement such as Master Jump > Reverse Kamehameha is possible.


Master Roshi
DBFZ Master Roshi Portrait.png

Normal Moves

5L
5L
DBFZ MasterRoshi 5L.png
DBFZ MasterRoshi 5LL.png
DBFZ MasterRoshi 5LLL.png
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5L
  • Big
5LL
  • Short range
5LLL
  • Grab
5M
5M
DBFZ MasterRoshi 5M.png
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  • Placeholder
5H
5H
DBFZ MasterRoshi 5H.png
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  • Placeholder
5S
5S
DBFZ MasterRoshi 5S.png
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  • Covers decent space, launches on hit.
  • Does not whiff on crouching opponents unlike Adult Gohan's, but isn't plus on block.
  • Doesn't have Ki Blast property.

Has pretty high blockstun. You can truestring into Kamehameha with this midscreen.

2L
2L
DBFZ MasterRoshi 2L.png
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  • Low
2M
2M
DBFZ MasterRoshi 2M.png
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  • Placeholder
2H
2H
DBFZ MasterRoshi 2H.png
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  • Shimmies backwards during recovery
2S
2S
DBFZ MasterRoshi 2S.png
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  • Frame 1 projectile invuln
  • Trunks M flip.

Can cancel into options pretty quickly.

6M
6M Template:AttackDataHeader-DBFZ
  • Universal overhead
6H
Afterimage
6H
DBFZ MasterRoshi 6H.png
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  • Cross up.
  • Can cancel into options on hit or block

Slow until you remember that Piccolo's M crossup is only 3 frames faster.

6S
Turtle Orb
6S
DBFZ MasterRoshi 6S.png
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  • Roshi throws a blue ball upwards. Inputting 6S again will direct it back behind the opponent
  • Values in brackets are for the returning hit
  • Returning hit is plus on block when spaced even a little
3H
Rising Phoenix
3H
DBFZ MasterRoshi 3H.png
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  • Launcher.

Weird smashless launcher used like A. Gohan 3H in combos. Another damage tool for a character with plenty to begin with.

j.L
j.L
DBFZ MasterRoshi jL.png
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  • Placeholder
j.M
j.M
DBFZ MasterRoshi jM.png
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  • Placeholder
j.H
j.H
DBFZ MasterRoshi jH.png
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5LLLLLLL
  • Smash hit can wall bounce.
j.H
  • Placeholder
j.S
j.S
DBFZ MasterRoshi jS.png
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  • Placeholder
j.2M
Turtle Drop
j.2M
DBFZ MasterRoshi j2M.png
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  • Guaranteed sliding knockdown.
j.2H
j.2H
DBFZ MasterRoshi j2H.png
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  • Placeholder
j.2S
j.2S Template:AttackDataHeader-DBFZ

Air 2S

j.4M
Back Kick
j.4M
DBFZ MasterRoshi j4M.png
THE TACO
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  • Crossup KING.

Roshi does his best Iori impression. This is exclusively a crossup tool, but it hits very fast.

Unique Mechanics

Super Duper Jump
Super Duper Jump
H+S
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  • Command jump, can be aimed with 2H+S or 1H+S
Reverse Kamehameha
Reverse Kamehameha
j.H+S
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  • Can be aimed up and down with directional inputs

Special Moves

Lullaby Punch
Wise Warrior
236L/M/H (Air OK) Sideswap, enjoy your combo.
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L
  • Placeholder
M
  • Wallbounces.
  • Air version combos into Reverse Kame.
H

Goes faster.


  • Hitgrab
  • All versions start up faster in the air.
  • Swaps sides on hit
  • Swaps sides on block midscreen

Roshi lariats the opponent and blasts them on hit.

Martial Spirit
Martial Spirit
214L/M/H
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L
  • Delivers a simple elbow strike
M
  • Wallbounces with a mighty punch
H
  • Elbows, then strikes with a palm thrust.
  • Wallbounces
  • That invuln time is not a typo.

  • Guard Point similar to Nappa's 214S.
  • Is invulnerable for outrageously long, more specifically for nearly the entire time he is visually in Max Power.

Roshi hulks out, surrounding himself in a 360 barrier before delivering an attack in Max Power.

Special 1
Split Kicks
22L/M/H
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L
  • Good blockstring ender.
M
  • Causes a slide knockdown.
H
  • Wallbounces, but consumes your KNOCKDOWN. Yeah, that's right.

  • Invulnerable to lows (Low Crush)

Roshi does a split kick that goes over lows.

Kamehameha
Kamehameha
236S
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  • Only hits once, unlike other beams.
  • Wall splats on hit.
Thunder Shock Surprise
Thunder Shock Surprise
214S
DBFZ Roshi ThunderShockSurprise1.png
Wonder how long it'll take for someone to notice
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  • Groundbounces on hit, consumes knockdown smash.
  • Can be aimed directly upwards.
  • Sparking activation will whiff if used in the corner while Roshi still has enough time to followup, enjoy your TOD.

Long range and air unblockable, similar to Kid Buu's 214X but a beam. RIP superjumps. Also hits grounded opponents for some reason.

Hypnosis
Hypnosis
22S Grabs for days.
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  • Command grab
  • Slower than average, but causes Crumple
  • Startup can be made ambiguous with 5LL.

Crumple lets you combo into this from anywhere on the screen, a worthy price for that startup.

Z Assists

Assist A
Kamehameha
Assist A
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  • Single-hit beam assist.
Assist B
Martial Spirit
Assist B
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  • +46 lockdown DP ASSIST.
Assist C
Turtle Hermit Flurry
Assist C
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  • Placeholder

Super Moves

Evil Containment Wave
Evil Containment Wave
236L+M Mafuba sounds cooler.
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  • Cinematic plays on kill.

Seals the target in a bottle, forcing a switch. Also does damage. +11 on hit and vulnerable to Snap's variable timing.

Max Power Attack
Max Power Attack
236H+S
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  • Can be extended for 1 bar, allows for combos into Charged Special Beam Cannon and Super Spirit Bomb.
  • Roshi's DHC
Max Power Kamehameha
Max Power Kamehameha
214L+M
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  • +42 on hit, leaves opponent far away if used midscreen.

Of course he got a beam super.

Navigation

To edit frame data, edit values in DBFZ/Master Roshi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.

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