https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&feed=atom&action=history
DBFZ/Krillin - Revision history
2024-03-29T11:28:15Z
Revision history for this page on the wiki
MediaWiki 1.39.6
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=426002&oldid=prev
Kisequé: /* Navigation */clean up, replaced: | → |size=
2023-12-13T05:09:20Z
<p><span dir="auto"><span class="autocomment">Navigation: </span>clean up, replaced: | → |size=</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 05:09, 13 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>==Navigation==</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Krillin|32px}}</center></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><center>{{Character Label|DBFZ|Krillin|<ins style="font-weight: bold; text-decoration: none;">size=</ins>32px}}</center></div></td></tr>
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Kisequé
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=424037&oldid=prev
Tricksyfroggy: /* {{clr|H|2H}} */
2023-12-10T06:50:18Z
<p><span dir="auto"><span class="autocomment">{{clr|H|2H}}</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 06:50, 10 December 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">The range speaks for itself.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Universal </ins>anti-air.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Standard </del>anti-air <del style="font-weight: bold; text-decoration: none;">option with Krillin</del>. <del style="font-weight: bold; text-decoration: none;">Has </del>short range <del style="font-weight: bold; text-decoration: none;">so you need </del>to <del style="font-weight: bold; text-decoration: none;">let the opponent </del>get <del style="font-weight: bold; text-decoration: none;">deep before </del>throwing it out. <del style="font-weight: bold; text-decoration: none;">Has low recovery making it hard to whiff punish.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">A uniquely </ins>short <ins style="font-weight: bold; text-decoration: none;">2H that trades </ins>range <ins style="font-weight: bold; text-decoration: none;">for low recovery. This means it typically must be used later than most characters to counter air approaches, but it's also quite hard </ins>to get <ins style="font-weight: bold; text-decoration: none;">punished for </ins>throwing it out.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">* </del>Due to its poor range, <del style="font-weight: bold; text-decoration: none;">this means that </del>the majority of the cast is <del style="font-weight: bold; text-decoration: none;">allowed </del>to <del style="font-weight: bold; text-decoration: none;">crossup Krillin</del>, <del style="font-weight: bold; text-decoration: none;">with him being unable </del>to <del style="font-weight: bold; text-decoration: none;">actually {{clr|H|2H}} the crossup</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">Landing this correctly means you could probably land {{clr|H|2H}} with every character.</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Due to its poor range, the majority of the cast <ins style="font-weight: bold; text-decoration: none;">can crossup Krillin without much fear of his 2H hitting them out of it. Though he </ins>is <ins style="font-weight: bold; text-decoration: none;">able </ins>to <ins style="font-weight: bold; text-decoration: none;">cover all blindspots with Solar Flare</ins>, <ins style="font-weight: bold; text-decoration: none;">its 214S input can also unfortunately be subject </ins>to <ins style="font-weight: bold; text-decoration: none;">cross ups and give you 236S instead</ins>.</div></td></tr>
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Tricksyfroggy
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398522&oldid=prev
Kaiokek: /* Afterimage (Hold) */
2023-05-25T23:35:06Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold)</span></span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 23:35, 25 May 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L<del style="font-weight: bold; text-decoration: none;">]</del>}}/{{clr|M|<del style="font-weight: bold; text-decoration: none;">[</del>M<del style="font-weight: bold; text-decoration: none;">]</del>}}/{{clr|H|<del style="font-weight: bold; text-decoration: none;">[</del>H]}} (Air OK)'''}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L}}/{{clr|M|M}}/{{clr|H|H]}} (Air OK)'''}}</div></td></tr>
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Kaiokek
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398431&oldid=prev
Quirkyartistcharlie: /* Afterimage (Hold) */ Clarity
2023-05-25T21:38:22Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold): </span> Clarity</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:38, 25 May 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 when doing {{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 when doing {{clr|H|236[H]}} will bring you <ins style="font-weight: bold; text-decoration: none;">through/</ins>behind your opponent if done close enough to them. Useful for left/right mixups.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|23[6H]}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|23[6H]}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td></tr>
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Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398429&oldid=prev
Quirkyartistcharlie: /* Afterimage */ Clarity
2023-05-25T21:37:57Z
<p><span dir="auto"><span class="autocomment">Afterimage: </span> Clarity</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:37, 25 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l204">Line 204:</td>
<td colspan="2" class="diff-lineno">Line 204:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wherever he hits, the overhead Krillin will NOT switch sides with his opponent.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wherever he hits, the overhead Krillin will NOT switch sides with his opponent.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Will not whiff a crouching GT Goku.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Will not whiff a crouching GT Goku.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The original Krillin dashes forward once, nudging your opponent forward if they <del style="font-weight: bold; text-decoration: none;">make physical contact</del>.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The original Krillin dashes forward once, nudging your opponent forward if they <ins style="font-weight: bold; text-decoration: none;">touch (regardless of which Krillin is tangible)</ins>.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 will bring the original Krillin behind your opponent if done close enough to them. Useful for left/right mixups.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 will bring the original Krillin <ins style="font-weight: bold; text-decoration: none;">through/</ins>behind your opponent if done close enough to them. Useful for left/right mixups.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|j.236L}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|j.236L}}</div></td></tr>
</table>
Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398427&oldid=prev
Quirkyartistcharlie: /* Afterimage (Hold) */ Extra 6 by accident. Sorry
2023-05-25T21:32:34Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold): </span> Extra 6 by accident. Sorry</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:32, 25 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l228">Line 228:</td>
<td colspan="2" class="diff-lineno">Line 228:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 when doing {{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 when doing {{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of <del style="font-weight: bold; text-decoration: none;">6 </del>{{clr|H|23[6H]}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|23[6H]}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
</table>
Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398426&oldid=prev
Quirkyartistcharlie: /* Afterimage (Hold) */ Misunderstood the input badge. Sorry
2023-05-25T21:31:53Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold): </span> Misunderstood the input badge. Sorry</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:31, 25 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l222">Line 222:</td>
<td colspan="2" class="diff-lineno">Line 222:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L]}}/{{clr|M|<del style="font-weight: bold; text-decoration: none;">236</del>[M]}}/{{clr|H|<del style="font-weight: bold; text-decoration: none;">236</del>[H]}} (Air OK)'''}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L]}}/{{clr|M|[M]}}/{{clr|H|[H]}} (Air OK)'''}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ_Move_Card</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ_Move_Card</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=236[L],236[M],236[H],j.236[L],j.236[M],j.236[H]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=236[L],236[M],236[H],j.236[L],j.236[M],j.236[H]</div></td></tr>
</table>
Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398424&oldid=prev
Quirkyartistcharlie: /* Afterimage (Hold) */ Clarity and correction on input badges!
2023-05-25T21:30:50Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold): </span> Clarity and correction on input badges!</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
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<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:30, 25 May 2023</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l222">Line 222:</td>
<td colspan="2" class="diff-lineno">Line 222:</td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>===<big>Afterimage (Hold)</big>===</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L}}/{{clr|M|M}}/{{clr|H|H]}} (Air OK)'''}}</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{InputBadge|'''{{clr|L|236[L<ins style="font-weight: bold; text-decoration: none;">]</ins>}}/{{clr|M|<ins style="font-weight: bold; text-decoration: none;">236[</ins>M<ins style="font-weight: bold; text-decoration: none;">]</ins>}}/{{clr|H|<ins style="font-weight: bold; text-decoration: none;">236[</ins>H]}} (Air OK)'''}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ_Move_Card</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{DBFZ_Move_Card</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=236[L],236[M],236[H],j.236[L],j.236[M],j.236[H]</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|input=236[L],236[M],236[H],j.236[L],j.236[M],j.236[H]</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 <del style="font-weight: bold; text-decoration: none;">during </del>{{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* Holding 6 <ins style="font-weight: bold; text-decoration: none;">when doing </ins>{{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|<del style="font-weight: bold; text-decoration: none;">236</del>[<del style="font-weight: bold; text-decoration: none;">H</del>]}}.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of <ins style="font-weight: bold; text-decoration: none;">6 </ins>{{clr|H|<ins style="font-weight: bold; text-decoration: none;">23</ins>[<ins style="font-weight: bold; text-decoration: none;">6H</ins>]}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>}}</div></td></tr>
</table>
Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398423&oldid=prev
Quirkyartistcharlie: /* Afterimage */ Just tested this!
2023-05-25T21:25:37Z
<p><span dir="auto"><span class="autocomment">Afterimage: </span> Just tested this!</span></p>
<table style="background-color: #fff; color: #202122;" data-mw="interface">
<col class="diff-marker" />
<col class="diff-content" />
<col class="diff-marker" />
<col class="diff-content" />
<tr class="diff-title" lang="en">
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:25, 25 May 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wherever he hits, the overhead Krillin will NOT switch sides with his opponent.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Wherever he hits, the overhead Krillin will NOT switch sides with his opponent.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Will not whiff a crouching GT Goku.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** Will not whiff a crouching GT Goku.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* The original Krillin dashes forward.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* The original Krillin dashes forward <ins style="font-weight: bold; text-decoration: none;">once, nudging your opponent forward if they make physical contact.</ins></div></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">* Holding 6 will bring the original Krillin behind your opponent if done close enough to them. Useful for left/right mixups</ins>.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>----</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|j.236L}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>;{{clr|L|j.236L}}</div></td></tr>
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Quirkyartistcharlie
https://www.dustloop.com/wiki/index.php?title=DBFZ/Krillin&diff=398412&oldid=prev
Quirkyartistcharlie: /* Afterimage (Hold) */ Correction! You hold 6, not tap it. Just tested this
2023-05-25T21:20:44Z
<p><span dir="auto"><span class="autocomment">Afterimage (Hold): </span> Correction! You hold 6, not tap it. Just tested this</span></p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 21:20, 25 May 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>|description=</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* Holding the button makes the original Krillin the tangible one. This allows you to go for a lot of conditioning.</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>* <del style="font-weight: bold; text-decoration: none;">Tapping </del>6 during {{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>* <ins style="font-weight: bold; text-decoration: none;">Holding </ins>6 during {{clr|H|236[H]}} will bring you behind your opponent if done close enough to them. Useful for left/right mixups.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|236[H]}}.</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>** In the corner, you can use Scattering Energy Wave's projectile cloud for an unreactable left/right mixup of {{clr|H|236[H]}}.</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>* With assists, you can set up a very tricky 50/50 as the {{clr|H|j.236[H]}} Afterimage recovers very quickly. While there is not very much reward off feinting the overhead, there are some assists that are active for a longer time (such as Cell A, Gotenks B, UI B, etc.,) that let you combo after his overhead or low mixup and still be true string. </div></td></tr>
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Quirkyartistcharlie