< DBFZ
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Overview
Master Roshi has an autocombo and some gimmicks. He also jumps instead of superdashing, apparently.
""Work hard! Study well! And eat and sleep plenty. That is the Turtle Hermit way!"" | |
Lore: | Master Roshi (aka Muten Roshi) is the inventor of the Turtle Hermit Martial Arts style, and likewise the Kamehameha technique. By unknown methods, Roshi attained eternal life, and even in his old age is able to maintain a relatively decent physical form. Even before the times of Son Goku, Roshi assisted his mentor, Mutaito, in sealing King Piccolo with the Mafuba (Evil Containment Wave). Now, Roshi has even played a crucial role in saving Universe 7 by participating in the Tournament of Power, and helped Vegeta defeat Botamo and Magetta. Even in his old age of over 250, Roshi carries on strong, guided by his perverted nature, and humble teaching ways. |
Master Roshi Master Roshi moves well, learns well, plays well, eats well and rests well. More info to come.
Pros
Cons
- Strength 1: ...
- Flaw 1: ...
Master Roshi cannot fly, as such he's unable to use Superjump Float and Superdash is replaced with two other options; Masterful Leap and Reverse Kamehameha. Masterful Leap is a special, projectile immune jump that can go in six directions. Reverse Kamehameha is an aimed dash similar to GT Goku's own Reverse Kamehameha.
Since Masterful Leap is effectively a jump, you can use it and Reverse Kamehameha in the same jump without having to touch the ground again. They also count as different moves, so movement such as Master Jump > Reverse Kamehameha is possible.Normal Moves
5L | Template:AttackDataHeader-DBFZ |
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5M | Template:AttackDataHeader-DBFZ |
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5H | Template:AttackDataHeader-DBFZ |
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5S | Template:AttackDataHeader-DBFZ |
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2L | Template:AttackDataHeader-DBFZ |
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2M | Template:AttackDataHeader-DBFZ |
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2H | Template:AttackDataHeader-DBFZ |
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2S | Template:AttackDataHeader-DBFZ |
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6M | Template:AttackDataHeader-DBFZ |
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Afterimage 6H |
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Turtle Orb 6S |
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Rising Phoenix 3H |
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j.L | Template:AttackDataHeader-DBFZ |
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j.M | Template:AttackDataHeader-DBFZ |
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j.H | Template:AttackDataHeader-DBFZ |
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j.S | Template:AttackDataHeader-DBFZ |
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Turtle Drop j.2M |
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j.2H | Template:AttackDataHeader-DBFZ |
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j.2S | Template:AttackDataHeader-DBFZ |
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Back Kick j.4M |
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Unique Mechanics
Super Duper Jump H+S |
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Reverse Kamehameha j.H+S |
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Special Moves
Lullaby Punch 236L/M/H (Air OK) |
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Martial Spirit 214L/M/H |
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Special 1 22L/M/H |
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Kamehameha 236S |
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Turtle Style Last Resort 214S |
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Hypnosis 22S |
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Z Assists
Kamehameha Assist A |
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Martial Spirit Assist B |
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Turtle Hermit Flurry Assist C |
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Super Moves
Evil Containment Wave 236L+M |
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Max Power Attack 236H+S |
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Max Power Kamehameha 214L+M |
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To edit frame data, edit values in DBFZ/Master Roshi/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.