DBFZ/Kid Buu/Frame Data

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< DBFZ‎ | Kid Buu
Revision as of 02:47, 27 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 12 -3 11 16 16
5LL 700 All 10 4 15 -3 15 18 18
5LLL 700 U3+ All 14 6 15 -5 15 Launch 34
5M 500, 700 All 10 7(14)2 19 -5 15 18 18
5H 850 U1 All 12 5 20 -9 15 Launch 22 /
5S 600 All 13 24 -3 20 23 25
2L 400 Low 7 3 13 -4 11 16 16
1M 500 Low 10 [15] 5 21 -10 2 15 Launch 22
2M 500 Low 17 [15] 5 21 -10 2 15 Launch 22
2H 850 U1+ All 13 3 28 -15 4-15 Head 15 Launch 22 / 39
2S 700 All 13 19+7L +1 6-32 Airborne 17 23 25
6M 850 High 24 6 10 0 15 18 23
j.L 400 High 6 3 20
j.M 500, 700 All, High 10 7(14)2 22
j.H 850 / 1000 D1+ [D3+] High 11 3 21
j.S 600 All 10 24+7L 20 23 25
j.2S 700 All 14 Total 32+7L
j.2H 850 U1+ All 14 4 25 / 39

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Mystic Ball Attack 1100 All 14 4 21 -4
236M M Mystic Ball Attack 1100, 1100 U1+ All 17 4(6)2 11 -5 (in air)
236H H Mystic Ball Attack 1100, 600 U1+ All 16 4(5)2 13 -2 (in air)
j.236L Air L Mystic Ball Attack 1100 All 13 Until Landing 21 -1 to -5
j.236M Air M Mystic Ball Attack 1100, 1100 U1+ All 13 Until Landing (7) 2 11 -4 to -8 (in air), +3 (2nd hit only)
j.236H Air H Mystic Ball Attack 1100, 600 U1+ All 9 Until Landing (6) 5 13 -2 (in air)
214L L Mystic Arm Swing 1400 D2 Airthrow 13 5 24 1-13 Head
214M M Mystic Arm Swing 1500 U1+ → D2 Airthrow 21 8 22 1-21 Head
214H H Mystic Arm Swing 1500 U1+ → D2 Airthrow 13 5 24 1-13 Head
236S Candy Beam 850
[0, 800, 225×3, 1]
U2+ All 13 50 -8
j.236S Kamehameha 262×5 All 17 25 30
214S Arm Ball 250×4 All 36 14 5 +40

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Arm Ball 200×4 All 57 14 +58 +58 63
Assist B Mystic Ball Attack 400×2 All 22 +32 +30
Assist C Kamehameha 200×5, 400 All 33 [20] 25 +30

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Human Extinction Attack 300, 100×17, 500×11 UDV All 5+4 -33 ~ -32 4-15 All
j.236L+M Pearl Flash 2300 UDV All 6+4 -21 ~ -18 6-Until ground All 4
214L+M Planet Burst 300, 4000 UDV All 8+3 -31 1-18 All
j.214L+M Air Planet Burst 300, 4000 UDV All 8+3 Until L 1-18 All

Sources

https://twitter.com/GFAnBi/status/957951007400644608

Navigation

To edit frame data, edit values in DBFZ/Kid Buu/Data.

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